Rebsten wrote...
You know a good work around for penalizing the team when a person leaves?
Either decrease the difficulty of the mobs or... allow random players to join an in progress team? Add in game chat? Make a better kick system?
Holy dear god, a solution to everyone's problems and it took a whole .5 seconds of brainpower to fix.
Apparently, allowing random players to join an in-progress team is actually supported by the current design, it's just that Quick Match search never finds
my games if I host, personally. Only friends can join, it's strange.
But yes. Adding in-game chat and a vote-kick system would definitely fix the leecher problem. If someone is leeching, everyone would agree to kick him, it's common sense!
Also I don't understand the people who say you should not get the reward after each wave. Imagine, if you have a leecher on the team, and get the rewards ONLY at the END of the waves, and you have vote-kick.
Are you still sure everyone would exploit the system?
Not to mention, maybe people would be leaving extraction merely because it's not that much worth it staying there if you received all creds from wave 10? That doesn't mean you wouldn't receive the prior 200000 exp in contrast to the 15000 you could get maximum by waiting for the extraction to end. Also a simple fix: add incentive to stick around even for level 20, like... credit bonus for extraction, not just exp? That would be easy too, unless it's hard-coded that you can receive credits only at the end of each 'objective event'.
I don't understand those who say people would leave Gold wave 3 each time as Wave 10 is more worth it. Also, don't you think it's even stranger when you join an Extraction via quick match and receive ALL the exp for doing nothing?
LONG STORY SHORT, adding an in-game chat with the option to start a vote-kick and a vote-kick system, and with that function added, giving out the cumulative rewards for each player after each wave, that would fix the problem.