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Penalty for Desertion(Leaving mid-game)


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#1
BetrayerOfNihil

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"I've had enough of your ceaseless desertions!"

All too often do I have teams get screwed over because somebody drops out in the middle of a match. We get to about wave six on Silver or whatever, doing just fine, then someone leaves, usually because they weren't making as many points as the others, or because they got knocked out and didn't get revived in time, or whatever. Then we start doing a bit poorly, without that extra guy to help with revives, draw some of the fire, or take care of a device while the others cover. Then we die, and all blame is directed toward the one who went and ditched us.

I think players should be punished for intentionally leaving multiple matches in a certain span of time. A penalty to Experience and Credit gains, or a penalty to your overall effectiveness in combat, like a drop in weapon and power damage, for a certain period of time after several desertions. Perhaps it could also be cumulative, from a small drop of five percent for the first strike, to a more noticable ten percent, then an obvious twenty percent, and finally a staggering maximum penalty of fourty percent after the fourth strike. The penalty should be long enough to be a burden on people who repeatedly go around looking for games, and leave them when they find they aren't doing good, but it shouldn't be too long either, as it would too significantly harm the people who had to leave that one time. This would, ideally, NOT affect players who had lost connection, or were experiencing high latency during gameplay before quitting, as nobody would want to be 'forced' to play in a laggy game to avoid the penalties for leaving mid-game.

Discuss.

EDIT: Just for extra clarification, I'm not suggesting this for Lobbies. Join a Gold Lobby to find some guys using Level 1 classes, without microphoness? You can drop out and find some other lobby without penalty.

EDIT: I changed it up a bit, thanks to YKfox, and made it so that it would only go after those who offended multiple times a day, or whatever amount of time it would be if implemented.

EDIT: There, I put that last bit in nice, pretty, bold letters for you all...


BetrayerOfNihil wrote...

Dantexr3 wrote...

I sometimes have connection issues, and get disconnected from game. How can they know if that is a manual quit or an accidental disconnect?


Simple, I think. It'll know if you went to the menu and actually chose to quit, it'd warn you about your available strikes before recieving the first level of the penalty. If you press OK, then a temporary strike is put against you. Say it's three strikes in one hour or something, then you get the five percent cut. Each desertion after that will double the loss up to fourty percent, maybe eighty... so six or seven desertions in a row will get you one Hell of a drop in Experience and Credit gains. The first two don't hurt you, the third one starts the penalties.


Modifié par BetrayerOfNihil, 21 avril 2012 - 04:12 .


#2
Freakiq

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No.

Sometimes there are legitimate reasons for leaving a game.

If they implemented this I'd just go afk.

#3
veramis

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The people who ragequit are usually very incompetent. I've played a few gold games where I had to revive the same person 10 times in the first 4 waves and when they ragequit, I'm happy because it means more survivability for me even if the reason I revived them was from a sick sense of humor.

#4
LemonStimpacks

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You can't distinguish a disconnect from a quit.
Also, the team shouldn't be penalized because someone who quit his last match joined (-%wpn/power damage).

#5
JerZey CJ

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They already have a penalty: quit the game, you lose any exp and credits from that match. And what if somebody has a legitimate reason to quit?

#6
BetrayerOfNihil

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LemonStimpacks wrote...

You can't distinguish a disconnect from a quit.


Maybe we can't, I'm not sure. If they quit, it should probably say "Player1 left the match," if they lost connection it should simply say "Player1 lost connection." I'm sure it's possible.

JerZeyCJ2 wrote...

And what if somebody has a legitimate reason to quit?


If they had to go somewhere for a while, by the time they get back the time will probably be up, if not then it'll only be a five percent drop.

Modifié par BetrayerOfNihil, 21 avril 2012 - 11:54 .


#7
AlexFili

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Forget that, we need compensation when we lose connection of a game, or when we rejoin we should get the credits we would have got if we hadn't been cut off.

#8
BetrayerOfNihil

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AlexFili wrote...

Forget that, we need compensation when we lose connection of a game, or when we rejoin we should get the credits we would have got if we hadn't been cut off.


That's a good idea too. I'd support it just like this.

#9
Dr.Sid

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Ok, in that case I will simply 'loose connection' without 'quitting' .. honestly if I enter gold game and I see the other team members do not have a clue about what a team play means, I quit. I tell them over mic. It's not worth the time and consumables.

#10
Lajkos

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Freakiq wrote...

No.

Sometimes there are legitimate reasons for leaving a game.

If they implemented this I'd just go afk.


this, and i don't see why we should punish players even more for disconnecting becaus of crap servers

#11
Methanoid666

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Lajkos wrote...

Freakiq wrote...

No.

Sometimes there are legitimate reasons for leaving a game.

If they implemented this I'd just go afk.


this, and i don't see why we should punish players even more for disconnecting becaus of crap servers


crap host(s).

#12
Boombox

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AlexFili wrote...

