/ coppy list
Saved the Collector’s Base in Mass Effect 2
Effective Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Effective Military Strength of 1750 to 2049 – Save the Reapers and Earth will be saved
Effective Military Strength of 2050 to 2349 – Become a Reaper and Earth will be saved
Effective Military Strength of 2350 to 2649 – Destroy the Reapers and Earth will be somewhat destroyed
Effective Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be destroyed
Effective Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Effective Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson from the Illusive Man to see that Shepard lives (Requires max Paragon/Renegade to save Anderson)
Effective Military Strength of 5000 and higher – Destroy the Reapers but unable to Save Anderson from the Illusive Man, you’ll see the clip where Shepard is alive
Destroyed the Collector’s Base in Mass Effect 2
Effective Military Strength under 1750 – Earth is destroyed regardless of the decisions you’ve made
Effective Military Strength of 1750 to 1899 – Become a Reaper and the Earth will be destroyed
Effective Military Strength of 1900 to 2349 – Destroy the Reapers and the Earth will be somewhat destroyed
Effective Military Strength of 2350 to 2649 – Become a Reaper and the Earth will be saved
Effective Military Strength of 2650 to 2799 – Destroy the Reapers and Earth will be saved
Effective Military Strength of 2800 to 3999 – The Galaxy and Earth will be saved once you’re able to create synergy
Effective Military Strength of 4000 to 4999 – Destroy the Reapers and Save Anderson from the Illusive Man to see that Shepard lives (Requires max Paragon/Renegade to save Anderson)
Effective Military Strength of 5000 and higher – Destroy the Reapers but unable to Save Anderson from the Illusive Man, you’ll see the clip where Shepard is alive
/coppy list
What doesn't make sense to me is that you cant save Anderson if you war assets get too high.... Is tha Biowares way to balansing future game assets?
Peopel who save a lot of eart resources loose anderson so the people who get close to the optimal ending can save anderson instead and boost their future gameplay?
Really that design doesn't make sense to me, but if it's that way then I can accept it as an artistic design decision for future games..
I have a harder time accepting the unbelivable catalyst conversation...
Also given that ytou can easily get a lot more than effecive 5000 war assets if you play multiplayer. Just by bringing readiness up.. Any effect of promoting 1 k extra N7 forces? or 2k?
Modifié par shodiswe, 20 avril 2012 - 08:31 .