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Drew Karpyshyn - Why he really left Bioware?


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#26
Meltemph

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ishmaeltheforsaken wrote...

FatalX7.0 wrote...

LiquidGrape wrote...

Karpyshyn didn't create Mass Effect.

And he left the ME development team mid-ME2 to work on TOR, a game which he spent the last three years writing.

He is perfectly candid about his reasons for retiring from games on his personal website, but I suppose it's easier for some to infer and make things up rather than take someone at their word.


You're assuming the OP actually knows this and deliberately tossed it aside to make something up.


No, he's assuming the OP just didn't care enough to read what Crapshyn actually had to say about why he left.


Oh, yes, because a writer is just going to "spill all" to a random amount of interwebz...  I highly doubt his reason for leaving were just what he told "us", I dont think we are THAT important to his personal life...just a guess.

#27
Siegdrifa

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shady501st wrote...

Julie Shepard wrote...

Or maybe he just wanted to do something different?


Create Mass Effect and then watch it burn? I think not..


Writting ME is a team work, it's not "his baby", i think now Drew focus on HIS work, so i wouldn't be surprised if he don't care much about ME3 ending, he must be too busy to care.

Modifié par Siegdrifa, 21 avril 2012 - 05:29 .


#28
Mr.House

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Meltemph wrote...

Mr.House wrote...

Drew did not write ME2, all he did was give an outline for Mac to work with. Drew was working on TOR when ME2 was in dev. Drew left Bioware after TOR. Big reason? He was criticized for his book Revan and what he did to the Jedi Knight story ending. He left so he could write more horrible books. People read way to much into this. People say Drew is a great writer, sorry but his writing quality has dropped big time Mass Effect.


Even if people do think he is a "horrible writer" it still doesnt change that it is odd for a writer to leave his own creation.  Yes, he took a big step back in ME2, but the fact that he was still involoved and gave advice about the setting still says a lot, seeing as he was also writing for the massive project that is TOR.

ANd look what happen with TOR? He destoryed a key character, ruined the final chapter and ending of one whole class and ruined alot of lore. He did alot of damage, he's no diffrent then Mac in my books. Also he didn't keep on giving advice, he gave an outline then left the team to work on TOR because he likes Star Wars more then Mass Effect.

#29
Dark_Caduceus

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The Angry One wrote...

LucasShark wrote...

I'll say this: I'd buy more effort went into the MP aspect, as it is genuinely fun. ME3's singleplayer meanwhile cut out a lot of what made 1 and 2 good, while adding little save a "game for dummies" mode and kinect support.


Doesn't surprise me, EA are focused on multiplayer - it's where the big bucks are. Where you're "too invested" to care about how much you're spending.
We see it already with the packs. People spending mountains of money on them. No, it doesn't matter if you don't or your friends don't. Other people are, and they're generating heaps of revenue.

I fear ME3 marks the beginning of the end of BioWare as a single player developer.


Shepard deserves better flans? What's that?

The Mexican desert custard?

#30
zaeeds rage

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MP is fun for a little while, but it's cookie cutter and the fun didn't last long for me. When they announced it, they said it wouldn't be dead space quality and it isn't. What exists is works well technically, but very run of the mill in design. I had hoped that they were inspired by the suicide mission and put in more objective based missions where character classes mattered and emphasizing teamwork. The latter being one thing I liked in the PSO series (haven't touched one since 02 though). I'm not sure what they could add given what exists that would make me want to pick it up again

#31
Mr.House

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Meltemph wrote...

ishmaeltheforsaken wrote...

FatalX7.0 wrote...

LiquidGrape wrote...

Karpyshyn didn't create Mass Effect.

And he left the ME development team mid-ME2 to work on TOR, a game which he spent the last three years writing.

He is perfectly candid about his reasons for retiring from games on his personal website, but I suppose it's easier for some to infer and make things up rather than take someone at their word.


You're assuming the OP actually knows this and deliberately tossed it aside to make something up.


No, he's assuming the OP just didn't care enough to read what Crapshyn actually had to say about why he left.


Oh, yes, because a writer is just going to "spill all" to a random amount of interwebz...  I highly doubt his reason for leaving were just what he told "us", I dont think we are THAT important to his personal life...just a guess.

