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Penalty for Desertion(Leaving mid-game)


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#51
kinglewy00

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humes spork wrote...

Simple, if you quit out of a game early your game search/lobby creation options are locked to only reapers on firebase reactor, and don't unlock until you've played a match to extraction.

That'll fix'er.


Or just have more people join matches in progress. Then what d'ya know? Problem solved. End of.

#52
Freakiq

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YKfox wrote...

If anything, at most they should only implement a system that punishes people who leave often. There ARE legitimate reasons for quitting, not so many for quitting multiple times in one night however.


I've had to leave multiple times in the last 2 hours.

First time I glittched through the floor on Reactor, then I got stuck in spawn on Condor, the third time was on White and there was a 3-second lag every time I fired.

Shuld I be penalized for this? 

Modifié par Freakiq, 21 avril 2012 - 04:03 .


#53
kramerfan86

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kinglewy00 wrote...

humes spork wrote...

Simple, if you quit out of a game early your game search/lobby creation options are locked to only reapers on firebase reactor, and don't unlock until you've played a match to extraction.

That'll fix'er.


Or just have more people join matches in progress. Then what d'ya know? Problem solved. End of.


Except for the people getting hosed over and getting suck getting less credits because they missed the first two money rounds.

#54
BetrayerOfNihil

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Dantexr3 wrote...

I sometimes have connection issues, and get disconnected from game. How can they know if that is a manual quit or an accidental disconnect?


Simple, I think. It'll know if you went to the menu and actually chose to quit, it'd warn you about your available strikes before recieving the first level of the penalty. If you press OK, then a temporary strike is put against you. Say it's three strikes in one hour or something, then you get the five percent cut. Each desertion after that will double the loss up to fourty percent, maybe eighty... so six or seven desertions in a row will get you one Hell of a drop in Experience and Credit gains. The first two don't hurt you, the third one starts the penalties.

Freakiq wrote...

I've had to leave multiple times in the last 2 hours.

First time I glittched through the floor on Reactor, then I got stuck in spawn on Condor, the third time was on White and there was a 3-second lag every time I fired.

Shuld I be penalized for this? 


Not for the lag thing.

#55
ThatDancingTurian

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Freakiq wrote...

I've had to leave multiple times in the last 2 hours.

First time I glittched through the floor on Reactor, then I got stuck in spawn on Condor, the third time was on White and there was a 3-second lag every time I fired.

Shuld I be penalized for this? 

This.

I've had some good days where I don't glitch, then bad days where I've had a crippling glitch four times in a row.

I don't think there's any way a penalty could take this into account. As someone who only quits when my presence would be a detriment the team (stuck in place and no mic to tell people to stop reviving me), I would hate to gain some ridiculous penalty on top of losing the credits and XP I had to give up. I think it's a horrible idea.

#56
RGFrog

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No.

Yeah, players leaving sucks. But they have reasons. Not always a reason you agree to, but reasons all the same.

If you start penalizing for this then BW will also have to penalize players for stealing kills, having to be carried, afk, or just wasting my time.

The fact is, if a player leaves, all you have to do is COMMUNICATE with the remaining players and decide if it's worth your time to continue. If you've not made any credits, you just quit and start a new lobby. If you've made credits, then you all agree to let the enemy kill you so that you retain the xp and credits you've earned to that point.

However, this requires that players use their mic. That may be harder to do than it would be for BW to recode the entire game, though. But get used to it. If you're in Gold and not using your mic you're more of an offender than an early quit ever was.

#57
The Exiled Paladin

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I've only ever been forced (by the game itself) from matches due to serious lag issues otherwise I stay to the bitter end.

#58
RegularX

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I'd be for it.

First of all, I think its erroneous to assume that the game couldn't tell the difference between a dropped connection and quitting out. Bad latency can be detected, bad connections can be detected. Obviously the game would know if someone quits via the menu, and the game could flag a player who has a good connection which "mysteriously" dies instantly.

