The final choice in the game is presented as a moral choice: What do you believe is the best way forward for organic life?
However, due to a higher EMS unlocking certain options, it seems the game wants to tell you that certain choices are 'better' or 'more rewarding' than others. Why else would you spend all that time building assets? Gamers are trained into an 'effort = reward' mentality - why suddenly rip that away at the last second?
The most confusing part is that the 'worst', or 'least rewarding ending' (destroy & commit genocide) suddenly becomes the 'most rewarding' or 'best' ending when it passes an arbitrary number - (one which I can't get without playing a multiplayer mode, and I despise multiplayer gaming? So after all my grinding on planets I STILL can't get the 'best' ending???)
How exactly does 'more ships against the Reapers' result in 'Shepard survives the red explosion after stupidly walking into it?'
I just... cannot fathom how this makes any sense. I love Mass Effect more than any other game ever but this just seems to contradict every idea and mechanic the entire series stood for. I want to love this ending. Someone help me to.
Modifié par miracleofsound, 20 avril 2012 - 11:19 .





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