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Leaving A Match Early = No Reward = Terribad Idea


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#26
dr octagon 3000

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I am KROGAN wrote...

Corran109 wrote...

If they made this change, extraction would never be possible, since a lot of people would leave right after quest completion on wave 10.


I really don't see why there isn't bonus credits for an extraction.  15k xp is completely pointless as an extraction bonus.  Make it 15k credits and a lot more people would stay the extra ~2mins. 


Agreed. I find people leaving extraction is funny... Good lord it's 2 min, finish up.... Don't use ur equipment but stick around...people are laaame

#27
NOD-INFORMER37

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dr octagon 3000 wrote...

I am KROGAN wrote...

Corran109 wrote...

If they made this change, extraction would never be possible, since a lot of people would leave right after quest completion on wave 10.


I really don't see why there isn't bonus credits for an extraction.  15k xp is completely pointless as an extraction bonus.  Make it 15k credits and a lot more people would stay the extra ~2mins. 


Agreed. I find people leaving extraction is funny... Good lord it's 2 min, finish up.... Don't use ur equipment but stick around...people are laaame


Ikr, if they cant stand multiplayer enough to finish the last two minutes of it maybe they should find another game to play xD

#28
Legato 0021

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This problem won't change.
To many people would abuse this system if it allowed players to get dc'd or leave and get their reward.

#29
Shane Ashkore

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NOD-INFORMER37 wrote...

Shane Ashkore wrote...

NOD-INFORMER37 wrote...

What if you're playing with someone who insults the team every 5 seconds? What if the whole team agrees that the map they're playing on isnt the best for their strategy or whatever and wants to change it? Or what if you just have to leave the house because you actually have a life? There are many reasons other than "rage-quitting" ok and in the end it not only hurts the one who left, but it hurts everyone else as well.


Mute the insulter or leave BEFORE the game starts.
Discuss what your plan is before you start the match and play on that one, I swear if a group left for that reason Id cuss them all out for not bringing it up beforehand and setting the map to that. Im for trying out a different strategy but let me know BEFORE you start the game not leave once its going and use that bs.
If youve got something to do that you cant play a 15 min bronze game with others do one in private by yourself, that way you can leave when you need to or dont start a game.
I understand things happen but put some thought into what your doing before you start.


"The insulter" or anyone audibly painful enough to mute wont always present themselves right away, it could be half way through the match before they set off. You can still mute them but depending on what map, where you are in the map, and platform you're playing on it isnt always as fast and easy as it sounds. Theres also the fact that many insulters decide to ruin the game for everyone else by screwing up the team, such as by purposely not reviving anyone so they can get all the points or acting like an imbecile in front of you when you're trying to snipe. Its even worse when theres a pair of them, what was supposed to be a "friendly" game of co-op turns out to be an "every man for himself" ordeal.     

Not everyone has a mic. And sometimes those who do decide not to use it. So without that plans are still formed, just in-game. Lets say everyone decides to hole up in a building or whatever, it doesnt work out, so someone suggests via message or the one guy with a mic to switch maps where it would work, everyone agrees, quitting's alot faster than dying. Unless of course theres one guy who doesnt agree and/or cant hear him(could be the hater from before) and everyone else has to be stuck there for the next hour or so or lose their earnings. On the other side of things, if everyone leaves that one guy alone he could leave too and he wont be punished either. Or he could just wait for more ppl to join in-game. 

Not everyone is an expert at multi, so doing a bronze game by yourself may not just be "15 minutes". Leaving solo still doesnt earn you points(unfortunately). Maybe whatever you had planned that wasnt supposed to happen in the timeframe you thought it would. Lets say someone's picking you up at 3:00 but they had to come 40 minutes early because THEY had to be somewhere earlier.   

Those were just random examples I picked out though, my point is ANY number of things can happen at any time outside of leaving to get points faster or "rage quitting", etc. It would make everyones lives alot easier if players can just keep what they earn.  

Also I do put alot of thought on what I'm doing beforehand thank you very much, but no one can plan for every single thing that can happen.   


Im not trying to sound like an ass I know I can come off that way with how I word things. I also hope your understanding where Im coming from and why I think they built the system this way.

The 15 min examples are if your playing bronze with a decent team, not soloing it. It takes me around 25 if I solo bronze.

Also I was not saying you dont put thoughts into things but some out there do, my friends have just up and left before midgame so I know what its like from more than just randoms.

I agree with the rest of what you have to say, there is alot that can happen that could cause you to leave suddenly but how much are you losing when you leave a game? A couple levels and a few thousand credits that you could get back when you play again after you finish whatever your doing. I just dont see the point in giving you anything unless you finish or get wiped out, because then you put forth effort to get the stuff not just did what you need to then left.
 
