First of all, someone who needs a "thank you" is Godheval for starting the first thread about race in DA which has an intelligent, mature original post. :two thumbs up:
(Although we shouldn't completely dismiss the previous threads for there is a lot of useful feedback for Bioware among the deluge of not-so-constructive posts)
Bioware is certainly a company that at least tries to be inclusive.To other companies, the thought seemingly never even enters their mind.
In this sense, Bioware is ahead of the pack, and rightfully deserves praise for that.
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However, some of Godheval's praise for Bioware is a bit unfounded and premature. The OP is also giving Bioware some credit where it is not due. For Bioware has a ways to go. There is certainly room for improvement.
1.
Without flinching from the possibility of controversy, Bioware boldly modeled the Elves of Dragon Age after the American “black experience”
I think David Gaider, the lead writer, would be the
first person to tell you that the elves are NOT based on blacks. Their experience mirrors that of the Jews in Europe more than anything else. And one of the reasons why David Gaider would say that the elves are not based on blacks would be to avoid potential controvery. And rightly so.
Unlike the OP, there are many people who would not view it as "inclusion" if the elves were based on the experience of American blacks before the 1960's. On the contrary, they would see it as racism itself and reliance on a lazy cliche regarding race relations between blacks and whites.
So David Gaider would rather divorce himself from that potential controversy by stating in no uncertain terms that the elves are NOT based on blacks.
2. Jade Empire has come up...again. This game has the amazing ability to be used by both sides of the fence to support their argument.
Those who favor inclusion and diversity in video games view Jade Empire as a shining example of what could be.
Those who are against inclusion and view it as unneccesary "political correctness" in video games view Jade Empire as an example of a game where a racially homogeneous setting made more logical sense.
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That said, I certainly do agree with the idea of "inclusion without color." This is precisely why I argued
against those who advocated a pallete swap for the skin color of family members during the origins stories. A pallette swap would be the lazy way out, not to mention silly considering the setting. Inclusion should focus on culture, not skin color.
Bioware created a setting where there are many different cultures but there is not much diversity within the individual cultures. The resultant tension between islands (metaphorical islands, not geographic) of homogenous cultures is one of the themes within DA's lore. If one of these cultures is Caucasian only, then that is what it is. That is not racism on Bioware's part.
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Moreover, there are no black people anywhere in Thedas; whether American black or African black. The Chasind might be dark-skinned, but if we look beyond skin color like this thread encourages us to, then we will see that the Chasind are more Amerindian than African. The Qunari are influenced by Arabic and specifically Muslim cultures.
As I said, I agree with the overall idea of "inclusion without color" and Bioware should be praised for their efforts in that regard. However, in the case of Dragon Age, the inclusion did not exactly happen the way Godheval thinks it did.
Modifié par purplesunset, 09 décembre 2009 - 04:22 .