Sutekh wrote...
termokanden wrote...
Maria Caliban wrote...
If you're like me and you don't replay games you're... also going to dislike the recycled areas.
Almost everyone agrees that the recycling of areas was excessive. It's hardly a divisive topic between those who like DA 2 and those who don't, or those who replay and those who don't.
But it definitely keeps away the replayers, which was my point.
Not "definitely". I'm a replayer. I disliked the recycled areas (like everyone and their uncle). I count eight completed DA2 playthroughs. "Areas" is quite low on my list of reasons to replay a game, especially RPGs.
I've seen a good number of people here stating they have multiple playthroughs despite recycled areas.
I'm glad someone did make this distinction. I have seen countless players on the forums who loved DA2, defended it staunchly, AND completed over half a dozen playthroughs.
So to say "oh, fans who like DA2 never played it over to see how stale it is" isn't an entirely accurate conclusion. The reason I have heard they play it over is rather interesting to me, personally. I hear that the number one reason to playthrough again is not differing plot branches or ending possibilities, but the ability to have different interactions with the companions (either as a rival or a friend, or a rivalmance, etc.). It would seem the biggest fans of DA2, the ones who got as much replay enjoyabilitiy out of it as I did out of DA:O are people who throughly enjoy the conversation options with their companions.
Which is a completely foreign concept to me, I suppose, but I find it even more fascinating possibly becasue of that very fact.
People loved these companions so much, that they sat through hours of the same combat, same dialogue, same quests and same areas just to see their different responses in different situations. The reason I loved the companions in DA:O was their personality and how their own history came unveiled through the course of the game (Sten's reason for being imprisoned, how the Qun affected his life, his discovery of cookies; Leliana's transition from being nutty priest girl to elite assassin, her description of Orlais that breathed it to life in our minds, her shared obsession with the rest of the female gender for the phenomenom of "shoes"; etc.,etc.,etc.). In DA2 we see some of that, with Anders discussing the plight of the mage, and Fenris discussing his life as a slave, but these stories felt too personal for me to imagine the world that they came from. But it did make me visualize them as people more.
So - and this is the important part here - if Bioware makes their companions are detailed in their emotions as in DA2 but also as real with their personal quirks as in DA:O, then I think many DA2 players will be happy to come along for the ride, regardless of other mechanics, gameplay and story items.
In short, I think DA2 fans and DA:O fans CAN like the same DA3 game. Because the DA2 fans who bleed for the game, who played it more times than many of us can fathom, did it for the companions. If they can strike a balance between the companions personalities of DA:O and DA2, (and improve the dialogue system for us to not accidentally end up in bed with some of them) then I don't see why they can't implement branching plots, more tactical combat, character customizability (in some form or fashion) and more diverse environments and keep a large portion of the fans happy.
Oh, and an ending. Please, for the love of all that is holy Bioware... don't skimp on the ending ever again. Its becoming your Achilles heel.