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Hurlock Emissaries and Arcane Horrors.


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30 réponses à ce sujet

#1
Trajan60

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The bane of my existence. Anyone have strats for these baddies?

#2
DaeFaron

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Stab them until they die works nicely. Target them before other things.

#3
Inarai

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Alastair and/or Dog. :P



On a more serious front: Disable them immediately. This means you toss things like Paralysis, Charge, Pommel Strike, Dirty Fighting, Sheild Bash et al at them. If you stun them, freeze them, paralyze them, knock them down or otherwise stop them flat, they lose their spell. If it's a short term interrupt, follow with something longer term.



Alastair, as a Templar, can drain their mana with his melee attacks. This is useful, because you start to take away their stronger options. Dog, on the other hand, is an anti-Mage missile. After that Charge, have him use Overwhelm - they'll be doing nothing for a good amount of time other than dying.

#4
Infiniteone2

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Mana clash

#5
Sloth Of Doom

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Mana clash is a one-shot kill to emissaries and does good damage if not one-shot for AH's. You could also use something like crushing prison.



I guess it really depends on your party setup, there are tons of ways to keep them down.

#6
LaztRezort

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Stone fist is a cheap way to knock someone down, keep them busy for a moment until you can get someone there to stomp them. Or Force Field them out of the fight, to take care of any minions first.

There is a certain type of arrow (can't remember the name) that claims, from its description, to interrupt spell casters. I haven't used them, so I don't know how effective they are.

Modifié par LaztRezort, 07 décembre 2009 - 04:01 .


#7
EvilIguana966

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Mana Clash will instakill any normal mage and any yellow mage on all but nightmare difficulty. It can be resisted though that really only happens on nightmare. If you don't have mana clash I would suggest crushing prison, which will take any yellow or white mage out of combat for a good while and do damage over time. Force field also works well for taking problematic mages out of the fight while you eliminate some of their minions. The key in every case is to always handle the mages first. They are the number one threat and if you don't focus your effort on them immediately they will wipe the floor with you.

#8
AgenTBC

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No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style.



Anyway, handling these guys is (like most things) trivial. Mana clash will one-shot kill them. Crushing prison isn't as fast but it'll get the job done. A rogue sneaking up and backstabbing them over and over will taken them down very quickly. Hitting them with fireball or stonefist and just charging them and bashing them with swords works too.



Hell, the only thing that DOESNT work is ignoring them so I'm not sure what the problem is unless you are, uh, ignoring them.

#9
MGeezer

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Glyph of neutralization simply knocks the magic out of any spell caster--Try it.

#10
Rainen89

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Mana clash, go no caster lives. Ever. That doesn't work just hit them with a physical attack, they're very, very squishy.

#11
Trajan60

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AgenTBC wrote...

No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style.

Anyway, handling these guys is (like most things) trivial. Mana clash will one-shot kill them. Crushing prison isn't as fast but it'll get the job done. A rogue sneaking up and backstabbing them over and over will taken them down very quickly. Hitting them with fireball or stonefist and just charging them and bashing them with swords works too.

Hell, the only thing that DOESNT work is ignoring them so I'm not sure what the problem is unless you are, uh, ignoring them.


I set tactics to have any party member's stun ability to instantly target an enemy Mage. The problem for my melee characters is these guys hit so hard they take tons of damage just closing in and I get relegated to potion chugging. Which I HATE because I ****** away most of my gold buying distillation agents and elf root to keep the cupboard full.

Modifié par Trajan60, 07 décembre 2009 - 04:49 .


#12
aphelion002

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Arrow of slaying works very well too. It does have a longer wind up time than crushing prison / mana clash though.

#13
kelsjet

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If you want to be really cruel:

Vulnerability hex (affliction for AoE) + Holy Smite + Mana Clash is my personal fav combo. Pretty much anything with a mana bar that gets hit by that will explode (even the really high level casters).

That being said, as others have stated, you really have to take out the enemy casters pretty much immediately. Thankfully, they are relatively weak under focus fire. Even without these "mage-killer" spells, I find that any mage will fall super fast under any form of focused fire. You just need to pour all your party's damage into them asap.

