Optimystic_X wrote...
Cucobr wrote...
The crucible came to Earth 100% build, with the EMS that you gathered.
Not quite. Remember what Vendetta said - every cycle adds something of its own to the blueprints. Depending on the assets you pick up, yours does too - for example, Xen and David Archer both add things to the Crucible that aren't in the basic blueprints, as do Adams+Gabby+Ken, Jacob's Cerberus pals, the Rachni etc.
If you lack these assets, the Crucible still gets built, but certain options are closed off because it's less complex/efficient/souped up/whatever.
The problem here is the relationship between EMS meter, it's lack of context to the ending scenes (rewards?) & the perception that is brought up over again, the Crucible's link to it all.
If the Crucible was an "option" to be built, I'd be on board with this idea. It's not. If there was ANY war assest, side mission, fetch quest, anything that effected the ending scenes, I'd agreed to this idea. There isn't a single one. An example would be the Rachni. Say if I saved the Queen in ME1 & in ME3, Shepard would breath in the destory ending. I'd be 100% behind the idea that there is a lore/story/theme link. Again, this isn't the case.
Busting out Gibb's ME3 editor proves that ALL war assest are generic. Diana Allars, boosted 5,000 works no different than doing every fetch quest or ignoring all them with 100% GR and speed running the game in under 10hrs on action mode.
I want to believe the intentions of EMS is an RPG element (especially for the constuction of the Crucible), but it's nothing more than a "you are here" progress bar for the end game cut scene elements only. And as game feature ,
EMS is still a form of DRM.
Modifié par Cirreus, 22 avril 2012 - 01:47 .