I do think they need to add a bigger bonus of credits at the end for completeing wave 11 rather than a stupid 15k xp bonus. I have no problem joining another game with someone I know is a good team player rather than with a game of complete randoms, even if they suddenly leave.

Unless your xp and credits were based on your individiual performance ,like gears of war 3s hoard mode however that has its own wave 20 quitters now so there are problems even with that system. Then yes it should save and give you your stuff but its team based so you have to play or more importantly work with your team. However even someone who sucks or does stupid stuff as youve said gets a decent amount of each, after either i try to have them booted or leave and find another game to play on.

This is a good case of people not getting this game type, its not you alone out to get whatever you can and get the highest score like Halo and Call of Duty possibly helping out someone else along the way. Its team based and you must work with your team good or bad to finish or get as far as you can, thats why they set it up like this. So if you get a team that sucks you wont have to be with them for very long cause theyll lose and if you find a good one (the few there are) you can stay and keep playing.

I apologise for the long posts but I cant shorten anything I say if Im trying to get a point across, I give all the information I think is needed to help someone else understand my viewpoint.

#30
.458

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Eebatsama wrote...

Yeah I should be able to abandon my team whenever I want and still get ALL THE MONEY!


You do realize that it always says someone left...like it was on purpose...even though often I'm sure it is due to bugs in the network code? It should be a very easy feat to know the differences (for those coding) between a network failure, and someone choosing to quit a mission. No need to reward those leaving early, just figure some scheme like the wave accumulation when disconnect is not the person's fault.

#31
Shane Ashkore

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january42 wrote...

BoomDynamite wrote...

Artst3in wrote...

Zhuinden wrote...

But yes. This is the dumbest design flaw ever. It would be easily fixable if all EXP/Credit was accumulated and evaluated after each wave.


Damn right. Simple fix. Why didn't they think of that?

I think it was to dicourage quitting.


The real problem is the whole "dying and being bored for the rest of the wave".  I people didn't bleed out, there would be no incentive to quit (and the whole spacebar thing is really, really dumb).


If there was noway fo you to die the game would get VERY boring VERY fast.

Perhaps they did that so you could watch those that can finish a wave, see how they do it and learn from it. I like that ability to watch how someone else runs a class and see how their ability with that setup differs from mine, maybe showing me something I didnt think of. Thats how I learned how to run a vanguard better, so I know it can work.

#32
WizeMan305

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I disconnected from a silver match the last 16 seconds of extraction... It sucked.

#33
Credit2team

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would rather have a system where you get more exp and credits if you play with less players. so if someone leaves and you manage to finish more credits for you!

#34
Trakarg

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Yeah, it's a REAL terrible idea.  I wish we got our credits in our match so everyone would start leaving golds after wave three over and over.  <_<

#35
admcmei

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thewalrusx wrote...

would rather have a system where you get more exp and credits if you play with less players. so if someone leaves and you manage to finish more credits for you!


Yess, I second this motion!!!

#36
SilencedScream

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What's the difference in keeping the money immediately after getting it... and the team voluntarily wiping instead of going on to extraction?

Few of my friends care about extracting. We play with level 20s most of the time (only 2-3 of my friends bother promoting), so when we get done with the wave 10 objective, we die out. End of game, we don't have to play any longer.

Honestly, I would rather the credits be safeguarded against an accidental D/C than for me to be punished by losing it all at a D/C in extraction. If this change makes people start dropping out of your games after wave 10 objective, maybe you should start playing with friends.


TL;DR:
Don't punish by withholding earned rewards by forcing people to complete an entire mission when there's a possibility (and, with EA servers, a high one) of getting D/C'd. That's simply going to serve to upset more people.

#37
Tony208

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You're complaining about the wrong thing. No credits for leaving is completely justified.

Getting disconnnected in the first place? Unacceptable.

#38
UKillMeLongTime

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they must have crashed/lagged off as why not put down the controller and get the pts

and extraction needs a 5/10/15k credit for extraction and only to those that live

that would make people want to finish it and be alive too. incentive...add it

also when s1 promotes a character how about 100k of credits.

#39
Zhuinden

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Rebsten wrote...

You know a good work around for penalizing the team when a person leaves?

Either decrease the difficulty of the mobs or... allow random players to join an in progress team? Add in game chat? Make a better kick system?

Holy dear god, a solution to everyone's problems and it took a whole .5 seconds of brainpower to fix.


Apparently, allowing random players to join an in-progress team is actually supported by the current design, it's just that Quick Match search never finds my  games if I host, personally. Only friends can join, it's strange.

But yes. Adding in-game chat and a vote-kick system would definitely fix the leecher problem. If someone is leeching, everyone would agree to kick him, it's common sense!

