All too often do I have teams get screwed over because somebody drops out in the middle of a match. We get to about wave six on Silver or whatever, doing just fine, then someone leaves, usually because they weren't making as many points as the others, or because they got knocked out and didn't get revived in time, or whatever. Then we start doing a bit poorly, without that extra guy to help with revives, draw some of the fire, or take care of a device while the others cover. Then we die, and all blame is directed toward the one who went and ditched us.
I think players should be punished for intentionally leaving multiple matches in a certain span of time. A penalty to Experience and Credit gains,
Discuss.
EDIT: Just for extra clarification, I'm not suggesting this for Lobbies. Join a Gold Lobby to find some guys using Level 1 classes, without microphoness? You can drop out and find some other lobby without penalty.
EDIT: I changed it up a bit, thanks to YKfox, and made it so that it would only go after those who offended multiple times a day, or whatever amount of time it would be if implemented.
EDIT: There, I put that last bit in nice, pretty, bold letters for you all...
BetrayerOfNihil wrote...
Dantexr3 wrote...
I sometimes have connection issues, and get disconnected from game. How can they know if that is a manual quit or an accidental disconnect?
Simple, I think. It'll know if you went to the menu and actually chose to quit, it'd warn you about your available strikes before recieving the first level of the penalty. If you press OK, then a temporary strike is put against you. Say it's three strikes in one hour or something, then you get the five percent cut. Each desertion after that will double the loss up to fourty percent, maybe eighty... so six or seven desertions in a row will get you one Hell of a drop in Experience and Credit gains. The first two don't hurt you, the third one starts the penalties.
Modifié par BetrayerOfNihil, 21 avril 2012 - 04:12 .





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