RACDB wrote...
A game shouldn't upset you that much. Life is much more difficult than anything found in ME3. How will you cope? I'm not reading 21+ pages of this thread but I hope someone else pointed this out to you.
I personally am not saying that the game upsets me as much as the deaths in my family or bad things in real life. What I am saying is I don't need a game to remind me of the sadness or harshness of real life.
In the ME games you are confronted with some really stark, harsh problems, but they are so out of what reality is for most of us that there is some form of detachment from it all. The endings don't exist in my real world, either of course. But, what the game did is it tapped into our feelings. It made us laugh, cry, hate, and just feel in the same way a good book or movie can make you or allow you to do these things. The ending is like falling off a cliff. You built ups some hefty emotions playing it and then it does not allow you any context with which to let go of these emotions. You are taken abruptly away from any feelings you had throughout the game. All you are left with is a sense of raw, unfulfilled sadness and this is a feeling that you often have in real life. I don't need to be given it or reminded of it in a video game.
It could have been far better. You could have gotten some real sense of having made a choice (if you had to choose) that mattered and that could be celebrated by all, even if you died. Or you could have had your choices lead up to the very unreal possibility that you lived and got to share in the celebrations of all Organics' Finest Hour. Or, you could have lived and seen how everyone hated you for making horrible choices along the way. Or died and be hated and so on. But, you would be given an end. In real life, the pain of loss carries on and is sometimes muted by the passage of time. I'd prefer any loss in a video game to have an ending and that it not mimic real life in that it doesn't stop at some point.