Sidney wrote...
ChaosAgentLoki wrote...
I think this differing view on Roleplaying amongst a variety of gamers is what's causing part of the problem. For me, a roleplaying game is defined by the usage of strategy, levels, attributes and skills. The choices and dialogue systems are bonuses (in my case). However, this is not the case for everyone and that is where the trouble with this question comes in. .
..and I am exactly the opposite. Role playing is about playing a role that requires character agency (choice, interaction and effect on a story or world). Playing a game about levels and skills is nothing that Jagged Alliance and XCOM haven't done but those aren't role playing games.
Where skills and attributes (but not levels) enter into things is that role playing games (for me) should have the character do things not the player. I hate the lockpicking in Skyrim for example - or decrpyting in ME - because character skills allows you to access the lockpicking min-game but it doesn't drive success. You the player do.
Fair enough, yet, my point's been proven. I enjoy all aspects of Roleplaying (those that you listed are a lot of fun for me) and those that I listed were just what defines it to me from other genres of games (primarily Action/Adventure which much of what you listed could, not that it necessarily does, fall under), however, if Bioware tried to incorporate the game solely with my basic identifiers, then there would be a ton of people who were upset that it did not fit their idea of Roleplaying. People's tastes and views on that term differ, and not everyone will be satisfied with what Bioware presents them with.





Retour en haut