As a tip, save your archer's single target burst shots (critical arrow/arrow of slaying), your mage's single target burst spells(winters grasp/lightning/etc), your melee's single target heavy hitters(crit strike etc) for the enemy mage. Maybe remove them from the tactics usage so they are not on cooldown when you need to instagib the mage.
Spend the first global getting as many debuffs you have on the mage (vuln hex, cripple shot, sunder armor, etc) then use the second global to instagib it.

Leaving it any longer will bring you into a world of hurt.

As a point to note, if through some magical (cwutididthar?) means the enemy mage is still standing after having your entire party's burst pumped into him, get someone to hit it with a knockdown or stun. Essentially, you must immediately switch from "burn down the caster" mode to "make sure he doesn't cast" mode. Magical CCs are usually hard to pull off since most enemy casters worth their weight will be highly resistant to mind spells.

Also, don't be afraid to use any consumables you have to take down those really hard casters. Grenades/bombs are awesome!

Modifié par kelsjet, 07 décembre 2009 - 05:01 .


#14
Sloth Of Doom

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Trajan60 wrote...

AgenTBC wrote...

No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style.

Anyway, handling these guys is (like most things) trivial. Mana clash will one-shot kill them. Crushing prison isn't as fast but it'll get the job done. A rogue sneaking up and backstabbing them over and over will taken them down very quickly. Hitting them with fireball or stonefist and just charging them and bashing them with swords works too.

Hell, the only thing that DOESNT work is ignoring them so I'm not sure what the problem is unless you are, uh, ignoring them.


I set tactics to have any party member's stun ability to instantly target an enemy Mage. The problem for my melee characters is these guys hit so hard they take tons of damage just closing in and I get relegated to potion chugging.


What ranged abiities do you have?  Often enemy casters are behind a line of melee fighters (kind of like yours should be)  If you hav a god archer you could hit them with pinning shot or something, but the best way to kill a mage is really with another mage.

Peope here are saying 'just charge them' , and depending on your equipment and such that might work fine, but obviously it is not for you.  You could also try puling your party back arund a corner and forcing the mages to come close to you.

#15
konfeta

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No, seriously, Mana Clash.



Huge AoE, no friendly fire, instant cast. There is no excuse not to pick this spell up. Unless you think it's too cheesy.

#16
Trajan60

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Sloth Of Doom wrote...

Trajan60 wrote...

AgenTBC wrote...

No matter how subtle the wizard, a knife between his shoulder blades will seriously cramp his style.

Anyway, handling these guys is (like most things) trivial. Mana clash will one-shot kill them. Crushing prison isn't as fast but it'll get the job done. A rogue sneaking up and backstabbing them over and over will taken them down very quickly. Hitting them with fireball or stonefist and just charging them and bashing them with swords works too.

Hell, the only thing that DOESNT work is ignoring them so I'm not sure what the problem is unless you are, uh, ignoring them.


I set tactics to have any party member's stun ability to instantly target an enemy Mage. The problem for my melee characters is these guys hit so hard they take tons of damage just closing in and I get relegated to potion chugging.


What ranged abiities do you have?  Often enemy casters are behind a line of melee fighters (kind of like yours should be)  If you hav a god archer you could hit them with pinning shot or something, but the best way to kill a mage is really with another mage.

Peope here are saying 'just charge them' , and depending on your equipment and such that might work fine, but obviously it is not for you.  You could also try puling your party back arund a corner and forcing the mages to come close to you.


So far just Cone of Cold and Force Field as far as ranged CC goes.

#17
Sloth Of Doom

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Trajan60 wrote...
So far just Cone of Cold and Force Field as far as ranged CC goes.


I would say start of the fight by using forcfield on the mage then, quickly CoC and shatter the melee types (you have 20 seconds of forcefield to kill everything) and then get veryone standing arund the enemy caster until forcefied drops.  When it does, immediatly hit it with whatever knockdowns or stuns you have and keep them going until it is dead.  (Shield bash, pommel strike, slam...whatever)

#18
Trajan60

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Sloth Of Doom wrote...