Second, ditchers suck. Sure, if you've got a two other experienced players and you're on Silver you *might* be fine. But most often than not that Wave 10 objective likely just got out of reach. So thanks to someone who quit - the last half might have been more or less a waste for the rest of the team. Because one guy walks away, the game is fubared for three others.

Third, I don't buy any of these so-called legit reasons. You're baby is crying? You had to get the pizza? You don't like your teammate? Fsck me - I don't care. Not even buying the lag excuse. The entire game is plagued by netcode problems, you can still shoot and help out.

You got into a lobby. Most Bronze sessions are over in 20 minutes, most Silver are over in under 30. Man up and play to the end then quit out of the lobby. It's not like you're married to the controller for a whole afternoon.

Demerits for quitters.

And yeah, leechers are worse. Leechers should self-destruct.

Modifié par RegularX, 21 avril 2012 - 04:44 .


#59
Poison_Berrie

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BetrayerOfNihil wrote...

Freakiq wrote...

I've had to leave multiple times in the last 2 hours.

First time I glittched through the floor on Reactor, then I got stuck in spawn on Condor, the third time was on White and there was a 3-second lag every time I fired.

Shuld I be penalized for this? 


Not for the lag thing.

But yes for being horrible glitched so that you are either a burden to your team or stuck off the map?

No people who quit might sometimes be sore losers, but there's plenty of legitimate reasons why someone would give up their end of game rewards. 
Instead you are saying: "no if you can't stay you are better of being a dick and AFK-ing"

Modifié par Poison_Berrie, 21 avril 2012 - 05:24 .


#60
atum

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People would just start pulling the internet cord to make it look like a disconnect or AFKing.

Mostly I think this would hurt legit players who get caught up in the "detection" of trolls/quitters/griefers.

I know the OP has some ways he thinks he can tell the difference, but in practice it wont work. Especially for PC players.


What's needed is a

[ RECONNECT TO LAST GAME IN PROGRESS ]


button for people who get disconnected but were actually playing, and had no intention of leaving.

This would solve like half of the disconnects causing so much grief.

Modifié par atum, 21 avril 2012 - 04:57 .


#61
RegularX

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atum wrote...

People would just start pulling the internet cord to make it look like a disconnect or AFKing.

Mostly I think this would hurt legit players who get caught up in the "detection" of trolls/quitters/griefers.

I know the OP has some ways he thinks he can tell the difference, but in practice it wont work. Especially for PC players.
 


I really don't think detecting the difference between a host drop and someone pulling their cable out or killing their wifi connection is at all difficult.  

When you can't hit the host in a legit way, then you still have Internet.  All the client needs to do is try to ping a known IP.  You get dropped by the host, IP pings = you got dropped.

You get dropped by the host, IP doesn't respond = you pulled your plug.

If its your own Internet which is so lousy that even the IP check fails consistently, I don't even know why you're trying to play online.  


*Edit*: Agree with the reconnect concept, though.  Although the problem here is that if the game issues are host + Bioware code, you'll probably just get dropped again.

Modifié par RegularX, 21 avril 2012 - 05:11 .


#62
kinglewy00

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I'll stop quitting matches when I stop getting maps like firebase Reactor. Thanks!

#63
cronshaw

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I'll bet 90% of the people "leaving" matches after wave 1 or 2 are getting disconnected.

Modifié par modok8, 21 avril 2012 - 05:29 .


#64
RegularX

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kinglewy00 wrote...

I'll stop quitting matches when I stop getting maps like firebase Reactor. Thanks!


You quit because you don't like the map?

