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Collector Base makes no diff?


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#51
LKx

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Seival wrote...

Keeping Collectors' base reduce minimal EMS requirement for best control ending.
Destroying Collector's base reduce minimal EMS requirement for "best" destroy ending.


Which is still very disapointing, since you're gonna get there with high EMS anyway.

#52
Vetinaro

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Control only choice ending - Collector Base saved, and 1257 Ems.

www.youtube.com/watch

This should clear up doubts whether this ending is possible - Stupid guide missed this ending option out :?

#53
Illusive

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At the very least, they could have removed the Human Reaper from the Cerberus base on playthroughs where you destroyed the Collector Base ...

#54
Savber100

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It has a difference just nothing too significant which is disappointing.

Wished it could have a more VISIBLE impact rather than some additonal EMS etc.

Once again, there is a difference but just not really that visible.

#55
sfam

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sfam wrote...

KingKhan03 wrote...

The Biggest choice from Mass Effect 2 is worth 100 War Asset points...that's just sad BioWare.


No no.  I think its only like 10 War Asset points.


Oh sorry, nevermind. The difference is only like 10 war asset points.  Yes, you're right, one of the biggest decisions in the 3 games can be easily topped by one attempt at plannet scanning.

#56
Savber100

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sfam wrote...

sfam wrote...

KingKhan03 wrote...

The Biggest choice from Mass Effect 2 is worth 100 War Asset points...that's just sad BioWare.


No no.  I think its only like 10 War Asset points.


Oh sorry, nevermind. The difference is only like 10 war asset points.  Yes, you're right, one of the biggest decisions in the 3 games can be easily topped by one attempt at plannet scanning.


It was the biggest decision? I daresay not. Fans only concluded that just because it happened to be at the end of the game. 

#57
LKx

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Nauks wrote...

SolidisusSnake1 wrote...

It's funny cuz Mike Gamble seems to think that this is an appropriate consequence to our choice

from Twitter:
Posted Image

I don't even know what to say anymore...


This just dropped any hope for a decent Extended Cut.
If they consider changing the options avaible only when you DON'T put enought effort in the game (ems < 3000) a proper conseuqnce for a choise like the collector base... well... i can't expect anything good from the EC. <_<

Modifié par LKx, 20 avril 2012 - 09:33 .


#58
MrNose

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Kings19 wrote...

At the very least, they could have removed the Human Reaper from the Cerberus base on playthroughs where you destroyed the Collector Base ...


This.  I had a major WTF? moment on Cronos when I saw the Human Reaper.  

#59
NubXL

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They brought the Rachni back even if you killed the queen in ME1. Choice is practically an illusion in this series. You still end up at the same damn place.

#60
Cadeym

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Nauks wrote...

SolidisusSnake1 wrote...

It's funny cuz Mike Gamble seems to think that this is an appropriate consequence to our choice

from Twitter:
Posted Image

I don't even know what to say anymore...


What does saved vs kept even mean... is there a difference between saving and keeping the collector base??? I thought there were only two options, namely destroy or keep.

Wait... where are these "destroyed vs. kept" choices???  I thought the only difference was a bit of squad mate banter...

P.S. why does destroying vs. keeping the base have less of an impact on the game than destroying vs. keeping the genophage cure data.

Modifié par Mouseraider, 20 avril 2012 - 09:40 .


#61
Grand_Commander13

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Man, when I was playing my import where I saved the base and learned Cerberus was Husking their troopers, I kind of hoped that was a consequence of saving the base: Cerberus having tougher troopers, essentially. Nope, no such luck. I kind of lost all hope of the base decision making any difference at all after Priority: Rannoch when I learned that not only did the quarians go to war regardless of your actions, but the war played out the same regardless of your actions too.

#62
SolidisusSnake1

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LKx wrote...

Nauks wrote...

SolidisusSnake1 wrote...

It's funny cuz Mike Gamble seems to think that this is an appropriate consequence to our choice

from Twitter:
Posted Image

I don't even know what to say anymore...


This just dropped any hope for a decent Extended Cut.
If they consider changing the options avaible only when you DON'T put enought effort in the game (ems < 3000) a proper conseuqnce for a choise like the collector base... well... i can't expect anything good from the EC. <_<



Exactly.

#63
sheltomlee

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Savber100 wrote...

sfam wrote...

sfam wrote...

KingKhan03 wrote...

The Biggest choice from Mass Effect 2 is worth 100 War Asset points...that's just sad BioWare.


No no.  I think its only like 10 War Asset points.


Oh sorry, nevermind. The difference is only like 10 war asset points.  Yes, you're right, one of the biggest decisions in the 3 games can be easily topped by one attempt at plannet scanning.


It was the biggest decision? I daresay not. Fans only concluded that just because it happened to be at the end of the game. 


What was a bigger descision than this in ME2?

