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Leaving A Match Early = No Reward = Terribad Idea


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#1
Rebsten

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 Wow, where do I begin?  Getting dc'd is annoying enough, it is worse when you are on the extraction part of the mission and you were leading the board.

Worse, I just had a mission completed, top of the board, we're all on the screen where it shows our exp, and the host DC's and no one gets anything.

Terrible system, whoever thought it was a good idea is a derp.

You don't penalize failed missions that wipe, so why penalize someone who dc's or has to leave?  There is no (good) logic behind it, and only adds to the contempt I have for the multiplayer.

It is actually pretty fun, but it is buggy and has gaping design flaws (like this one).

So... yeah, voice your opinions?

#2
BoomDynamite

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Leaving A Match Early = Reward = Terribad Idea


Edit:

Connection-Related End = No Reward = Terribad Idea

Modifié par BoomDynamite, 21 avril 2012 - 01:51 .


#3
Zhuinden

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I've just made this thread, it partially reflects what you're saying. It's about me being pissed about being disconnected. :P

But yes. This is the dumbest design flaw ever. It would be easily fixable if all EXP/Credit was accumulated and evaluated after each wave.

#4
Artst3in

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Zhuinden wrote...

But yes. This is the dumbest design flaw ever. It would be easily fixable if all EXP/Credit was accumulated and evaluated after each wave.


Damn right. Simple fix. Why didn't they think of that?

#5
Eebatsama

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Yeah I should be able to abandon my team whenever I want and still get ALL THE MONEY!

#6
BoomDynamite

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Artst3in wrote...

Zhuinden wrote...

But yes. This is the dumbest design flaw ever. It would be easily fixable if all EXP/Credit was accumulated and evaluated after each wave.


Damn right. Simple fix. Why didn't they think of that?

I think it was to dicourage quitting.

#7
Artst3in

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Eebatsama wrote...

Yeah I should be able to abandon my team whenever I want and still get ALL THE MONEY!


Since you put it that way: you can actually abandon your team whenever you want by taking cover in some random corner and still get ALL THE MONEY when your team finishes carrying you (we call it leeching).

#8
Corran109

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If they made this change, extraction would never be possible, since a lot of people would leave right after quest completion on wave 10.

#9
chriseggroll

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It seems like they should be able to determine if you actually picked "leave match" or not, so that you get xp for DCs and don't for quitting. or, just make a reconnect system...

#10
Eebatsama

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Corran109 wrote...

If they made this change, extraction would never be possible, since a lot of people would leave right after quest completion on wave 10.


This.  Also, they should add an idle timer to prevent leeching, not reward someone for peacing out on the team once they get the desired number of exp or credits.

#11
BillyCapron

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Rebsten wrote...

Worse, I just had a mission completed, top of the board, we're all on the screen where it shows our exp, and the host DC's and no one gets anything.


That happened to me last night, but the host left as soon we all died in round 11. It said "Restarting current wave." but then we are all just back in the lobby, and no one got any exp or credits. 

#12
Shane Ashkore

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If its a true disconnect or failure on their part then yes its bad, but would you ever finish a game if you could just get through wave 10s objective then leave and get every credit and xp you earned, all the while leaving your team to die, most wouldnt theyd quit right then and there. I think its fine cause I dont want to play with someone that will leave when they get what they want and leave me to fend for myself against everything else. Thats happened more than you know and it gets old fast.

Can you play for 15 mins to finish a bronze run? If not the do a private run so you can quit when you need to, I do that alot cause I can finish a single wave 3 objective in a few mins get the credits then die rather than waste my time and the team I get setup with leaving them a man down.

Would you like to work with someone that only works 5 hours while you have to work 12 and get the same pay and benefits? I wont.

Also sound like problems on your end for the host DCing, ive had that happen and Ive still got my stuff. I could care less about the stupid boards you dont get anything extra for it, its team xp and credits, so ending up with the top spot is nothing special.

On those that wipe, atleast they tried to do the objective, not those that play a few waves then leave their team because they dont wanna work for their xp and credits. Like those that are doing the credit giltch.

If you dont want a host to dc, then host it yourself that way they wont be able to screw you that way.