#65
Lionheartwolf

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why is this even worth multiple topics on it. people who think like this should just give up on online multiplayer. seriously? you are going to force people to play with you? are you that anti social that you have to punish people if they dont want to play with you? there are a million reasons why somebody might just leave (disconnections aside) if your whole team went down its not because you are a man short. unless that person was the person carrying you im sure you'll manage without them. (if he was carrying you maybe he left because he didnt want to carry you)

the countless threads about how people hate playing with other people amaze me. if you dont like playing with randoms just stop. its way easier to find friends to play with or just move onto a game that you might enjoy more than it is to micromanage how every random should play when you are playing with them. this is what you get with randoms, accept it. it will never change in this game or any future game. pointless threads like this certainly will never prevent randoms from acting differently. it just shows that you are bitter because you lost a match and you dont want to take responsibility for what went wrong. it sounds more like the 3 failures on the team blame the one that isnt there to defend themselves. its entirely possible to beat gold let alone silver with less than a full team. figure out what your flaws are that way the next time that happens you are prepared and still know how to carry the team to victory instead of crying about how people dont like playing with you.

#66
RegularX

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Lionheartwolf wrote...

why is this even worth multiple topics on it. people who think like this should just give up on online multiplayer. seriously? you are going to force people to play with you? are you that anti social that you have to punish people if they dont want to play with you? there are a million reasons why somebody might just leave (disconnections aside) if your whole team went down its not because you are a man short. unless that person was the person carrying you im sure you'll manage without them. (if he was carrying you maybe he left because he didnt want to carry you)

the countless threads about how people hate playing with other people amaze me. if you dont like playing with randoms just stop. its way easier to find friends to play with or just move onto a game that you might enjoy more than it is to micromanage how every random should play when you are playing with them. this is what you get with randoms, accept it. it will never change in this game or any future game. pointless threads like this certainly will never prevent randoms from acting differently. it just shows that you are bitter because you lost a match and you dont want to take responsibility for what went wrong. it sounds more like the 3 failures on the team blame the one that isnt there to defend themselves. its entirely possible to beat gold let alone silver with less than a full team. figure out what your flaws are that way the next time that happens you are prepared and still know how to carry the team to victory instead of crying about how people dont like playing with you.


Yeah, you're right.  The three players who actually try to finish the match are way more anti-social whiny failures than the bitca who ragequits because he thinks someone didn't revive them fast enough.

#67
kinglewy00

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RegularX wrote...

kinglewy00 wrote...

I'll stop quitting matches when I stop getting maps like firebase Reactor. Thanks!


You quit because you don't like the map?


No, I quit because who ever designed it deserves to have his house burned down;

#68
Lionheartwolf

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RegularX wrote...

Lionheartwolf wrote...

why is this even worth multiple topics on it. people who think like this should just give up on online multiplayer. seriously? you are going to force people to play with you? are you that anti social that you have to punish people if they dont want to play with you? there are a million reasons why somebody might just leave (disconnections aside) if your whole team went down its not because you are a man short. unless that person was the person carrying you im sure you'll manage without them. (if he was carrying you maybe he left because he didnt want to carry you)

the countless threads about how people hate playing with other people amaze me. if you dont like playing with randoms just stop. its way easier to find friends to play with or just move onto a game that you might enjoy more than it is to micromanage how every random should play when you are playing with them. this is what you get with randoms, accept it. it will never change in this game or any future game. pointless threads like this certainly will never prevent randoms from acting differently. it just shows that you are bitter because you lost a match and you dont want to take responsibility for what went wrong. it sounds more like the 3 failures on the team blame the one that isnt there to defend themselves. its entirely possible to beat gold let alone silver with less than a full team. figure out what your flaws are that way the next time that happens you are prepared and still know how to carry the team to victory instead of crying about how people dont like playing with you.


Yeah, you're right.  The three players who actually try to finish the match are way more anti-social whiny failures than the bitca who ragequits because he thinks someone didn't revive them fast enough.


yeah thats totally the point i just made there. here is an idea take your strawman argument elsewhere.

#69
RegularX

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Lionheartwolf wrote...

RegularX wrote...

