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Drew Karpyshyn - Why he really left Bioware?


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#51
grey_wind

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LiquidGrape wrote...

Meltemph wrote...

Even if people do think he is a "horrible writer" it still doesnt change that it is odd for a writer to leave his own creation.  Yes, he took a big step back in ME2, but the fact that he was still involoved and gave advice about the setting still says a lot, seeing as he was also writing for the massive project that is TOR.


Why are people under the impression that Karpyshyn created Mass Effect?

Interactive media very seldom work under the  "auteur" premise. It's a collaborative effort through and through, and I thought everyone knew just how many writers there are involved in making these games.
- And even then I'm completely discounting design and art direction, arguably just as important in defining any given game.

But I suppose if we are to point out anyone as the progenitor of Mass Effect, it would have to be Casey Hudson. He's been the project lead since day one, and, for better or worse, is an inarguable part of what made Mass Effect Mass Effect.

+1000

Thank God there's somebody else here who at least agrees that Drew is not the CREATOR of Mass Effect, and if that title had to go to anyone, it would be Hudson despite him crashing a train into the series.

Modifié par grey_wind, 21 avril 2012 - 05:48 .


#52
apollo315

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I agree that Mass Effect has kinda gone downhill after Drew Karpyshyn left. Just look at the Mass Effect novels. Revelation, Ascension and Retribution were great they expanded the Mass Effect lore so much for me.  They got me more invested into the whole universe and made me appreciate the games so much more. But then I buy Deception written by William Dietz which is just like ME3 you know it could be so much better but some of the plot holes are so big you could fly a Quarian liveship through them.  

#53
AlienSpaceBats

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People seem to be of the erroneous opinion that Drew Karpyshyn created or was solely responsible for what made Mass Effect great. Drew left the team after production of ME2 had began.

Mass Effect's writers also included Luke Kristjanson, Chris L'Etoile, Mac Walters, Patrick Weekes, Malcolm Azania, Chris Hepler, Brian Kindregan, Jay Turner, not to mention input from Casey Hudson and others.

#54
Vigil_N7

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The Angry One wrote...

Doesn't surprise me, EA are focused on multiplayer - it's where the big bucks are. Where you're "too invested" to care about how much you're spending.
We see it already with the packs. People spending mountains of money on them. No, it doesn't matter if you don't or your friends don't. Other people are, and they're generating heaps of revenue.

I fear ME3 marks the beginning of the end of BioWare as a single player developer.


The fact that people ARE buying packs, and spending "mountains of money on them" as you allege, proves that multi-player was a success. 

I too judged it when I heard of the idea of multi-player, and had an inherent distrust of it being added in the Mass Effect universe, but since then I've enjoyed it and its extended Mass Effect 3's shelf life immensely. 
And while its far from perfect, and being forced to play it for Galactic readiness is a MASSIVE error on Bioware's part, its added more to the series than I thought it would. 

If the ending was a fitting conclusion, would people be moaning about how MP ruined the game? Would people be complaining how the EA overlords are the death of Bioware? No. 

The primary problem with the ending to ME3 is the writing, first and foremost. 

#55
dreman9999

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shady501st wrote...

Sojourner83 wrote...

Google is your friend. Just wanted to focus on his own projects.


"on his own projects"

Exactly my point

And those projects are Star wars books....Get it.

#56
Guest_Sparatus_*

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There isn't a sinister motive to everything, you know.

#57
dreman9999

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Vigil_N7 wrote...

The Angry One wrote...

Doesn't surprise me, EA are focused on multiplayer - it's where the big bucks are. Where you're "too invested" to care about how much you're spending.
We see it already with the packs. People spending mountains of money on them. No, it doesn't matter if you don't or your friends don't. Other people are, and they're generating heaps of revenue.

I fear ME3 marks the beginning of the end of BioWare as a single player developer.


The fact that people ARE buying packs, and spending "mountains of money on them" as you allege, proves that multi-player was a success. 

