YohkoOhno wrote...
For instance, I love the Witcher 2, but I look at the Global Acheivement stats on the Steam copies. Only 49% get past Act I, and only 28% finish the game. Something tells me this is why the game has half the sales DA2 got.
I agree you shouldn't solely focus on metrics. BUT, you SHOULD use them to cut through the BS and figure out how people actually play your games, and use that to make improvements.
But you have to have your wits about how that relates to
exactly what is really your interest!
Your use of the TW2 example shows you've maybe already lost the hold on that.
It's quite possible to not finish a game and still think it's a great game, which you definitly will buy the successor to. It's not only possible, it's even so common it could be said to be a rule. I'd guess most of you in this forum can come up with a personal list.
The opposite is also true, finishing a game is no indication you liked the game (rather, it would hint it's short and easy, or that you had hopes it would improve). I finished DA2. Do I approve of it? Do I buy a successor? - H*
NO!!!I have not yet finished TW2, (not Skyrim either, for that part). Do I buy TW3? - H*
YES!!!So if you're going to consider finishing metrics, you first need an understanding how that,
actually,
really, relates to marketing the successor. By contrast, how radically changing the contents, under a label, affects the market is very well known. A long history shows that it always leads to a disaster.
And in this context, it would also be clever to relating percentages to others. And neither 49% nor 28% is bad at all.
And regarding sales, I haven't checked but I thought TW comfortably passed DA2, on the PC platform, and it's somewhat early to count in other platforms, right?
Finally, I can well see close to 100% finishing metrics be closely coupled to the publisher plummeting dramatically in sales, and being widely recognized as purveyor of excessively dumbed down and boring games.
Modifié par bEVEsthda, 21 avril 2012 - 01:16 .