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Penalty for Desertion(Leaving mid-game)


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#76
ThatDancingTurian

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JXS nWp wrote...

LemonStimpacks wrote...

You can't distinguish a disconnect from a quit.


you can infact distinguish choosing to quit from disconnect
With player feedback turned on, all your activities are tracked. what classes you use, maps played, weapons chosen.
A player has to actively select "quit mission" which bioware can see much like youtube can see "audience retention" to see how many people watched a view all the way through

It would not take much to implement a system which gives players negative rewards for choosing to quit as opposed to someone who gets disconnected and loses xp and credits.

But can it distinguish between someone who is forced to quit and someone who quits for silly reasons? How does one decide which reason is 'good enough'? Can feedback tell them when a person is having so much lag they cannot even play? Can it tell them when a player is stuck in place, fell through the floor, has the no-firing glitch or a graphics glitch leaving them blind? I've quit for all of those reasons. I've never quit because I didn't like my team/map/enemy/odds or because I was some kind of troll that likes leaving others shorthanded.

There's already a penalty for quitting. It's called not getting your XP/Credits. Anything more is unnecessary.

#77
Poison_Berrie

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I'll say this again:

AFK-ing and leeching is a lesser offense than deciding for whatever myriad of reasons that you better disconnect.
Should I glitch out, suddenly have terrible lag or have to go away for five or ten minutes I should remain in game, be killed and constantly draw my team to revive me and certainly not even give the possibility of me not being there potentially allowing an active person to connect a spare thought.

#78
Lionheartwolf

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i wont quote you OP there is just too much going on, but trust me this isnt the first topic. you should try searching for more commonly used words like "punish" "penalty" "leaving" instead of words like "deserters"

i'll be straight with you OP social or anti social comments aside. if i had to give you one piece of hard advice it would be to stop taking your advice from the forums. it sounds more like you have a set way of doing things and things cant go outside of that without greatly affecting your success rate. that would be the flaw i was talking about. im glad you enjoy playing with randoms but if you are relying on a full team or on the idea that a lack of infiltrator or engineer puts you at a disadvantage then you you clearly have room for improvement. you should never have to rely on a full team (specially if that team is made up of people you dont know) personally i host all my matches and at least have 1 friend because i know that my chances of success are way higher. you should treat randoms like luxuries (goofy concept i know) but they should never be the deciding factor in your success. you cant control them plain and simple. i have them drop out all the time, leech, or just suck all around, but i know that i can finish the match with just 2 so all they can really do is speed things up (aside from the leechers. i just leave those matches. one more reason why i should be punished for it) if you are in a position where one person leaves and now your chances of success are greatly diminished i would suggest dropping down a level in difficulty. there is no shame in that. if not then just get better. eitherway something is wrong or can be improved upon if you find yourself more often than not in a situation where people leaving a match is a problem for you.

#79
kinglewy00

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Poison_Berrie wrote...

I'll say this again:

AFK-ing and leeching is a lesser offense than deciding for whatever myriad of reasons that you better disconnect.


Bull****. No it isn't. New people can join the match.
Only issue that needs to be addressed is when people leave, the group xp they earned is also lost.

#80
Poison_Berrie

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kinglewy00 wrote...

Bull****. No it isn't. New people can join the match.
Only issue that needs to be addressed is when people leave, the group xp they earned is also lost.

Was that sarcasm? No, but I was so sure... Wait that was sarcasm again, right?  [/sheldon]

#81
Cazlee

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From my experience, for whatever reason, people leave matches a lot in silver. Rarely on gold and bronze.

#82
Nizzemancer

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No, but the game should be better at distinguishing when the round is over if the host leaves. I've had a round where the host left on round 10, the "host mitigation" popup came up and then half a sec later  the announcer said something like "more enemies are on the *silence*" *loading screen* Round 10 starts over....WE killed all the enemies already! Stupid game.

The penalty for leaving mid-game is: No XP or credits earned.

Modifié par Nizzemancer, 21 avril 2012 - 07:32 .


#83
Apocaleepse360

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You do get punished. You lose all XP and Credits earned in the match and also the equipment you brought into the match. That's punishment enough. Start going too hard on people and they'll likely not play Mass Effect at all. Tbh the game has a drop in and out system, it should use it more.

#84
BetrayerOfNihil

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Lionheartwolf wrote...

i wont quote you OP there is just too much going on, but trust me this isnt the first topic. you should try searching for more commonly used words like "punish" "penalty" "leaving" instead of words like "deserters"


To better word it, I searched for a few synonyms of those words, and didn't get anything recent. If there was somethimg, the title and first few lines of text weren't relevant to my proposal. I didn't fully read everything that came up, if anything came up in Mass Effect 3 Multiplayer Discussion.

Just so I don't have to cut the quote into several pieces again, which is annoying as all Hell on this forum compared to some others I've been on, I'll simply say right here that I don't need to improve, and I don't need to drop down to Bronze. I and many others can usually adapt to a certain class leaving, but it's something we'd rather not have to do, especially in the case of Infiltrators, which I always make sure there's one in the lobby before starting. Some people can't stand it when somebody goes and leaves, so they leave shortly after the first with a groan, leaving just two guys to finish the fight. At that point, either they simply do the best they can, or both agree to just quit knowing the odds were strongly against them by then. That's pretty much all I got left to say now.

Apocaleepse360 wrote...
Tbh the game has a drop in and out system, it should use it more.


As far as I know that can only happen if you invite friends, and possibly if you join a friend's session, when there's open slots in-game. Nobody can search for active games, but that might be a good idea. You might not get as many credits as if you were from the lobby, but whatever, you might be saving their asses.

