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Thank you, Bioware, for setting the example.


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#1
Kamitto

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I wrote this article about Dragon Age (and other Bioware games):

http://godheval.net/inclusion-without-color-in-the-dragon-age/

(Full text below if you don't feel like clicking)

This post is more probably more for the Bioware team than the rest of you players, as I imagine that not too many of you will share my enthusiasm.  An issue that's been of steady importance to me of late is that lack of "inclusion" in video games, that is to say, lack of ethnic/cultural diversity in game casts, particularly the lack of people of color in protagonists' roles.  But as I thought about it, I realized that Bioware's been leading the pack in this department for some time, and with Dragon Age, they really took it a step further.

If this generates some discussion, great.  If not, then I hope it'll at least serve as one gamer's appreciation for what Bioware is doing in their games.

Please keep it up guys.  You have secured my loyalty for years to come. :)

Back in February, in the article Black, White, and Jade: Race in Video Games, and earlier in Ethnic Depictions in Video Games, I talked about a need for video games to become more inclusive with their characters, to depict the same diversity we see in the real world in these imaginary ones. Plainly, this translates to having more non-white characters in video games, particularly as the main characters.  And furthermore to have those characters exist outside of stereotypes.  With the exception of games built from pre-existing properties featuring characters of color – for example, Shadowman – there are very few games with non-white human protagonists.

In Black, White, and Jade, I mention that it is not merely about skin color or other physical features, but also about culture, and about experience. Regarding so-called “black” characters, I said:

What would be required for a character to be considered “black”? Appearance could be one qualifier … dubious due to … the extreme diversity to be found within such a vague and subjective category.

The “black experience” could be another qualifier, as in a situation where a character is forced to face certain indignities (as a result of her ethnicity).


As it turned out, I wouldn’t have to wait too long, and I may even have been overdue in giving proper credit. Bioware, a Canadian company that has risen to high acclaim in recent years for producing consecutive triple-A quality games, also deserves credit for being a trailblazer when it comes to inclusion. Back in 2005, Bioware released a game called Jade Empire, one that took place in a fictional world, but that borrowed extensively – and authentically – from Chinese culture, history, and mythology.  Unlike other Asian-inspired properties that feature white protagonists – the list here is endless, from Kung-Fu with David Carradine to M. Night Shymalan’s whitewashing of Avatar: The Last Airbender – Jade Empire featured an entire cast of Asianesque characters – “esque” only for the fact that the game does not take place on Earth.  It was evident in every detail of the game that Bioware had done their research.

2007 saw the release of Mass Effect, a space opera featuring an ethnically ambiguous main character – Commander Shepherd – who players had the option of customizing to resemble a variety of different ethnicities, and to be male or female.  The majority of the crew were aliens, with special mention to Tali’Zorah nar Rayya (pictured right), whose name, appearance (clearly inspired by Muslim hijab), and accent invoked the Middle East.

Mass Effect challenged norms of sex and sexuality as well, with the possibility for a “lesbian” sexual encounter, and a race of aliens – Asari – who invoked human femininity, but in actuality had no separate sexes or genders.  I quoted lesbian because the aforementioned encounter could happen between a female Commander Shepherd and Liara (pictured left) – an Asari who could be called “feminine”, but who explained that she was not female.  In this, the Asari might also be the closest we’ve come – or will come for a long time – to transgendered characters.

Finally, in 2009, Bioware released Dragon Age: Origins, a high fantasy game in a world populated by the usual suspects – humans, elves, and dwarves.  At a glance, DA:O would appear to be a step backwards for the company in terms of inclusion, because there is nary a dark-skinned or almond-eyed character to be found in the world.  Every character – with perhaps the exception of a random NPC or two – had European features.  It could possibly be argued that one character, Sten (pictured right), for his cornrows hairstyle, was intended to invoke an African-American, but that would be a stretch, due to his otherwise European features.

There was also the character creation system, which again – like Mass Effect – allowed players to create a character inspired by a variety of ethnicities (my character is pictured left).  The only trouble here is that regardless of the look of the character, the families of the character remain constant – and they invariably have a European countenance.  Different world, different rules of genes and inheritance – I was willing to accept some creative liberties, although they could’ve taken a hint from Fallout 3, which demonstrated well how a character’s family can be changed to match the player’s ethnicity choices during character creation.