#64
sistersafetypin

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Complistic wrote...

pretty funny. I noticed in my second play through the kasumi decision is COMPLETELY pointless as well.


Which is bullsh_t

#65
GLR-0053

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This has been discussed to death.

Yes all the choices you've made including the collector has no impact whatsoever and choice in this game is an illusion.

#66
Firesaber82

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i just don't see why they didn't make it matter in 3. for instance, some people point out that perhaps they had the scenarios still play out so people didn't miss content, except most likely people importing saves most likely had more than 1 ready to go, or would be willing to replay through. people new to the series wouldn't know the difference cause starting in 3 sets a certain 'canon' to events...

Its just really sad to feel like after 1 playthrough you've pretty much seen it all even if you have another save waiting that 'seems' to have drasticly different decisions..

#67
bro_9009

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NubXL wrote...

They brought the Rachni back even if you killed the queen in ME1. Choice is practically an illusion in this series. You still end up at the same damn place.


Rachni queen decision is basically reduced to EMS too. After her message in ME2 about how she will help us fight the Reapers I thought we would get some major difference in battles with Reapers in ME3, like a giant fleet of Rachni ships and hordes of Brood warriors on the ground arriving to help us vs no Rachni reinforcements if we didn't save her.

Here's an interview with Walters from 28 Feb 2012 in EW: popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/

I saved the Rachni in the first game, and there was a little tease about them in Mass Effect 2.
How big of a repercussion do choices like that have in this game? Will
get to play a mission that someone who killed the Rachni wouldn’t get?


The thing I will say about Mass Effect 3 is that the choices
you’ve made previously, and the differences that those choices
represent, are much bigger than they’ve been in the past. There are
certain missions that are simply not available at all because of
something you’ve done in the past. Those are usually on a smaller scale.
Is Conrad Verner alive or dead? [The presence of the Rachni] has huge
consequences in Mass Effect 3. Even just in the final battle with the Reapers.


So.. if this really is from 28 Feb '12, and this quote was not taken out of context by the article's author, than I can only assume huge consequence that Walters meant in the final battle was how much points you will get.

#68
Boombox

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None of the choices matter. The Collector base and Rachni were both very disappointing.

#69
sheltomlee

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" [The presence of the Rachni] has huge
consequences in Mass Effect 3. Even just in the final battle with the Reapers."

Well Biohole/EA, care to explain?

Glad people are calling them on their bullsh*t at least.

#70
LKx

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bro_9009 wrote...

Here's an interview with Walters from 28 Feb 2012 in EW: popwatch.ew.com/2012/02/28/mass-effect-3-mac-walters/

I saved the Rachni in the first game, and there was a little tease about them in Mass Effect 2.
How big of a repercussion do choices like that have in this game? Will
get to play a mission that someone who killed the Rachni wouldn’t get?


The thing I will say about Mass Effect 3 is that the choices
you’ve made previously, and the differences that those choices
represent, are much bigger than they’ve been in the past. There are
certain missions that are simply not available at all because of
something you’ve done in the past. Those are usually on a smaller scale.
Is Conrad Verner alive or dead? [The presence of the Rachni] has huge
consequences in Mass Effect 3. Even just in the final battle with the Reapers.


So.. if this really is from 28 Feb '12, and this quote was not taken out of context by the article's author, than I can only assume huge consequence that Walters meant in the final battle was how much points you will get.


Any pre-release quote is just outrageous read now.

sheltomlee wrote...

" [The presence of the Rachni] has huge
consequences in Mass Effect 3. Even just in the final battle with the Reapers."

Well Biohole/EA, care to explain?

Glad people are calling them on their bullsh*t at least.


Well, the explanation is: they really wanted to sell the game!

Modifié par LKx, 20 avril 2012 - 10:01 .


#71
Lookout1390

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Don't even get me started on the Cerberus intel either.

#72
ShepnTali

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When the Rachni part/mission came up in 3, I though it was cool... a bonus mission because I killed the queen. Guess not.

#73
digby69

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NubXL wrote...

They brought the Rachni back even if you killed the queen in ME1. Choice is practically an illusion in this series. You still end up at the same damn place.


Not sure your right , if you play vanila Me3 (were its assumed the rachni were killed) then the rachni queen is expalined as a genetic/clone/creation "thing" and not the actual rachni queen

#74
clipped_wolf

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So you are agreeing the only difference ended up being dialogue.
My completionist playthroughs for ME1 and ME2 were, in the end, only for the achievements.

#75
bro_9009

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Lookout1390 wrote...

Don't even get me started on the Cerberus intel either.


The one which we had a choice of uploading to Alliance, Ceberus or EDI? Yeah, that's also dissapointing. I thought that if we uploaded to EDI for example we'll have some new mission available that is related to this intel. Like neutralising some Cerberus base at least.