There is plenty of Bioware workers that left Bioware and told fanst hey left because they did notl iek the direction they where going, DAO lead designer being the best example. Drew left because of massive backlash and he wanted to write books, not games anymore.

#32
The Angry One

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Dark_Caduceus wrote...

The Angry One wrote...

LucasShark wrote...

I'll say this: I'd buy more effort went into the MP aspect, as it is genuinely fun. ME3's singleplayer meanwhile cut out a lot of what made 1 and 2 good, while adding little save a "game for dummies" mode and kinect support.


Doesn't surprise me, EA are focused on multiplayer - it's where the big bucks are. Where you're "too invested" to care about how much you're spending.
We see it already with the packs. People spending mountains of money on them. No, it doesn't matter if you don't or your friends don't. Other people are, and they're generating heaps of revenue.

I fear ME3 marks the beginning of the end of BioWare as a single player developer.


Shepard deserves better flans? What's that?

The Mexican desert custard?


finalfantasy.wikia.com/wiki/Flan

#33
zaeeds rage

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Dark_Caduceus wrote...

The Angry One wrote...

LucasShark wrote...

I'll say this: I'd buy more effort went into the MP aspect, as it is genuinely fun. ME3's singleplayer meanwhile cut out a lot of what made 1 and 2 good, while adding little save a "game for dummies" mode and kinect support.


Doesn't surprise me, EA are focused on multiplayer - it's where the big bucks are. Where you're "too invested" to care about how much you're spending.
We see it already with the packs. People spending mountains of money on them. No, it doesn't matter if you don't or your friends don't. Other people are, and they're generating heaps of revenue.

I fear ME3 marks the beginning of the end of BioWare as a single player developer.


Shepard deserves better flans? What's that?

The Mexican desert custard?

Part rican here, but yes
Edit: guess not after seeing the link above. Still looks tasty 

Modifié par zaeeds rage, 21 avril 2012 - 05:31 .


#34
ragnorok87

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shady501st wrote...

Drew was the lead writer on Mass Effect and Mass Effect 2.

Mass Effect had a deeply moving, inspiring and engaging storyline. It was pure genius and set the foundations for the Mass Effect series.

Mass Effect 2 again written in a way that grew our love for the characters in the series. A fantastic plot, even with that human reaper at the end :P 

So it seems pretty clear to me that more effort was put into the multiplayer aspect of ME3 than the SP itself.
Whilst we had some great moments in ME3 with Garrus and some of the missions, everything that we'd come to appreciate from the series was lost and a confusing end transpired.

This makes me wonder, did Drew not like the direction Bioware is heading? Has he had enough of the Call of Duty/Battlefield influence on his creations?

One thing I can say for sure in my own experience is that Bioware games have and are more and more losing their appeal to me ever since EA took over.

I am afraid that I could now waste my hard earned cash on any future Bioware purchases. Before ME3 and DA2 I would happily spend any money on the sheer talent Drew Kapyshyn created.

So a salute to you Drew, and thanks for everything you've done!


i totally agree with this. drew left cuz he didnt like the way me3 was going. they put way to much effeorty into multiplayer and single player suffered as a result.. what would u rather have .. a crappy horde mode ripoff multiplayer.... or a fantastic satisfying single player with a proper ending... hmmm mass effect has always been single player and this crap multiplayer was shoved in... i never wanted multiplayer and only if it WOULD NOT AFFECT THE SINGLE PLAYER.

#35
Meltemph

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Mr.House wrote...

Meltemph wrote...

Mr.House wrote...

Drew did not write ME2, all he did was give an outline for Mac to work with. Drew was working on TOR when ME2 was in dev. Drew left Bioware after TOR. Big reason? He was criticized for his book Revan and what he did to the Jedi Knight story ending. He left so he could write more horrible books. People read way to much into this. People say Drew is a great writer, sorry but his writing quality has dropped big time Mass Effect.


Even if people do think he is a "horrible writer" it still doesnt change that it is odd for a writer to leave his own creation.  Yes, he took a big step back in ME2, but the fact that he was still involoved and gave advice about the setting still says a lot, seeing as he was also writing for the massive project that is TOR.

ANd look what happen with TOR? He destoryed a key character, ruined the final chapter and ending of one whole class and ruined alot of lore. He did alot of damage, he's no diffrent then Mac in my books. Also he didn't keep on giving advice, he gave an outline then left the team to work on TOR because he likes Star Wars more then Mass Effect.