Thankfully, Bioware did not even attempt – or need – to rely on the weak “hair connection” of Sten, nor the minor concessions of the character creation system.  They also didn’t simply rest on the laurels of creating two inclusive games for the mainstream years prior.  Above I talked about how a character’s ethnic inspiration could come through in ways other than appearance – namely by invoking real human experiences.  This is exactly what Bioware did in Dragon Age: Origins – and much like we saw with Jade Empire, there was clearly a fair amount of research done, or information drawn from a diverse or well-informed design team.

Without flinching from the possibility of controversy, Bioware boldly modeled the Elves of Dragon Age after the American “black experience” – the very thing I suggested back in February.  The Elves, thousands of years before the events of the game, possessed a rich and vibrant culture until they were conquered and enslaved by a human empire.  Fast forward to the present and slavery has ostensibly come to an end – although still practiced in some pockets of the world – but most Elves, living in cities, are confined, by a legacy of oppression, to what are called “alienages” or slums.  Their social status as second-class citizens follows even those that leave the alienages, as happens if you play an Elven main character, with humans marveling at an elf that actually made something of him or herself.

There are other elves, too, not confined to the city slums, who live nomadic lives and remain extremely wary of humans.  They also look down on their city brethren, referring to them as “flat-ears”, and thinking them weak for not casting off the yoke of human oppression.  The parallels between the elven experience and the black experience is not at all superficial, with the game asking some tough philosophical and moral questions around these issues of race and racism.

For example, during a dialogue between my city-elf main character and one of the nomadic elves, she asked me whether or not I thought that humans were generally sorry for their history of enslaving the elves – a question that invokes the idea of “white guilt”.  The potential answers to these questions were even more telling of the care that Bioware put into building this narrative.  I had the option of saying “It depends, all humans are different.” – the enlightened response, for sure – or “I don’t think most of them (humans) think about it.” – invoking the all too common attitude of Americans today of dismissing slavery and its legacy to history, as something not necessary to consider in present day.

The moral question comes when you encounter an elf who long ago was wronged by humans – they killed his son and raped his daughter, who upon realizing she was pregnant, committed suicide.  This fellow – through means I’ll leave for you to discover – continues to punish the humans for what they did way back in the past.  As an intervening party, you need to decide whether or not he is justified in his actions, or whether it is time for him to let go of his hatred.  In this we see the other side of the black experience – how should African-Americans respond to today’s Euro-Americans – with hatred or resentment for crimes of the past, or with the possibility of forgiveness?  This is a question left for every African-American to answer, not just once, but sometimes on a daily basis – and in Dragon Age, the player is left with a number of different ways to address the vengeful elf.

The Elven analogy is only one of many ways that Dragon Age demonstrates inclusion, albeit probably the richest example.  There are also the Dwarves, who use a caste system clearly inspired by India – including the so-called “Castleless”, corresponding to India’s “untouchables”.  There are also possibilities for gay and lesbian sexual encounters, depending upon the gender of your main character and the choices you make in relationships with your teammates.  This marks the first time ever in a video game that we see an illustrated sexual encounter between two male characters, as two women had at least been done before in Mass Effect and in Fear Effect: Retro Helix back in 2000.

Going further than that, the male companion in question – Zevran  – was not a stereotype of the gay male, but a very complex character with a rather Ancient Greek sensibilities about sexuality – partnering with whoever he finds beautiful, regardless of gender.  And unlike many depictions of “gay” male characters in media, Zevran was not defined by his sexuality, but more by his life as an assassin.

In spite of the near unanimously Euro-inspired cast of characters, Dragon Age:Origins demonstrates inclusion of diverse experiences in ways that no game has ever done before.  Bioware has again established themselves as a trailblazer in an industry that so far has shied away from challenging the status quo or tackling tough issues.

One can only hope that in addition to blazing a trail, Bioware has also set a trend, with other developers soon to be nipping at their heels in trying to be more inclusive.