Forget that, we need compensation when we lose connection of a game, or when we rejoin we should get the credits we would have got if we hadn't been cut off.



#13
BetrayerOfNihil

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Alright, scratch the damage penalty. I suppose that's a bit harsh.

I was playing as an Infiltrator the only one in that match, and found that I wasn't scoring much around the middle point of it. I could have quit, thinking "oh these guys don't need me, they're professionals!" But I stayed and used my Tactical Cloak to benefit the team.

We narrowly won with a Full Extraction thanks to a swift revival by me on somebody outside of the LZ and covered in enemies. Even though I had the lowest score by about two thousand, I did my part instead of hastily ditching, and I just wanna encourage that kind of behavior, by further deterring the act of leaving mid-game when you don't have to. We all know there's no gain in leaving, but there's no loss either, other than time.

Modifié par BetrayerOfNihil, 21 avril 2012 - 12:30 .


#14
Elcor Pride

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Penalty for leaving mid-game...you mean apart from the fact you lose all exp and credits and some time?

#15
thunderheadx84

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I lost connection mid-game several times today, surely I can't be punished for that?

#16
lostinhubris

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If the netcode were better, or we could choose regions, I would say maybe you have a good idea.

But when I join a random lobby and then halfway through the game my powers start have zero effect: i.e., I see my Throw go RIGHT INTO an enemy and there is no effect whatsoever. Or I Stasis a Phantom and she runs right through it like nothing ever happened.

Guess what? I'm then more of a liability than a help, as I'm constantly getting killed and making teammates come rescue me when they should have to.

This game's connection simply isn't solid enough for something like this.

#17
1490

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I'm irritated too that a lot of people quit after dying, but I think losing XP and credits is already harsh enough a penalty. Besides, only complete morons rage quit on matches because if you die, either:

1. You will just be revived in the next wave, no more than five minutes and usually a lot less, or
2. The whole team dies quickly after and you still get XP and money

I mean, if you would rather dump ALL of your XP and credits rather than just wait 2 minutes for one of the above to happen, you're too stupid to play this game.

#18
SinerAthin

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No.

Some people just have treacherous internet connection, and EA servers are known to randomly disconnect people even though they have a flawless connection.

Then there's also real life where people can NOT always ignore anything in favor of a game.

There is already a very big penalty. It's called losing all you've earned through the game. It already punishes innocents who did not leave on their own volition as well, which is pretty unfair.

#19
GnusmasTHX

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One person shouldn't affect the outcome of your game on Silver.

#20
Rivercurse

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Even if they did this and said they wouldn't punish disconnects, people could still just pull the Ethernet cable to avoid a penalty.

#21
ExecutorBG

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I got to say that too.

With good players Silver is pretty much doable by 3 people as well.
Bronze is easily manageable by 2 players only.

I understand you are frustrated but just have fun and try to do your best.
If you wiped there is a good enough chance that you would have been wiped even with the person who has left on his own will.

I tend to be more angry when people leave/dc before the end thus the game not registering their XP contribution when I am actually leveling a character.

#22
BetrayerOfNihil

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GnusmasTHX wrote...

One person shouldn't affect the outcome of your game on Silver.


Maybe, but hacking in that Red Room at Firebase Reactor is a **** enough with four people, in my experience.

SinerAthin wrote...

Some people just have treacherous internet connection, and EA servers are known to randomly disconnect people even though they have a flawless connection.

Then there's also real life where people can NOT always ignore anything in favor of a game.


It would not affect people who lost connection, and wouldn't last forever. Having to go do Jury Duty or whatever is going to take long enough for the penalty to wear off by the time you get back.

#23
tamfa

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lostinhubris wrote...

If the netcode were better, or we could choose regions, I would say maybe you have a good idea.

But when I join a random lobby and then halfway through the game my powers start have zero effect: i.e., I see my Throw go RIGHT INTO an enemy and there is no effect whatsoever. Or I Stasis a Phantom and she runs right through it like nothing ever happened.

Guess what? I'm then more of a liability than a help, as I'm constantly getting killed and making teammates come rescue me when they should have to.

This game's connection simply isn't solid enough for something like this.


+1
I've had this happen a lot. I've only quit when the rest of the team keeps running to res me. Otherwise I play very defensively and simply draw fire and hopefully kill something.  To bad there's no way to tell everyone you are DNR if they don't speak your language, or the connection is too hopeless for clear voice.

#24
Brother Pain

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You already get a penalty, since you miss out on all xp and credits from the match.
If I need to go afk I leave the group so a new player can join (when that works), and so I'm not just leaching on everyone else's work. Add a penalty beyond the one currently and I'll just go afk in the future, which is in fact worse for the team and better for me.

#25
Remus A

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AlexFili wrote...

Forget that, we need compensation when we lose connection of a game, or when we rejoin we should get the credits we would have got if we hadn't been cut off.


+1