MichaelStuart wrote...
The type of character I have always wanted to play, is someone who is old. By old I mean someone who has been adventuring for many years and want to retire, but gets forced into the events of the game.
I like that idea.
MichaelStuart wrote...
The type of character I have always wanted to play, is someone who is old. By old I mean someone who has been adventuring for many years and want to retire, but gets forced into the events of the game.
MichaelStuart wrote...
The type of character I have always wanted to play, is someone who is old. By old I mean someone who has been adventuring for many years and want to retire, but gets forced into the events of the game.
Modifié par Fast Jimmy, 22 avril 2012 - 12:26 .
Guest_Begemotka_*
Maria Caliban wrote...
This topic is so vague as to be meaningless.
Yes, BioWare will put in role-playing. The question is whether it's the type of role-playing you want.
Yes, BioWare will put in choices. The question is whether they're the type of choices you value.
Other things included in game: Characters, plot, graphics, gameplay, and setting.
Modifié par Begemotka, 22 avril 2012 - 03:40 .
cJohnOne wrote...
A new topic entered my mind. Why streamlining is wrong for Dragon Age. It was a good idea for MassEffect but a bad idea for DragonAge. Yes?
Modifié par ChaosAgentLoki, 22 avril 2012 - 05:16 .
MichaelStuart wrote...
I cant say I understand what you mean by streamlining.
If you mean removing game mechanics like needless inventory and skills that don't really do anything, than yes streamlining is good.
If you mean making a game simpler to the point when the game tells to what to do, then streamlining is bad
Fast Jimmy wrote...
Jokes aside, from the original Dragon Age Origins trailers, the Warden is portrayed as a grey haired, grizzled war veteran, to my recollection. More like a seasoned general than the young son of a human noble, or a mage just past his harrowing (since he was obviously human in the trailer and those were the only origins that you could play as a human).
Modifié par Emzamination, 23 avril 2012 - 05:47 .
Emzamination wrote...
Fast Jimmy wrote...
Jokes aside, from the original Dragon Age Origins trailers, the Warden is portrayed as a grey haired, grizzled war veteran, to my recollection. More like a seasoned general than the young son of a human noble, or a mage just past his harrowing (since he was obviously human in the trailer and those were the only origins that you could play as a human).
Grey grizzled warden? You surely can't be talking about the sacred ashes trailer?
Fast Jimmy wrote...
Emzamination wrote...
Fast Jimmy wrote...
Jokes aside, from the original Dragon Age Origins trailers, the Warden is portrayed as a grey haired, grizzled war veteran, to my recollection. More like a seasoned general than the young son of a human noble, or a mage just past his harrowing (since he was obviously human in the trailer and those were the only origins that you could play as a human).
Grey grizzled warden? You surely can't be talking about the sacred ashes trailer?
I am talking about the Sacred Ashes Trailer.
And stop calling me Shirley.
The Warden in that trailer is gray haired. And sort of resembles Zaeed from ME. So he's not the prototypical wide-eyed doe most RPGs start off with... even though that is what Hawke and every Origin shows you being.
Fast Jimmy wrote...
I am talking about the Sacred Ashes Trailer.
And stop calling me Shirley.
The Warden in that trailer is gray haired. And sort of resembles Zaeed from ME. So he's not the prototypical wide-eyed doe most RPGs start off with... even though that is what Hawke and every Origin shows you being.

Modifié par The Ethereal Writer Redux, 23 avril 2012 - 06:52 .
The Ethereal Writer Redux wrote...
You know what I found slightly funny in an ironic sort of way? The SA trailer had a voiced protagonist, while the DAII trailers didn't have a voiced protagonist (from what I can remember). Yet in-game, The Warden was silent and Hawke was voiced.
What about ending...?Maria Caliban wrote...
Yes, BioWare will put in role-playing. The question is whether it's the type of role-playing you want.
Yes, BioWare will put in choices. The question is whether they're the type of choices you value.
Other things included in game: Characters, plot, graphics, gameplay, and setting.
Modifié par AlexJK, 24 avril 2012 - 10:56 .
Pasquale1234 wrote...
I think your question is a valid one, because I don't find the act of watching a pre-defined character move through a cinematic story to be role-playing. DA2's style put me in the place of the observer, sometimes director, but never the actor or role-player. The animated avatar and VA are doing the role-playing. As such, I don't consider it to be an RPG, although I know that many others disagree. For my part, the answer to the question posed in the thread's title is: Probably not.
Sidney wrote...
Pasquale1234 wrote...
I think your question is a valid one, because I don't find the act of watching a pre-defined character move through a cinematic story to be role-playing. DA2's style put me in the place of the observer, sometimes director, but never the actor or role-player. The animated avatar and VA are doing the role-playing. As such, I don't consider it to be an RPG, although I know that many others disagree. For my part, the answer to the question posed in the thread's title is: Probably not.
Of course it is. Your Hawke and mine made a host of different decisions throughout the game.
Dakota Strider wrote...
Depends on your (and more importantly, the Bioware DA team's) definition of RolePlay.
They have to get away from the railroad ride plots, that give no significant choices.
Modifié par LobselVith8, 25 avril 2012 - 05:20 .
ChaosAgentLoki wrote...
I think this differing view on Roleplaying amongst a variety of gamers is what's causing part of the problem. For me, a roleplaying game is defined by the usage of strategy, levels, attributes and skills. The choices and dialogue systems are bonuses (in my case). However, this is not the case for everyone and that is where the trouble with this question comes in. .
Pasquale1234 wrote...
And it has precious little to do with decision making. The amount of control I had over Hawke's dialog and behaviors made me feel like a partial director, but not the actor (role-player).