#13
Werdnuh

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I would much rather have one in every twenty or so matches fail out and losing the 20 minutes I spent there then have Halo 3 happen where as soon as something goes wrong everyone just instantly quits.

This system is MUCH better than one that allows any quitting, whatsoever, with retained benefits. I know it's frustrating when things go wrong, but again, occasional inconvenience for one person is a lot better than constant community destruction for everyone due to quitters.

Did I mention that I hate quitters?

#14
january42

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BoomDynamite wrote...

Artst3in wrote...

Zhuinden wrote...

But yes. This is the dumbest design flaw ever. It would be easily fixable if all EXP/Credit was accumulated and evaluated after each wave.


Damn right. Simple fix. Why didn't they think of that?

I think it was to dicourage quitting.


The real problem is the whole "dying and being bored for the rest of the wave".  I people didn't bleed out, there would be no incentive to quit (and the whole spacebar thing is really, really dumb).

#15
The RPGenius

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I can understand and accept them not rewarding you when you leave a match early. It's annoying with all the random disconnects, to be sure, but the alternative is too fraught with the possibility of people selfishly screwing their teammates over by manipulating the system. MY problem is that leaving the match early automatically uses up any and all enhancement items you enabled for the match. If the stupid server's gonna hiccup, it shouldn't cost ME my Warp Ammo 3, Shield Modulator 3, and Shotgun Amp 3.

#16
NOD-INFORMER37

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Agreed, while it is annoying when ppl leave mid-game for no apparent reason, but receiving NOTHING for our fight against the Reapers(which isnt always easy btw) is just a crappy idea. It really is, I even stopped playing Halo: Reach because the knobs at Bungie decided it would be fun to give a temporary ban to anyone who "leaves". >__>

Besides when its not connection problems some of us actually have legit reasons for leaving the game. I try not to do it often, but hey **** happens. What if you're playing with someone who insults the team every 5 seconds? What if the whole team agrees that the map they're playing on isnt the best for their strategy or whatever and wants to change it? Or what if you just have to leave the house because you actually have a life? There are many reasons other than "rage-quitting" ok and in the end it not only hurts the one who left, but it hurts everyone else as well.

#17
Darkslayer557

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yea, and everyone quits at wave 11 making you the only one wanting to extract from the battlefield because there is NO INCENTIVE TO DO SO. Very good idea.

#18
Pho Kadat

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BW opted for the stick rather than the carrot approach to influencing player behavior. Rather than punishing those who quit (or DC) early, the seemingly preferable approach would be to add incentive to staying through the entire match. Technically, the extra XP for extraction could be considered the incentive but it becomes meaningless if your character is already level 20. Successfully completing extraction should also come with a bonus credit reward. Do this and remove the penalty to leaving early, and there will be much rejoicing.

#19
Shane Ashkore

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NOD-INFORMER37 wrote...

What if you're playing with someone who insults the team every 5 seconds? What if the whole team agrees that the map they're playing on isnt the best for their strategy or whatever and wants to change it? Or what if you just have to leave the house because you actually have a life? There are many reasons other than "rage-quitting" ok and in the end it not only hurts the one who left, but it hurts everyone else as well.


Mute the insulter or leave BEFORE the game starts.
Discuss what your plan is before you start the match and play on that one, I swear if a group left for that reason Id cuss them all out for not bringing it up beforehand and setting the map to that. Im for trying out a different strategy but let me know BEFORE you start the game not leave once its going and use that bs.
If youve got something to do that you cant play a 15 min bronze game with others do one in private by yourself, that way you can leave when you need to or dont start a game.
I understand things happen but put some thought into what your doing before you start.

#20
Rebsten

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Darkslayer557 wrote...

yea, and everyone quits at wave 11 making you the only one wanting to extract from the battlefield because there is NO INCENTIVE TO DO SO. Very good idea.


I know, and it'd be impossible while they were revising the system to move the bonus to r11?  LOL derp.

#21
Drummernate

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If the person that leaves has the bottom score and gets rewarded for quiting?...

That only increases the AFK'ers and leeches.