Also I don't understand the people who say you should not get the reward after each wave. Imagine, if you have a leecher on the team, and get the rewards ONLY at the END of the waves, and you have vote-kick.
Are you still sure everyone would exploit the system?

Not to mention, maybe people would be leaving extraction merely because it's not that much worth it staying there if you received all creds from wave 10? That doesn't mean you wouldn't receive the prior 200000 exp in contrast to the 15000 you could get maximum by waiting for the extraction to end. Also a simple fix: add incentive to stick around even for level 20, like... credit bonus for extraction, not just exp? That would be easy too, unless it's hard-coded that you can receive credits only at the end of each 'objective event'.

I don't understand those who say people would leave Gold wave 3 each time as Wave 10 is more worth it. Also, don't you think it's even stranger when you join an Extraction via quick match and receive ALL the exp for doing nothing?

LONG STORY SHORT, adding an in-game chat with the option to start a vote-kick and a vote-kick system, and with that function added, giving out the cumulative rewards for each player after each wave, that would fix the problem.

#40
vivanto

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I wouldn't mind the creds + xp rewarded only at the end, if the consumables would've been subtracted only at the same time too.

#41
Zhuinden

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Additional note, I don't understand those who say people who quit don't deserve what they have earned so far. They have earned that with the team. If you add the votekick, you can even get rid of those who you think are leeching.

#42
Rahabzu

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I know one exploit that could be made from this if you kept your credits. Do the objectives then the host leaves, rejoins and then the new host leaves after doing the objectives again.. infinity lol.

#43
Zhuinden

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Rahabzu wrote...

I know one exploit that could be made from this if you kept your credits. Do the objectives then the host leaves, rejoins and then the new host leaves after doing the objectives again.. infinity lol.


Fascinating! :D ...although with the marvellous host migration system that places 4 players in 4 different lobbies, luckily this isn't all that plausible, haha.

#44
Grotto19

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I always thought they should divert some of the 3,6,10 mission cash towards an extraction payoff. It makes sense to give players a motivation to survive that last wave. Someone had mentioned making that bonus individualized as well (as in you didn't extract you don't get the bonus). I like that idea very much, gives more of a feeling of meaning to that last wave. At the moment I find the remainder of wave 10 (after getting paid) and all of 11 to be a waste of my time.

#45
Igipopp

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Yesterday we had a dude ( blablabla123123 ) who just left az wave 9 on silver. We got wiped in 10. But I managed to finish the hacking objective so we got credits.

#46
Grotto19

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As for getting paid for disconnect I don't think it is a good idea. The money from one match is not that much of a loss, and if your getting disconnected very frequently you may want to consider a better internet provider.

If you are frequently forced to go AFK or quit due to personal reasons you absolutely should NOT get paid, your bailing out harms the team. They waited to form up, equipped their gear, burned up some expendables and your leaving just flushed that all down the toilet (not on Bronze). I am not saying you should not bail out when real life calls (it happens to everyone), but don't whine about losing the 70k when you screw the team, that's a small price to pay for being the Douche Bag of the day.

#47
Zhuinden

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You're forgetting that 1. Jumping to a new ISP is neither a cheap nor a fast process, and 2. When the EA Servers disconnect you abruptly, it is not exactly your fault, but you lose the creds and 20 minutes of time for nothing.

#48
ExecutorBG

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I don't know how it is on other platforms, but on PC, whenever the hosting player leaves the game tryes to make somebody else the host, if it can't everyone gets to be their own host (as far as I know), and restarting the current wave therefore giving you the money you have achieved. Only problem is when it restarts a quest wave that you have completed the objective but not the wave itself.... well good luck completing that by yourself :D

Only time you get disconnected from the game is normally when you get disconnected from the server itself... if this happens then it is quite normal that you can not possibly be awarded.
It would be possible to reward you once you get back online but this would open up exploits which nobody wants.

#49
Oz not Ozzy

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Zhuinden wrote... "When the EA Servers disconnect you abruptly, it is not exactly your fault, but you lose the creds and 20 minutes of time for nothing."

And that just happened to me.... I was playing happily having just completed wave 6 and lost a bunch of creds and experience when the servers unexpectedly 'died'.

Seriously Bioware... please patch in a fix so we don't lose the fruits of our labour due to a disconnection, especially when the d/c happens because your servers suddenly become "unavailable".

Modifié par Oz not Ozzy, 21 avril 2012 - 08:07 .


#50
Sacramentum

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There is no perfect solution. Yah, it sucks to lose all that XP and Credits when you get D/C, but leaving should punish you. and if they made D/C not punish, people would just unplug.
If they make it so that you can leave and maintain Creds/XP, this game will go downhill really fast.