I liked TOR a lot until you had to deal with the raid stuff personally.  I think the lackness of the end parts was simply to make money.  I dont think he has as much freedom in his writing as you think he does.  Lucas Arts doesnt work that way.

#36
M Hedonist

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Maybe he just assumed they would go with his original plot (you know, the one involving dark energy that they have been building up to). He couldn't have possibly known they would abandon the original plotline, much less for an ending that feels completely disconnected from the rest of the series in every way possible.

#37
Meltemph

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Mr.House wrote...

Meltemph wrote...

ishmaeltheforsaken wrote...

FatalX7.0 wrote...

LiquidGrape wrote...

Karpyshyn didn't create Mass Effect.

And he left the ME development team mid-ME2 to work on TOR, a game which he spent the last three years writing.

He is perfectly candid about his reasons for retiring from games on his personal website, but I suppose it's easier for some to infer and make things up rather than take someone at their word.


You're assuming the OP actually knows this and deliberately tossed it aside to make something up.


No, he's assuming the OP just didn't care enough to read what Crapshyn actually had to say about why he left.


Oh, yes, because a writer is just going to "spill all" to a random amount of interwebz...  I highly doubt his reason for leaving were just what he told "us", I dont think we are THAT important to his personal life...just a guess.

There is plenty of Bioware workers that left Bioware and told fanst hey left because they did notl iek the direction they where going, DAO lead designer being the best example. Drew left because of massive backlash and he wanted to write books, not games anymore.


I know of 1 and even he was incredibly cordial about it.  You think someone that high up wioth a company that is worth millions can just say exactly what they want about a company?  Just because it is a video game company doesnt mean the rules of corporations change.

#38
CroGamer002

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ragnorok87 wrote...

shady501st wrote...

Drew was the lead writer on Mass Effect and Mass Effect 2.

Mass Effect had a deeply moving, inspiring and engaging storyline. It was pure genius and set the foundations for the Mass Effect series.

Mass Effect 2 again written in a way that grew our love for the characters in the series. A fantastic plot, even with that human reaper at the end :P 

So it seems pretty clear to me that more effort was put into the multiplayer aspect of ME3 than the SP itself.
Whilst we had some great moments in ME3 with Garrus and some of the missions, everything that we'd come to appreciate from the series was lost and a confusing end transpired.

This makes me wonder, did Drew not like the direction Bioware is heading? Has he had enough of the Call of Duty/Battlefield influence on his creations?

One thing I can say for sure in my own experience is that Bioware games have and are more and more losing their appeal to me ever since EA took over.

I am afraid that I could now waste my hard earned cash on any future Bioware purchases. Before ME3 and DA2 I would happily spend any money on the sheer talent Drew Kapyshyn created.

So a salute to you Drew, and thanks for everything you've done!


i totally agree with this. drew left cuz he didnt like the way me3 was going. they put way to much effeorty into multiplayer and single player suffered as a result.. what would u rather have .. a crappy horde mode ripoff multiplayer.... or a fantastic satisfying single player with a proper ending... hmmm mass effect has always been single player and this crap multiplayer was shoved in... i never wanted multiplayer and only if it WOULD NOT AFFECT THE SINGLE PLAYER.



Well, except that HE LEFT F*CKING DURING MIDDLE OF ME2 DEVELOPMENT!!!

You know?
Game that is singleplayer only?



Oh and newsflash.
Bioware tried to make multiplayer since the first game, but didn't work until ME3.

Modifié par Mesina2, 21 avril 2012 - 05:42 .


#39
Mr.House

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Meltemph wrote...

Mr.House wrote...

Meltemph wrote...

Mr.House wrote...

Drew did not write ME2, all he did was give an outline for Mac to work with. Drew was working on TOR when ME2 was in dev. Drew left Bioware after TOR. Big reason? He was criticized for his book Revan and what he did to the Jedi Knight story ending. He left so he could write more horrible books. People read way to much into this. People say Drew is a great writer, sorry but his writing quality has dropped big time Mass Effect.


Even if people do think he is a "horrible writer" it still doesnt change that it is odd for a writer to leave his own creation.  Yes, he took a big step back in ME2, but the fact that he was still involoved and gave advice about the setting still says a lot, seeing as he was also writing for the massive project that is TOR.