Modifié par Godheval, 07 décembre 2009 - 01:33 .


#2
Pseron Wyrd

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Bethesda has outdone Bioware in the area of representing African-American-esque NPCs and player characters, in my opinion. That company's Redguards not only look like African-Americans, they are voiced by African-American actors.

#3
Pennoyer

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What is the point of discussing real-world ethnicity in a fantasy rpg? The color of the characters in this game are not what is important. The various Dragon Age races are defined by their cultures, traditions, and social status. I would not say that Bioware has been especially inclusive. They simply used some common conflicts that have, unfortunately, been a staple of human civilization for centuries.

#4
Kamitto

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@Pseron Wyrd: If you read the article, I mention how it is not just about appearance. That counts for something, as it goes beyond the typical beauty standards - and without using those non-European features as the templates for things like Orcs or Goblins (Tolkien). But plenty of games have a token non-white person here or there. That's nothing. What Bioware's done here is draw from a realistic cultural/historical experience - which is much more meaningful.



@Pennoyer: That's like asking what is the point of having anything Earth-like in a fantasy RPG. All fantasy necessarily draws, in part, from real life. It is our only frame of reference. And you miss the point of the article. It is not about color - in fact, the article is entitled "without color", but as I just said, about using allegory to express deeper meaning. It's like the difference between an average fantasy novel and "literature". It also lends believability to the characters the more exhaustive you are in drawing from real world experiences.



It's not as simple as you make it out to be - if it were, we would've seen it before now.

#5
Inarai

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Pennoyer wrote...

What is the point of discussing real-world ethnicity in a fantasy rpg? The color of the characters in this game are not what is important. The various Dragon Age races are defined by their cultures, traditions, and social status. I would not say that Bioware has been especially inclusive. They simply used some common conflicts that have, unfortunately, been a staple of human civilization for centuries.


It's called allegory.

These situations aren't simply similar, they're mirrors.  Though, as a Canadian, I'd add that I also see some Aboriginal and Inuit paralells with the elves, particularily the Dalish.

#6
Wolfva2

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Just to touch upon the 'black experience' of the elves for a moment...the elven situation also mirrors that of the Jews. After all, they were enslaved by Egypt (or so the story goes) and wandered the world afterwards awaiting a homeland. For that matter, it also touches upon the Irish who were basically enslaved by the English. In fact, one of the origens involves a human noble basically invoking prima noctae upon an Elvish bride, situations which occurred both to the Irish and the Scottish.



I would go a step further then you did and not say they touched upon the 'black' experience, but the human experience. There is not a nationality which has not been enslaved at one point in time or other. There have been many groups of people who have been considered 'lesser beings' because of the color of their skin, their hair, their place of birth, financial status, etc. This is just as true today as it was in days past. Look at the Hutus and the Tutsis as an example; the Hutus have tried (and may be getting geared up to try again according to some) to commit genocide on the Tutsis for being 'inferior' to them. This is going on in Darfur as well, where Muslim raiders encouraged by President Bakshir have committed a reign of terror upon the Darfurians. Or you can look to Saddam's attempts to wipe out the Kurds of Northern Iraq a few years ago; a move many in Turkey whole heartedly supported.



Good article though.




#7
Guest_Eduku_*

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Oh dear, we've already had a massive race argument in another thread, this is probably just going to fire it up again...

#8
Kaosgirl

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Thank you for this (IMO) very interesting and evenly written article. I found it particularly uplifting that you mentioned transgendered persons, as even in the venue of inclusiveness we are often forgotten or subsumed into the gay concept.

#9
Kamitto

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Eduku wrote...

Oh dear, we've already had a massive race argument in another thread, this is probably just going to fire it up again...


Discussing race and racism - especially within the context of a video game - doesn't have to devolve into an argument between open-minded people.  Since the game clearly invokes those themes, it is worth discussing.

@Wolfva: You are correct, of course.  I suppose that's a hallmark of any good piece of literature - interactive or not - if it can invoke experiences to which many different people can relate.  Naturally, being African-American myself, I drew the connection to the American "black experience".  What I thought invoked that in particular was the little conversation I mentioned with...man,I can't think of her name - the Dalish leader's (can't think of his name either!) second-in-command.