#22
Rebsten

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You know a good work around for penalizing the team when a person leaves?

Either decrease the difficulty of the mobs or... allow random players to join an in progress team? Add in game chat? Make a better kick system?

Holy dear god, a solution to everyone's problems and it took a whole .5 seconds of brainpower to fix.

#23
I am KROGAN

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Corran109 wrote...

If they made this change, extraction would never be possible, since a lot of people would leave right after quest completion on wave 10.


I really don't see why there isn't bonus credits for an extraction.  15k xp is completely pointless as an extraction bonus.  Make it 15k credits and a lot more people would stay the extra ~2mins. 

#24
NOD-INFORMER37

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Shane Ashkore wrote...

NOD-INFORMER37 wrote...

What if you're playing with someone who insults the team every 5 seconds? What if the whole team agrees that the map they're playing on isnt the best for their strategy or whatever and wants to change it? Or what if you just have to leave the house because you actually have a life? There are many reasons other than "rage-quitting" ok and in the end it not only hurts the one who left, but it hurts everyone else as well.


Mute the insulter or leave BEFORE the game starts.
Discuss what your plan is before you start the match and play on that one, I swear if a group left for that reason Id cuss them all out for not bringing it up beforehand and setting the map to that. Im for trying out a different strategy but let me know BEFORE you start the game not leave once its going and use that bs.
If youve got something to do that you cant play a 15 min bronze game with others do one in private by yourself, that way you can leave when you need to or dont start a game.
I understand things happen but put some thought into what your doing before you start.


"The insulter" or anyone audibly painful enough to mute wont always present themselves right away, it could be half way through the match before they set off. You can still mute them but depending on what map, where you are in the map, and platform you're playing on it isnt always as fast and easy as it sounds. Theres also the fact that many insulters decide to ruin the game for everyone else by screwing up the team, such as by purposely not reviving anyone so they can get all the points or acting like an imbecile in front of you when you're trying to snipe. Its even worse when theres a pair of them, what was supposed to be a "friendly" game of co-op turns out to be an "every man for himself" ordeal.     

Not everyone has a mic. And sometimes those who do decide not to use it. So without that plans are still formed, just in-game. Lets say everyone decides to hole up in a building or whatever, it doesnt work out, so someone suggests via message or the one guy with a mic to switch maps where it would work, everyone agrees, quitting's alot faster than dying. Unless of course theres one guy who doesnt agree and/or cant hear him(could be the hater from before) and everyone else has to be stuck there for the next hour or so or lose their earnings. On the other side of things, if everyone leaves that one guy alone he could leave too and he wont be punished either. Or he could just wait for more ppl to join in-game. 

Not everyone is an expert at multi, so doing a bronze game by yourself may not just be "15 minutes". Leaving solo still doesnt earn you points(unfortunately). Maybe whatever you had planned that wasnt supposed to happen in the timeframe you thought it would. Lets say someone's picking you up at 3:00 but they had to come 40 minutes early because THEY had to be somewhere earlier.   

Those were just random examples I picked out though, my point is ANY number of things can happen at any time outside of leaving to get points faster or "rage quitting", etc. It would make everyones lives alot easier if players can just keep what they earn.  

Also I do put alot of thought on what I'm doing beforehand thank you very much, but no one can plan for every single thing that can happen.   

Modifié par NOD-INFORMER37, 21 avril 2012 - 04:06 .


#25
NOD-INFORMER37

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I am KROGAN wrote...

Corran109 wrote...

If they made this change, extraction would never be possible, since a lot of people would leave right after quest completion on wave 10.


I really don't see why there isn't bonus credits for an extraction.  15k xp is completely pointless as an extraction bonus.  Make it 15k credits and a lot more people would stay the extra ~2mins. 


Rebsten wrote...

You know a good work around for penalizing the team when a person leaves?

Either decrease the difficulty of the mobs or... allow random players to join an in progress team? Add in game chat? Make a better kick system?

Holy dear god, a solution to everyone's problems and it took a whole .5 seconds of brainpower to fix.


These as well, if any of these simple and easy things were added to the game then the pros of letting players keep their creds outweigh the cons.