ANd look what happen with TOR? He destoryed a key character, ruined the final chapter and ending of one whole class and ruined alot of lore. He did alot of damage, he's no diffrent then Mac in my books. Also he didn't keep on giving advice, he gave an outline then left the team to work on TOR because he likes Star Wars more then Mass Effect.


I liked TOR a lot until you had to deal with the raid stuff personally.  I think the lackness of the end parts was simply to make money.  I dont think he has as much freedom in his writing as you think he does.  Lucas Arts doesnt work that way.

I'm talknig about the Jedi Knight class story, the one he wrote.I'm not talknig about the other classes. The final chapter of Jedi Knight was a joke and what he did to a key character was worse, what he did to that character made many people stop playing TOR because the reasons for that character are so bad that ruined the game for them.

#40
spacehamsterZH

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1) Drew Karpyshyn left ME for TOR at first, he didn't walk away from Bioware and ME at the same time.

2) As has been explained roughly eleventy bajillion times on this board and elsewhere, the MP was created by an entirely different team that was specifically hired for this purpose. That the SP was rushed in favor of the MP is therefore an internet fairytale.

3) I find it... curious that the same people who champion Drew Karpyshyn and insist that everything that's wrong with ME3 is because of his departure also completely ignore everything he has to say on the subject. So you think he's the banished savior of the ME3 universe, but he's also a big fat liar. Okay.

#41
ragnorok87

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do you like the mul.tiplayer... it is thanks to this super outstanding amazing kick ass MULTIPLAYER mode that you got the crappy ending to mass effect 3. why not make a sequel and make it multiplayer only, and charge to reload like ea exectutive says should happen. this IS the way they want to go.


Modifié par ragnorok87, 21 avril 2012 - 05:35 .


#42
ragnorok87

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ragnorok87 wrote...

do you like the mul.tiplayer... it is thanks to this super outstanding amazing kick ass MULTIPLAYER mode that you got the crappy ending to mass effect 3. why not make a sequel and make it multiplayer only, and charge to reload like ea exectutive says should happen. this IS the way they want to go.


please note that when talking abouit the multiplayer i was being extremely sarcastic

#43
M Hedonist

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Mesina2 wrote...

Well, except that HE F*CKING DURING MIDDLE OF ME2 DEVELOPMENT!!!.

He was doing what while developing ME2?

#44
LiquidGrape

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Meltemph wrote...

Even if people do think he is a "horrible writer" it still doesnt change that it is odd for a writer to leave his own creation.  Yes, he took a big step back in ME2, but the fact that he was still involoved and gave advice about the setting still says a lot, seeing as he was also writing for the massive project that is TOR.


Why are people under the impression that Karpyshyn created Mass Effect?

Interactive media very seldom work under the  "auteur" premise. It's a collaborative effort through and through, and I thought everyone knew just how many writers there are involved in making these games.
- And even then I'm completely discounting design and art direction, arguably just as important in defining any given game.

But I suppose if we are to point out anyone as the progenitor of Mass Effect, it would have to be Casey Hudson. He's been the project lead since day one, and, for better or worse, is an inarguable part of what made Mass Effect Mass Effect.

Modifié par LiquidGrape, 21 avril 2012 - 05:38 .


#45
lx_theo

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shady501st wrote...

Julie Shepard wrote...

Or maybe he just wanted to do something different?


Create Mass Effect and then watch it burn? I think not..


Yes, all-mighty mind reader. But of course. 

#46
SolidisusSnake1

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Julie Shepard wrote...

Or maybe he just wanted to do something different?



#47
shady501st

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www.youtube.com/watchPremium Spectre Pack anyone?

Modifié par shady501st, 21 avril 2012 - 05:43 .


#48
CroGamer002

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Sauruz wrote...
He was doing what while developing ME2?


Damn you slow-ass Firefox for not skipping what I typed when I type fast!

#49
Echo_V

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Julie Shepard wrote...

Or maybe he just wanted to do something different?


This!
Drew explained why he left Bioware, stop reading so much into everything anyone says just because you hate the ending!

#50
ragnorok87

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Echo_V wrote...

Julie Shepard wrote...

Or maybe he just wanted to do something different?


This!
Drew explained why he left Bioware, stop reading so much into everything anyone says just because you hate the ending!



ahh another brainwashed indocrinated bioware/ea drone.