Lionheartwolf wrote...

why is this even worth multiple topics on it. people who think like this should just give up on online multiplayer. seriously? you are going to force people to play with you? are you that anti social that you have to punish people if they dont want to play with you? there are a million reasons why somebody might just leave (disconnections aside) if your whole team went down its not because you are a man short. unless that person was the person carrying you im sure you'll manage without them. (if he was carrying you maybe he left because he didnt want to carry you)

the countless threads about how people hate playing with other people amaze me. if you dont like playing with randoms just stop. its way easier to find friends to play with or just move onto a game that you might enjoy more than it is to micromanage how every random should play when you are playing with them. this is what you get with randoms, accept it. it will never change in this game or any future game. pointless threads like this certainly will never prevent randoms from acting differently. it just shows that you are bitter because you lost a match and you dont want to take responsibility for what went wrong. it sounds more like the 3 failures on the team blame the one that isnt there to defend themselves. its entirely possible to beat gold let alone silver with less than a full team. figure out what your flaws are that way the next time that happens you are prepared and still know how to carry the team to victory instead of crying about how people dont like playing with you.


Yeah, you're right.  The three players who actually try to finish the match are way more anti-social whiny failures than the bitca who ragequits because he thinks someone didn't revive them fast enough.


yeah thats totally the point i just made there. here is an idea take your strawman argument elsewhere.


Right like assuming that the guy who quits is in the right because the others can't take on gold isn't a strawman argument.  

Your argument is just flawed.  Ditchers are the ones being anti-social and leaving the other players in the lobby holding the hat.  But go ahead, blame the guys who keep playing the game.  They're clearly the losers here.

#70
Ispano

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BetrayerOfNihil wrote...

Dantexr3 wrote...

I sometimes have connection issues, and get disconnected from game. How can they know if that is a manual quit or an accidental disconnect?


Simple, I think. It'll know if you went to the menu and actually chose to quit, it'd warn you about your available strikes before recieving the first level of the penalty. If you press OK, then a temporary strike is put against you. Say it's three strikes in one hour or something, then you get the five percent cut. Each desertion after that will double the loss up to fourty percent, maybe eighty... so six or seven desertions in a row will get you one Hell of a drop in Experience and Credit gains. The first two don't hurt you, the third one starts the penalties.

Freakiq wrote...

I've had to leave multiple times in the last 2 hours.

First time I glittched through the floor on Reactor, then I got stuck in spawn on Condor, the third time was on White and there was a 3-second lag every time I fired.

Shuld I be penalized for this? 


Not for the lag thing.


And this is why people say it will be abused. So if you don't go through the menus, no penalty. Ok, *pulls Ethernet cable til game DCs* I've played other games with similar systems. If you differentiate, people will abuse like I stated above. If you don't you get tons of flak about DCs losing everything.

So basically your idea won't really fix much of anything. People who want to drop and find another lobby are still going to be able to do so.

#71
Lionheartwolf

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ok ill let this be my last post on the issue you unfortunately are too thick for your own good regularX. you keep adding things to my argument that i never added. i have no interest in your argument. my points are still valid.

-you cant control people or force people to stay in a match with you.
-penalties for uncontrolled events are just you showing anger for no justified reason since you will never have any evidence as to why they left
-you can still finish matches with less than 4 people so there is no reason why a 4th person leaving cost you a match (other than the lack of skill from the other 3 people)
-since its clear what you are getting with randoms your best option if you dont like it is to find friends, move onto another game, or any combination of the 2. see my first point on why topics like this are futile.

your argument rests well outside of my points. i am not saying that OP is anti social because he stuck it out. im saying he is anti social for wanting to punish players that dont want to play with him. the person who left could very well also be anti social but this isnt a topic about how somebody has to keep leaving matches because he doesnt like the 3 other people (hence why your argument is a strawman argument in this case) ill voice my opinion on your argument in a thread that has something to do with your argument, but until you can finally get back on topic i dont have anything further to add. i made my point and you took it out of context for whatever reason you felt like.

#72
Bob Garbage

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It sucks, yes.
But seriously, it's just a game. Maybe their house caught on fire and they have to put it out, maybe their ghetto connection is being all ****y, hell, maybe they have kids and the bastard 3 year old walked in front of the console only to pop the game out.Or maybe they're douche bags having a nice rage quit. It's impossible to tell and useless to give a damn.

Modifié par Bob Garbage, 21 avril 2012 - 06:30 .