Trajan60 wrote...
So far just Cone of Cold and Force Field as far as ranged CC goes.


I would say start of the fight by using forcfield on the mage then, quickly CoC and shatter the melee types (you have 20 seconds of forcefield to kill everything) and then get veryone standing arund the enemy caster until forcefied drops.  When it does, immediatly hit it with whatever knockdowns or stuns you have and keep them going until it is dead.  (Shield bash, pommel strike, slam...whatever)


I'll try it. Thanks.

#19
pittlers

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I gang up on them! I select my whole party and that takes them down in about 4 seconds, then I dispatch the minions. Except that arcane horror in the brecilian ruins, which for some reason always 1-ups me...

#20
Gracchio

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Trajan60 wrote...

The bane of my existence. Anyone have strats for these baddies?


Well my 2h warrior strategy is this.

Get behind the nearest line of sight object.

Whack them as they follow.

?????

Profit

#21
SheffSteel

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Fireball.

Decent damage, knockdown, persistent damage over time, disrupts any adjacent enemies, doesn't require exact line of sight, and perhaps most importantly, not too hard to get hold of - not everyone is fighting these guys at the end of the game.

That's the way to start most fights, especially if you want to disrupt enemy spellcasting. There will be plenty of time to fire off a force field, crushing prison, or other F.O.A.D. spell while they're picking themselves up and burning.

#22
Damar Stiehl

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In order of "best to worst":
Mana Clash.
Blood Wound.
Crushing Prison.
Glyph of Paralysis.
Force Field.
Fireball, then pin with something, like CoC or Dawg.
Rock fist, and pray for knockdown, then pin with something.
Overwhelm with Dawg.
Holy Smite with Alistair.
Run up and chop or stab a lot (usually leads to at least one character eating dirt).

Modifié par Damar Stiehl, 17 décembre 2009 - 02:38 .


#23
Fleapants

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I always set Rufie to Nearest Mage -> Overwhelm or my warrior to Nearest Mage -> Riposte + Nearest Stunned Enemy -> Flurry. Both are party pleasers ^^

Mana Nuke (Clash),Glyph of Neutering and Crushing Prison works very well when you can get them, earlier on Pinning Shot, Winter's Grasp and Sleep (can be selected on Morrigan the first time she levels) does the trick too.

#24
AsheraII

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Or, if you lack the crowd control, simply focus fire them first. Even if this involves equiping your warriors and rogues with bows without them having a single point spent on the archery talents. Apart from the specials, magic wielders die fast, and can't spam heal/drain life fast enough to use either one twice.

#25
Lord Phoebus

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As of 1.02 I don't find crushing prison has the juice to consistently kill mages anymore (well not on nightmare) and it doesn't last long enough to close with them. Though the other suggested methods work.

I would recommend (In order of how well it works):
Mana Clash -simply the best for killing any spellcaster, demon or abomination
Zevran or another rogue with combat stealth- Attack from stealth, dirty fighting, dual weapon sweep-> dead mage (I've taken down yellows doing this without them casting a single spell, including a certain one that drops an AW sword who's tougher than most yellow mages).
Petrify+Stonefist this will shatter any white mage and even on nightmare has a pretty good chance against a yellow mage. Because it's a physical resistance check it will at least stun any mage long enough to get a meleer close enough to attack.
Sleep+Horror - most of the time this will kill a yellow mage.
Paralysis (glyph or spell)+Rogue with coup de grace.
Holy smite followed up with a pounding.
Glyph of Neutralization+meleer

Entropic Death (Death Hex+Death Cloud) will work too but it takes a while to cast Death Cloud.

You just need to lock them down with CC and then inflict about 200 points of damage for the whites, 300 for the yellows and more for the reds. With some of them you can duke it out at range, they'll use their staves instead of closing to casting distance (seems to be an AI bug).

Modifié par Lord Phoebus, 17 décembre 2009 - 03:11 .