@Inarai: This is just the beginning (I hope) - I expect to see more penetrating allegories from Bioware in the future - there is an aboriginal experience to discuss just about everywhere.  It is kind of interesting how Canadian properties are commenting on American issues more than their own, though (the movie Crash, and now DAO).

Thanks for the feedback, folks.  Those first two comments almost made me regret posting this here.

#10
stevebo77

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That was a good and enjoyable read, thanks for sharing!

I'm looking forward to reading back through the rest of the entries on your site too.

~Steve

#11
Wolfva2

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For some reason I keep thinking the 2nd in command's name was Inarai...LOL



The only problem with Bioware games is there's to much danged time in between them. They need to start making more games faster but with the same depth and detail. I don't understand why they haven't warped the fabric of time and space to do so yet. But anyways, it's great that they're not going all politically correct with their story arcs.

#12
adam_nox

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let's face it, no one touches upon the african old world experience because it was awful. Just a bunch of voodoo slave trading.



Fantasy draws upon standards written long ago, and those standards simply involve europe and the white people that lived there. If some africans had written and popularized some stories from centuries ago, then there'd be games that took that as inspiration. But none of them did.



At best, blacks and other minorities will be represented culturally-speaking, as non-human races in rpgs. Like how the tauren in WoW represent native americans.

#13
Inarai

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Godheval wrote...
@Inarai: This is just the beginning (I hope) - I expect to see more penetrating allegories from Bioware in the future - there is an aboriginal experience to discuss just about everywhere.  It is kind of interesting how Canadian properties are commenting on American issues more than their own, though (the movie Crash, and now DAO).


It's not so seperate, though.  Culturally, the two countries are quite connected, yet quite distinct.  It forms a very interesting dichotomy, actually.

What it means, though, is that the US isn't generally considered some far-off, isolated place up here.  They're a significant player in our history, and in the modern day we are very  closely tied together.  So, I don't know the attitude down there, but a lot of the time up here your issues aren't looked at as all that apart from our own.  We may not have the same history as you do on a lot of things, but...

On a semi-related note, I see a very interesting allegory in the Qunari: A society which believes it has the one and only best or ultimate or perfect way of doing things, and seeks to bring it to the rest of the world - and is willing to do so through war.

#14
Zenon

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I give a damn on political correctness in games. If you don't like it, don't play it.



/irony on

Gosh, one day we should consider to turn all character skins to green, blue and violet to avoid such discussions. We also should consider those as non sentient organic beings but something else, to prevent someone feeling a game could show display of violence against humans or animals. Leather armour of any kind needs to be banned to protect the virtual wildlife. Spells and abilities with fire need to be regulated to prevent virtual trees to burn. Swords need to be made of rubber, so noone can be hurt. Guns need to be replaced by peashooters. Conversations must be cleaned from any kind of threatening or insulting between virtual characters. And above all make sure all figures are neutral without any resemblance to any kind of gender.

/irony off



Hope I didn't forget anything. If a game shows violence and the player is ok with it, then it shouldn't be for any government or organization to decide about it, but only the individual enjoying the game experience. Same goes for sex and everything else. That's my personal opinion.

#15
Inarai

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*Sorry, think I missed something*

Modifié par Inarai, 09 décembre 2009 - 10:12 .


#16
Dreogan

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Thank you OP, loved the article-- pay no attention to the bickering above.

#17
Inarai

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adam_nox wrote...

let's face it, no one touches upon the african old world experience because it was awful. Just a bunch of voodoo slave trading.

Fantasy draws upon standards written long ago, and those standards simply involve europe and the white people that lived there. If some africans had written and popularized some stories from centuries ago, then there'd be games that took that as inspiration. But none of them did.

At best, blacks and other minorities will be represented culturally-speaking, as non-human races in rpgs. Like how the tauren in WoW represent native americans.


These standrads can be rewritten, perhaps should be.

#18
Beechwell

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adam_nox wrote...
Fantasy draws upon standards written long ago, and those standards simply involve europe and the white people that lived there.