Modifié par BetrayerOfNihil, 21 avril 2012 - 07:45 .


#85
Freakiq

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BetrayerOfNihil wrote...

As far as I know that can only happen if you invite friends, and possibly if you join a friend's session, when there's open slots in-game. Nobody can search for active games, but that might be a good idea. You might not get as many credits as if you were from the lobby, but whatever, you might be saving their asses.


I've joined many games in progress so it's definitely possible.

Modifié par Freakiq, 21 avril 2012 - 07:47 .


#86
Lionheartwolf

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if you dont think you need to improve or drop down in difficulty then sadly your problem will never be solved. people will leave matches. i can finish silver with 2 people, if you cant and you dont feel like there is room for improvement then no suggestion is going to solve your problem outside of only playing with a team of 4 friends. i gave you that advice in an effort to help you with your problem. penalties for people leaving will not solve your problem, and only will create more. people will still leave, you will apparently still lose the match, and the next match will be around the corner. the only thing your suggestion will do is make you feel better about people leaving because you feel like they needed to be punished. it makes no difference to me. dont improve, complain more about flaws in others, and continue to have problems. its a simple solution that you choose to ignore.

#87
Nizzemancer

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Freakiq wrote...

BetrayerOfNihil wrote...

As far as I know that can only happen if you invite friends, and possibly if you join a friend's session, when there's open slots in-game. Nobody can search for active games, but that might be a good idea. You might not get as many credits as if you were from the lobby, but whatever, you might be saving their asses.


I've joined many games in progress so it's definitely possible.


Me too and I don't have any friends added on xbox at all...

#88
Drummernate

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I would support a credit loss when quitting from matches.
10,000 for Gold.
5,000 from Silver.
2,500 from Bronze.

The effect will increase by 10% every time but resets after 1 day.

Meaning that the more you quit in a day, the more you lose.

#89
BetrayerOfNihil

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Whatever, Lion, I don't need you judging my ability to play based on this suggestion. When people leave like that, it pisses me off that we gotta work harder than normal because that jackass thought "oh, you don't need me!" or whatever ******-poor **** they come up with before ditching us in a fit of rage. It doesn't suddenly and automatically doom my team, and you can just **** off if you still think I think it does.

Drummernate wrote...

I would support a credit loss when quitting from matches.
10,000 for Gold.
5,000 from Silver.
2,500 from Bronze.

The effect will increase by 10% every time but resets after 1 day.

Meaning that the more you quit in a day, the more you lose.


Ohnonono, that's mean! We can't do that! Certainly not!

Startin to do that after multiple quits sounds good to me. It goes without saying that idlers should also get penalties, but I knew that topic's been done before.

And to others saying they've joined active games without being invited or going to join a friend, I've never had that happen, but won't doubt it can happen.

Modifié par BetrayerOfNihil, 21 avril 2012 - 08:21 .


#90
RegularX

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Apocaleepse360 wrote...

You do get punished. You lose all XP and Credits earned in the match and also the equipment you brought into the match. That's punishment enough. Start going too hard on people and they'll likely not play Mass Effect at all. Tbh the game has a drop in and out system, it should use it more.


So if you quit before Wave 6, there's essentially very little punishment.

But the rest of your team gets punished.  Fairly lousy system there.

#91
OblivionDawn

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Nope.

This will just encourage people to go AFK and leech if they have to leave the game.

I'd rather they quit so we could have a chance at getting a useful teammate.

#92
RegularX

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BetrayerOfNihil wrote...

Whatever, Lion, I don't need you judging my ability to play based on this suggestion. When people leave like that, it pisses me off that we gotta work harder than normal because that jackass thought "oh, you don't need me!" or whatever ******-poor **** they come up with before ditching us in a fit of rage. It doesn't suddenly and automatically doom my team, and you can just **** off if you still think I think it does.

Drummernate wrote...

I would support a credit loss when quitting from matches.
10,000 for Gold.
5,000 from Silver.
2,500 from Bronze.

The effect will increase by 10% every time but resets after 1 day.

Meaning that the more you quit in a day, the more you lose.


Ohnonono, that's mean! We can't do that! Certainly not!

Startin to do that after multiple quits sounds good to me. It goes without saying that idlers should also get penalties, but I knew that topic's been done before.


Ignore Lion.  He's just here to remind people how awesome he is.  Gee - level up so much you can solo everything.  What a freaking solution.

Anyway, problem with a credit loss is that some people (me included) generally end the night with a near 0 balance.  But I guess it could go negative.

And I'd say a warning system, that fades over time, would also be relatively fair.

#93
RegularX

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OblivionDawn wrote...

Nope.

This will just encourage people to go AFK and leech if they have to leave the game.

I'd rather they quit so we could have a chance at getting a useful teammate.


People who go truly AFK should get their own brand of punishment.

#94
LeTtRrZ

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 Well I think there should definitely be a punishment for the host leaving mid game; it erases everyone's progress.  As for any client that leaves, his punishment is the fact that he did not earn any xp or credits during that game.

#95
True Marvellous

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No shouldnt be penalised but then nor should the team,

The person who leaves may have a legitimate emergency, and they could have a genuine net error.

I would also lie to see the remaining members keep the xp though as well.

#96
RegularX

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The only other alternative I would suggest is an XP/Credit bonus of squads of < 4.

#97
kinglewy00

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Modifié par kinglewy00, 22 avril 2012 - 01:45 .


#98
liquid sleep

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I think I've quit matches 2 or 3 times. Both due to unbearable lag. Lag that affects offensive abilities can be adjusted for somewhat. Lag where you're shot by unseen enemies, through walls, etc. is unplayable. If I can't even make out what's happening during the match then it's better to leave.