Collector Base makes no diff?
#1
Posté 20 avril 2012 - 07:06
#2
Posté 20 avril 2012 - 07:15
What, you thought your choices mattered?
#3
Posté 20 avril 2012 - 07:16
Destroy = 100
Keep = 110
#4
Posté 20 avril 2012 - 07:16
#5
Posté 20 avril 2012 - 07:17
#6
Posté 20 avril 2012 - 07:17
#7
Posté 20 avril 2012 - 07:18
Master Che wrote...
10 points in total war assets difference.
Destroy = 100
Keep = 110
That's just.. wow. I don't even..
#9
Posté 20 avril 2012 - 07:19
Master Che wrote...
10 points in total war assets difference.
Destroy = 100
Keep = 110
I am literally in awe of this. WOW.
You really dropped the ball on this one Bioware.
#10
Posté 20 avril 2012 - 07:22
But yea, I was just as bummed as you. There was a great opportunity for some variation there, but I think it went out the window once they started making Cerberus the main antagonist (or at least sharing that role with the Reapers)
#11
Posté 20 avril 2012 - 07:23
Spectre-00N7 wrote...
Here are the different endings. Saving the Collector's base only gives a few "different" endings.
so, you haven't actually played the game all the way through have you?
That article is from, like, two days after release. It's vague and misleading at best.
#12
Posté 20 avril 2012 - 07:25
#13
Posté 20 avril 2012 - 07:27
Master Che wrote...
10 points in total war assets difference.
Destroy = 100
Keep = 110
Don't forget a change in four lines of dialog! That's a big deal!lynch108 wrote...
If you save base, control is your only option with low ems instead of destroy.
[/sarcasm]
Modifié par ReggarBlane, 20 avril 2012 - 07:27 .
#14
Posté 20 avril 2012 - 07:28
#15
Posté 20 avril 2012 - 07:29
#16
Posté 20 avril 2012 - 07:31
Yeah. The only affect is whether or not you completed her loyalty quest which not completing it results in splitting between STG assets or Hanar+Drell assets instead of getting them both. How you complete it makes no difference except some dialog.Complistic wrote...
pretty funny. I noticed in my second play through the kasumi decision is COMPLETELY pointless as well.
Modifié par ReggarBlane, 20 avril 2012 - 07:32 .
#17
Posté 20 avril 2012 - 07:33
#18
Posté 20 avril 2012 - 07:36
Destroying Collector's base reduce minimal EMS requirement for "best" destroy ending.
#19
Posté 20 avril 2012 - 07:47
Or maybe they were just lazy.
Modifié par grey_wind, 20 avril 2012 - 07:47 .
#20
Posté 20 avril 2012 - 07:52
Master Che wrote...
10 points in total war assets difference.
Destroy = 100
Keep = 110
It's funny cuz Mike Gamble seems to think that this is an appropriate consequence to our choice
from Twitter:
#21
Posté 20 avril 2012 - 07:55
SolidisusSnake1 wrote...
Master Che wrote...
10 points in total war assets difference.
Destroy = 100
Keep = 110
It's funny cuz Mike Gamble seems to think that this is an appropriate consequence to our choice
from Twitter:
Oh god.
You can't even be mad you just have to laugh.
Modifié par KingKhan03, 20 avril 2012 - 07:56 .
#22
Posté 20 avril 2012 - 07:59
lynch108 wrote...
If you save base, control is your only option with low ems instead of destroy.
Is this true?
#23
Posté 20 avril 2012 - 08:01
#24
Posté 20 avril 2012 - 08:02
Edolix wrote...
lynch108 wrote...
If you save base, control is your only option with low ems instead of destroy.
Is this true?
I don't know, but who comes to the ending with absolutely minimal ems? Didn't everyone want to max this out, um, prior to finding out that the only change was what color your ending was?
#25
Posté 20 avril 2012 - 08:03





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