I too judged it when I heard of the idea of multi-player, and had an inherent distrust of it being added in the Mass Effect universe, but since then I've enjoyed it and its extended Mass Effect 3's shelf life immensely. 
And while its far from perfect, and being forced to play it for Galactic readiness is a MASSIVE error on Bioware's part, its added more to the series than I thought it would. 

If the ending was a fitting conclusion, would people be moaning about how MP ruined the game? Would people be complaining how the EA overlords are the death of Bioware? No. 

The primary problem with the ending to ME3 is the writing, first and foremost. 

Can you link me to a concensus that shows people are buying these packs?

#58
I am KROGAN

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Or he got offered to write for SWTOR. iirc, he did a lot of star wars related stuff before mass effect and that was his true calling. Hell, if I was in his shoes and got offered to write for a star wars MMO with so many different stories, Id freaking do it.

No idea if any of that is fact, just what Ive pieces together from info on the forums

#59
Meltemph

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grey_wind wrote...

LiquidGrape wrote...

Meltemph wrote...

Even if people do think he is a "horrible writer" it still doesnt change that it is odd for a writer to leave his own creation.  Yes, he took a big step back in ME2, but the fact that he was still involoved and gave advice about the setting still says a lot, seeing as he was also writing for the massive project that is TOR.


Why are people under the impression that Karpyshyn created Mass Effect?

Interactive media very seldom work under the  "auteur" premise. It's a collaborative effort through and through, and I thought everyone knew just how many writers there are involved in making these games.
- And even then I'm completely discounting design and art direction, arguably just as important in defining any given game.

But I suppose if we are to point out anyone as the progenitor of Mass Effect, it would have to be Casey Hudson. He's been the project lead since day one, and, for better or worse, is an inarguable part of what made Mass Effect Mass Effect.

+1000

Thank God there's somebody else here who at least agrees that Drew is not the CREATOR of Mass Effect, and if that title had to go to anyone, it would be Hudson despite him crashing a train into the series.


Nobody is saying he was the only creator, but if you dont think he helped creat a setting he started writing for...um, well, ok.

#60
Echo_V

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ragnorok87 wrote...

Echo_V wrote...

Julie Shepard wrote...

Or maybe he just wanted to do something different?


This!
Drew explained why he left Bioware, stop reading so much into everything anyone says just because you hate the ending!



ahh another brainwashed indocrinated bioware/ea drone.


No need to.
I also hate the ending, but I'm REALLY fed up by the behaviour of some people on BSN.
There is a reason why only Dragon Age devs are responding in the ME threads.

#61
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Well okay i strongly dislike Drew's books and what he's done to Revan but he's a good lead at least. I can't remember any game where he was LR falling apart the way Mass Effect did

why did i type all this

Modifié par liesandpropaganda, 21 avril 2012 - 06:19 .


#62
hoorayforicecream

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Meltemph wrote...

Nobody is saying he was the only creator, but if you dont think he helped creat a setting he started writing for...um, well, ok.


What makes him more special than the lead cinematic designer? The lead gameplay programmer? The art director? That's the point - a whole lot of people spent a whole lot of time, effort and themselves creating the Mass Effect universe. If you had to call any one of them the real creator, it would have to be Casey Hudson, since he's been the one calling the shots since day 1. If you want to elevate Drew in specific (which seems to be the point of this thread), I'd counter by saying that there are plenty of people out there who worked on the games that are just as, if not more, important than Drew.

#63
Meltemph

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liesandpropaganda wrote...

Well okay i strongly dislike Drew's books and what he's done to Revan but he's a good lead at least. I can't remember any where he was LR falling apart the way Mass Effect did

why did i type all this


That actually is a good point.  George Lucas is an amazing idea man, but nobody wants him putting his ideas together, that is why he has people work for him...  His best stuff is when he is giving people ideas and telling them to implament them, just after awhile, people stopped telling George no about anything because of his success.  Ironically the worst thing for George was his success, imo.  