Fantasy isn't bound by those standards, though. Indeed, modern fantasy draws upon many non-traditional themes and settings (still mostly European, though). East asian fantasy has become quite popular in Europe (see Jade Empire), and the Middle East with the Stories of 1001 Nights just begs to be explored as a Fantasy setting (which hasn't been used nearly enough so far).
African settings are still uncommon, although one of the Guild Wars expansions was set in a kind of African Desert kingdom dominated by black people. And I think those legendary north Arfrican kingdoms of old would make a great inspiration for fantasy settings.

In any event, black or asian people in Ferelden would certainly be out of place. The setting is clearly northern European, and for mixed ethnicities people in Thedas just don't have the necessary mobility. I would welcome it if other places in the world were dominated by different ethnicities, though. And if we could get a chance to play in these palces in future games.

#19
RetrOldSchool

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Good article. As a person of mixed heritage I welcome games with more inclusion.
Definitely kudos to Bioware for the inclusion of different races and not excluding gay and lesbian relationships.

Especially the fact that Bioware went all out and included a gay sex scene in option DA, where ME was "only" lesbian. (You can be gay in Fable 2 also, but does anyone take that game seriously?)

The sex in ME stirred up quite a controversy so it takes some guts to put a gay sex scene in a major game like DA:O.
It's funny how some parents react to the gay sex, when there's blood and gore galore to worry about. How can homosexuality be a bigger threat to a young kid than violence?

As a father of two I'd rather have my kids playing games like DA:O before they're 18 than games like GTA and Modern Warfare any day.

(an insanely comical quote about the sex scenes in ME is "Mass Effect can be customized to sodomize whatever, whomever, however, the game player wishes," and "with its ‘over the net’ capabilities virtual orgasmic rape is just the push of a button away.", probably the best quote ever, how can anyone be that stupid? Especially since there's more explicit sex scenes in even Titanic)

Modifié par RetrOldSchool, 09 décembre 2009 - 10:46 .


#20
Wolfva2

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Actually Adam, Africa had a highly civilized culture. While Europeans were scratching lice through their furs and ripping the meat off of large spits in chilly, dark stone keeps the Africans were eating off gold plates with metal forks, spoons and knives. They had well established trade routes, and a highly regimented society. Their small cities dwarfed the largest of Europe's cities and were much cleaner. When Europeans came to Africa they felt they were superior to the Africans who were still wearing feathers and furs for ornamentation, unlike the Europeans who were wearing 'proper' clothes. Of course, many Europeans also died of heat stroke. Funny, but heavy woolen outfits just don't seem to be good fashion choices in a jungle. Anyways, Europe had the advantage by having gunpowder, as well as a history of violent warfare. In Africa warfare wasn't quite as bloody, with relatively few fatalities. The problem was losers often became slaves, which in Africa really wasn't that bad of a deal. So, the Europeans go to Africa, make a deal with the King to buy some slaves. The king, seeing he can get richer agrees, not realizing European ideas of slavery differ greatly from African views (which was more along the Greek model, with slaves having rights and such). And thus the slave trade was born. When the kings realized, a few hundred years later, just what was going on with the people they were selling they stopped, but by then it was to late. And, of course, England ended up invading and conquering much of Africa, with the French and Dutch taking the rest.



Voodoo, btw, is a Caribean religion, not African. Although it IS descended from African beliefs, it's also a combination of different religions, including Christianity.



And that concludes today's history lesson. I take full responsibility for any and all errors in this small treatise.

#21
Tosheroon

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Firstly, well-written and interesting article OP. I love to read passion for a subject conveyed in words.

Let me ask a question, though, for which I have yet to find a satisfactory answer myself. Is it a good thing that I, an Irish man for whom skin colour is the least interesting aspect of anyone's identity, immediately thought of some of the same real world parallels that you mention regarding the various races in Dragon Age? Or to put it another way, should popular entertainment reinforce racial stereotypes from the real world?

I think that if I was forced to give an answer, my current view would be that such an approach only serves to reinforce the mentality of 'them and us' that I see quite often in both everyday life and the media. I am comfortable with the fact that I will never understand the complexities of every race and gender on this planet, and resorting to stereotypes and parodies seems a lazy way of attempting to do so.

