Bug Thread (post here the bugs you came along)
#1
Posté 03 novembre 2009 - 03:58
Bugs I came along:
Disappearing characters in Dialogs
Pathfinding problems (AI comapnions) in small spaces like houses
Game crashed 2x under Win 7
#2
Posté 20 décembre 2009 - 06:17
Kind of spoiled lots of fights - no need to drag the whole party along and I almost didnt have to use any talents. I could even defeat any dragon while the my companions just watched. :-( I am starting a new game and it would be nice to play the game as it was meant to be played.
Normal difficulty, Czech version, Jaggernaut armor set( detail as http://social.biowar...e=dragonage1_pc )
Active talents: Shield wall (? - The one which is supposed to raise my Armor rating), Menace (? - Enemies should attack me), Champions aura (? - shoud raise attack and defense for companions)
Maybe it was a compensation for accidentally killing Winne and played the whole game without healing magic? ;-)))))
#3
Posté 20 décembre 2009 - 06:28
I also had a game speed increase sometimes. It was like playing a gameboy game on an emulator. Loading times almost nonexistent, characters running like crazy etc. Sure, it sounds cool, but the game crashes after a while. Looked for a solution a while, but the only solution so far was to reboot. It was normal again after that.
Quest boards. Some Chantry quests couldn't be completed. Exclamation mark would still be there, but the quest was left hanging. It was the one with the corpse gall and the bandits in Denerim if I recall. There wasn't any trouble with other quick-quest providers.
I'll post again if I remember some more.
#4
Posté 20 décembre 2009 - 11:14
#5
Posté 17 janvier 2010 - 05:26
and i am left with no keys for the hideout..
http://img190.images...0011615075.jpg/
#6
Posté 17 janvier 2010 - 05:27
ofcourse one solution would be to load way way way back in the saved games, but that would just skip the problem
#7
Posté 17 janvier 2010 - 05:30
Razh2211 wrote...
Sometimes after a battle, PC would stay in the battle pose even after the battle, and would keep walking like he took a dump in his pants. I think it happened in camp first.
I also had a game speed increase sometimes. It was like playing a gameboy game on an emulator. Loading times almost nonexistent, characters running like crazy etc. Sure, it sounds cool, but the game crashes after a while. Looked for a solution a while, but the only solution so far was to reboot. It was normal again after that.
Quest boards. Some Chantry quests couldn't be completed. Exclamation mark would still be there, but the quest was left hanging. It was the one with the corpse gall and the bandits in Denerim if I recall. There wasn't any trouble with other quick-quest providers.
I'll post again if I remember some more.
That's easily fixed. Just re-draw your weapon/s and when the weapons are re-sheathed, the toon will go back to normal.
#8
Posté 17 janvier 2010 - 06:25
i shivered in the thought of going back to the save prior entering the slums house.that would have meant quite a few hours lost..
Modifié par Underground-GR, 17 janvier 2010 - 06:26 .
#9
Posté 18 janvier 2010 - 05:48
Or disable things like Shield Wall etc. as they can leave your character in a battle pose too.Dr Bawbag wrote...
Razh2211 wrote...
Sometimes after a battle, PC would stay in the battle pose even after the battle, and would keep walking like he took a dump in his pants. I think it happened in camp first.
I also had a game speed increase sometimes. It was like playing a gameboy game on an emulator. Loading times almost nonexistent, characters running like crazy etc. Sure, it sounds cool, but the game crashes after a while. Looked for a solution a while, but the only solution so far was to reboot. It was normal again after that.
Quest boards. Some Chantry quests couldn't be completed. Exclamation mark would still be there, but the quest was left hanging. It was the one with the corpse gall and the bandits in Denerim if I recall. There wasn't any trouble with other quick-quest providers.
I'll post again if I remember some more.
That's easily fixed. Just re-draw your weapon/s and when the weapons are re-sheathed, the toon will go back to normal.
#10
Posté 18 janvier 2010 - 06:43
1) Group of humans outside of the dwarf Kingdom tell you they are From Logan the King.. he's regent
2) At the end Anora declares you the king, when before she would only allow you to be prince-regent
3) The Dwarf mechent in Denariem has good from Ozammar, then say his they are from his wifes father the best smith in Denariem... a slip up?
4) As above I have seen my defence and attack rise to over 600, seams to be traced back to the Champion skill rally... they are stacking?
#11
Posté 18 janvier 2010 - 07:14
#12
Posté 18 janvier 2010 - 03:17
#13
Posté 18 janvier 2010 - 04:27
The defence and attack stat issue was fixed for the PC via a patch, I am not sure if it was fixed for any of the consoles yet.Iron Ranger wrote...
Nice idea on the bug thread, hope it stays on top and is not lost in the current
1) Group of humans outside of the dwarf Kingdom tell you they are From Logan the King.. he's regent
2) At the end Anora declares you the king, when before she would only allow you to be prince-regent
3) The Dwarf mechent in Denariem has good from Ozammar, then say his they are from his wifes father the best smith in Denariem... a slip up?
4) As above I have seen my defence and attack rise to over 600, seams to be traced back to the Champion skill rally... they are stacking?





Retour en haut