Just cause Drew wasnt the greatest at writing doesnt mean he was a bad idea man.  That said it is all moot, since it is a guessing game if you dont think what Drew gave us was the full story(and I never think we get the true story when a higher-up quits a company).

#64
Meltemph

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hoorayforicecream wrote...

Meltemph wrote...

Nobody is saying he was the only creator, but if you dont think he helped creat a setting he started writing for...um, well, ok.


What makes him more special than the lead cinematic designer? The lead gameplay programmer? The art director? That's the point - a whole lot of people spent a whole lot of time, effort and themselves creating the Mass Effect universe. If you had to call any one of them the real creator, it would have to be Casey Hudson, since he's been the one calling the shots since day 1. If you want to elevate Drew in specific (which seems to be the point of this thread), I'd counter by saying that there are plenty of people out there who worked on the games that are just as, if not more, important than Drew.


Writing is the most important part of any story, imo. each writer has their own direction and whoever is the "Lead" writer in charge dictates the direction.  I think there are enough peopel to equate that there are peopel who liked Drew's direction, regardless of his actual abuility to write the ideas he has or if he gets others to do it.  I personally think Drew is a great idea man, myself, just not the best actual writer.

#65
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Good animation/cinematics/voice acting can save even the horribly written scene though. those things are very important in vidya games and i'm not sure if i'd give the writers the "crucial dude" badge over those other guys

#66
Meltemph

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liesandpropaganda wrote...

Good animation/cinematics/voice acting can save even the horribly written scene though. those things are very important in vidya games and i'm not sure if i'd give the writers the "crucial dude" badge over those other guys


I dont know... I've never watched a badly written movie or game but thought the story was still good becaue the acting was good.  Maybe that is just me though.

Modifié par Meltemph, 21 avril 2012 - 06:27 .


#67
Guest_liesandpropaganda_*

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Just try reading ME3 script. You know, without sound or pictures. It's really weird and awkward

#68
ragnorok87

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just read the ending script... if i was apart of bioware and read that piece of crap i would leave the company too.

#69
Meltemph

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liesandpropaganda wrote...

Just try reading ME3 script. You know, without sound or pictures. It's really weird and awkward


Well that is because ME3 was written as a visual medium, it would be disjointed without its visuals.  That said, I dont think the actaul writing is bad, for the majority of it.  Now there are some low parts, just like in any movie, but again, a badly written movie/game is pretty obvious, "The Room" being an obvious example.  

#70
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Meltemph wrote...

liesandpropaganda wrote...

Just try reading ME3 script. You know, without sound or pictures. It's really weird and awkward


Well that is because ME3 was written as a visual medium, it would be disjointed without its visuals.  


Yeah that was my whole point

#71
Meltemph

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liesandpropaganda wrote...

Meltemph wrote...

liesandpropaganda wrote...

Just try reading ME3 script. You know, without sound or pictures. It's really weird and awkward


Well that is because ME3 was written as a visual medium, it would be disjointed without its visuals.  


Yeah that was my whole point


There is no covering up for a bad script,  only a persons willingness to deal with a bad script.   Obviously there are people much easily satisfied then others, seeing as there are people out there that thought Crystal Skull was amazing, but I dont a lot of people on this board are that easily satsified.

#72
eoinnx03

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We know for a fact Drew laughs at threads like this. This is speculation and baseless, nobody saw the ME3 ending comming, and multiplayer does not allow you to compare ME3 to call of duty. The combat mechanics just made things more fluid, it was just an update , you shooted stuff in ME1

#73
felipejiraya

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I'm still trying to build a consensus on what annoys me more on BSN: nonsensical conspiracy theories or the blatant lack of interpretation some people have.

Maybe both.

#74
Aiyie

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Mesina2 wrote...

He left to write for the Old Republic MMO.


i doubt that, considering he left after tor had hit the shelves.

not to mention that tor is developed by Bioware... pretty sure he didn't leave Bioware, just to work for Bioware.

#75
MassiveEffects

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Lots of speculation-filled speculating speculation for every-speculating-one!