I am open to new ideas, though, and am curious as to your or anyone else's thoughts on the matter.

#22
Kalcalan

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Thanks for sharing this article with us Godheval. It's quite interesting actually to see how you consider these racial issues from a deeper perspective, there has been quite a few threads about the racial element but they seemed eager to dismiss the game for portraying characters with European features.



I agree with the poster who said that there is something universal about the plight of the Elves in Dragon Age. It doesn't diminish the relevance to the racial issue or the very good point you made about that particular line of dialogue between your city elf and the dalish elf. The plight of any community that has been persecuted in history can be compared to the dire situation of the elves (or casteless dwarves being second class citizens at most).



It's further proof that Dragon Age is more than just another fantasy computer game as it questions stereotypes and uses a fantastic setting to tackle issues that are relevant to our real world.

#23
fro7k

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The only non-racist thing to be is colour-blind. To single out anyone for exclusion OR inclusion by race is to be racist, since it means you attach any significance to race. Political correctness in the form of "representing" people is therefore racist. Anyone who thinks "hey, I'm being represented" because they see someone of their skin-colour in a game is racist, because they think their race is something that matters about them.

#24
valis123

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Wolfva2 wrote...

Actually Adam, Africa had a highly civilized culture. While Europeans were scratching lice through their furs and ripping the meat off of large spits in chilly, dark stone keeps the Africans were eating off gold plates with metal forks, spoons and knives. They had well established trade routes, and a highly regimented society. Their small cities dwarfed the largest of Europe's cities and were much cleaner. When Europeans came to Africa they felt they were superior to the Africans who were still wearing feathers and furs for ornamentation, unlike the Europeans who were wearing 'proper' clothes. Of course, many Europeans also died of heat stroke. Funny, but heavy woolen outfits just don't seem to be good fashion choices in a jungle. Anyways, Europe had the advantage by having gunpowder, as well as a history of violent warfare. In Africa warfare wasn't quite as bloody, with relatively few fatalities. The problem was losers often became slaves, which in Africa really wasn't that bad of a deal. So, the Europeans go to Africa, make a deal with the King to buy some slaves. The king, seeing he can get richer agrees, not realizing European ideas of slavery differ greatly from African views (which was more along the Greek model, with slaves having rights and such). And thus the slave trade was born. When the kings realized, a few hundred years later, just what was going on with the people they were selling they stopped, but by then it was to late. And, of course, England ended up invading and conquering much of Africa, with the French and Dutch taking the rest.

Voodoo, btw, is a Caribean religion, not African. Although it IS descended from African beliefs, it's also a combination of different religions, including Christianity.

And that concludes today's history lesson. I take full responsibility for any and all errors in this small treatise.


Right, don't want to come of as racist or anything here but that made me lol, in all honesty ... except maybe for the cleanier part, why probably was true seing how in Europe we used to throw '"human waste" out of balconies and what not.

#25
Zenon

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I know my last post was kind of aggressive, but these discussions about how to equally represent all ethnic groups gives me a headache. Sorry for overreacting.



Anyway your essay is well written and at least shows, that Bioware is quite advanced in not entirely focusing on a certain culture or ethnic group. I remember also, that the admiral and the ambassador in ME both were not caucasian, which is refreshing compared to the often dominant caucasians in games created in western culture.



About JE, I would have found it funny not to play an Asian type of character in this setting. I remember watching and enjoying "Kung-Fu" TV series with David Carradine. I liked the series a lot, but found it funny to have a caucasian play the role of a Shaolin-Monk. Much later I learned, that actually Bruce Lee came up with the idea for the series, but was not chosen as main actor, because he was "too Chinese" according to the producer fearing the series may be unsuccessful for that reason. Too bad, they didn't choose Bruce. Jackie Chan many years later was very successful in representing a Chinese in the Wild West, so producers can learn.



Especially the open-mindedness of the Asari in ME takes mutual tolerance and acceptance of different ethnic groups (in the game even species) to a new level. So, coming to thinking of this topic, Bioware is groundbreaking.