#73
BetrayerOfNihil

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kinglewy00 wrote...

I'll stop quitting matches when I stop getting maps like firebase Reactor. Thanks!


No, thank YOU for selfishly condemning others to greater chances of failure and increased stress needed to try and win. We really needed that.

Lionheartwolf wrote...
why is this even worth multiple topics on it. 


As far as I know I'm the first to discuss this, I searched for words like "deserter" and so on, and didn't find anything, so don't you go telling me to shut up about it.

Lionheartwolf wrote...
you are going to force people to play with you?


I'm not suggesting to force them to stay, I'm suggesting that they be deterred away from constantly bailing out on others. As I already ****ing said, and will probably say again many more times again, leaving once or even twice in a relatively short time span won't bring harm to you.

Lionheartwolf wrote...
if you dont like playing with randoms just stop.


I like going public and helping people. If I run into a guy with an N7 Rank of ONE, I'll happily lend a hand, give them tips, etc., if needed. You'd probably go "lolscrewthis" and drop out of the lobby and just play with your friends over and over, which I find boring. You see the same tactics, hear the same voices, and see the same characters again and again.

Lionheartwolf wrote...
figure out what your flaws are that way the next time that happens you are prepared and still know how to carry the team to victory instead of crying about how people dont like playing with you.


If we lose the only Infiltrator, there goes a valuable medic and swift device manager. If we lose the Engineer, there goes a good bit of our crowd control. If we lose our Sentinel, there goes our tanker. Whatever class we lose due to un-needed ditching, the other three have to work harder to beat the odds, and nobody wants that.

Ispano wrote...
And this is why people say it will be abused. So if you don't go through the menus, no penalty. Ok, *pulls Ethernet cable til game DCs* I've played other games with similar systems. If you differentiate, people will abuse like I stated above. If you don't you get tons of flak about DCs losing everything.

So basically your idea won't really fix much of anything. People who want to drop and find another lobby are still going to be able to do so.


That is already covered.

RegularX wrote...

atum wrote...

People would just start pulling the internet cord to make it look like a disconnect or AFKing.

Mostly I think this would hurt legit players who get caught up in the "detection" of trolls/quitters/griefers.

I know the OP has some ways he thinks he can tell the difference, but in practice it wont work. Especially for PC players.
 


I really don't think detecting the difference between a host drop and someone pulling their cable out or killing their wifi connection is at all difficult.  

When you can't hit the host in a legit way, then you still have Internet.  All the client needs to do is try to ping a known IP.  You get dropped by the host, IP pings = you got dropped.

You get dropped by the host, IP doesn't respond = you pulled your plug.

If its your own Internet which is so lousy that even the IP check fails consistently, I don't even know why you're trying to play online.  


(Sorry if this whole post looks weird, I've done a lot of going back and forth and copying and pasting...)

#74
RegularX

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[redacted]

Modifié par RegularX, 21 avril 2012 - 06:35 .


#75
JXS nWp

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LemonStimpacks wrote...

You can't distinguish a disconnect from a quit.


you can infact distinguish choosing to quit from disconnect
With player feedback turned on, all your activities are tracked. what classes you use, maps played, weapons chosen.
A player has to actively select "quit mission" which bioware can see much like youtube can see "audience retention" to see how many people watched a view all the way through

It would not take much to implement a system which gives players negative rewards for choosing to quit as opposed to someone who gets disconnected and loses xp and credits.

granted this wouldnt eliminate people who "pull the plug" on their internet connection to make it seem like a legit disconnect as people suggest. No system is perfect but at least it eliminates some.

For the XBL players at least you can submit player reviews and avoid people you dont want to play with

Since having user feedback on allows bioware to better track your player records perhaps making this the "ranked" ladder and having it off the "open" ladder. Somewhat like other games have done (Diablo II, Dungeon Defenders, etc).
If Bioware is pushing to catch cheating (supposedly) then this might be a thing to consider.

Modifié par JXS nWp, 21 avril 2012 - 07:04 .