Dream sequences - did anyone else feel nothing?
Débuté par
FridgeRaider88
, avril 21 2012 05:58
#51
Posté 21 avril 2012 - 06:57
I didn't care about the dream sequencesw, but I bawled when Legion asked if he had a soul.
#52
Posté 21 avril 2012 - 07:00
They looked cool and in another game they could have been very effective but the use of the 'child' as the main focus of the dreams did nothing for me, at the end of the day I felt nothing in those scenes.
#53
Posté 21 avril 2012 - 07:04
And in Max Payne, Max could actually die. Thus playing the dream sequences was necessary there.FridgeRaider88 wrote...
The Not So Illusive Man wrote...
...What I did not like though, was running in slow motion after a kid in a random grey forest. I hate playing through slow motion game play, it's dreadful! (I also often couldn't find the kid, but that may just be me being blind)
Yeah, it felt like a poor knock-off of the dream sequence sections in Max Payne where that was in slow-mo. But in Max Payne it was much more effective, and was pretty creepy at times.
In ME3 you had absolutely no choice to make in them. You couldn't die in them. You couldn't do anything but follow the railroad. You couldn't talk. Therefore they would have been better handled as cutscenes. They were "you must care about this. This child is the most important thing in this story."
And that last one was particularly jolting immediately interrupting the love scene where they went all 2001: A Space Idiocy on us and had you chase the kid then see yourself holding the kid and going up in flames. Just let us go on the ****ing last mission. Haven't you jerked our emotions around enough?
#54
Posté 21 avril 2012 - 07:05
Not my video, but this video shows that it could be more than just your crew we hear. One of the comments mentions you can hear Sovereign, Harbinger, and a bit of TIM when you get close to the kid. It's pretty creepy with the music volume down.
Whispering Shadows in Dream 2
Again, not mine. Here's a collection of the dead crew members lines.
Never ending nightmare
Whispering Shadows in Dream 2
Again, not mine. Here's a collection of the dead crew members lines.
Never ending nightmare
Modifié par RocketManSR2, 21 avril 2012 - 07:11 .
#55
Posté 21 avril 2012 - 07:07
I understood what they were trying to do, but no, they did not succeed in reaching me with it. More emphasis on your dead squadmates or other past decisions (things you're actually invested in) would have had more impact to me than the heavy-handed use of the kid.
#56
Posté 21 avril 2012 - 07:07
I'm with most people who say the dreams were boring, annoying, and at times creepy. They just didn't fit in with the game at all. Forget about being better done, they should have just been cut entirely.
#57
Posté 21 avril 2012 - 07:08
I felt something. Annoyed.
Seriously, who thought a linear cutscene moving in slow-motion was a good idea? Probably Mac, he came up with the Starchild after all, who knows what other insane ideas he had.
Seriously, who thought a linear cutscene moving in slow-motion was a good idea? Probably Mac, he came up with the Starchild after all, who knows what other insane ideas he had.
#58
Posté 21 avril 2012 - 07:09
I felt Bioware forcing an emotional moment down our throats and failing.... Sure Shepard felt something but I as the player felt nothing.... except annoyance at not being able to skip those cut-scenes.
#59
Posté 21 avril 2012 - 07:10
The only thing I felt when doing the dream sequences was, to be honest, the overpowering urge to very slowly strangle the person responsible for them. But that may only be me, dunno.
"
#60
Guest_MissNet_*
Posté 21 avril 2012 - 07:19
Guest_MissNet_*
No. Felt nothing apart from the urge to catch stupid boy and shoot him.
These dreams feel forced and out of place.
These dreams feel forced and out of place.
#61
Posté 21 avril 2012 - 07:21
It would have been more powerful if I could have heard the whispers better.
I didn't recognize any voices until listening to them on Youtube, and my sound isn't set very low.
I didn't recognize any voices until listening to them on Youtube, and my sound isn't set very low.
#62
Posté 21 avril 2012 - 07:21
Anger, that there are people at BioWare who let this pass, among other parts of the game.
#63
Posté 21 avril 2012 - 07:21
i really liked them. don t just flame everything now...
#64
Posté 21 avril 2012 - 07:38
I didnt even realise it was meant to be your dead squad mates until my mate told me cause you cant hear them, plus I had the fewest possible deaths of squad mates so I didnt really have anyone talking to me
#65
Posté 21 avril 2012 - 07:43
The whispers were creepy, but that was about it.
#66
Posté 21 avril 2012 - 07:44
Sorry, this is long.
This question seems to have come up a lot and no, I felt nothing for the dream sequences. I'll admit that despite me being really annoyed with the kid saying "You can't help me" (I'm Commander Shepard, kid. I'm probably the only person who actually can) when I saw his shuttle get incinerated, my reaction was still pretty much, "Oh, that's messed up."
But I kind of forgot about it several seconds later when I saw the Normandy leave Earth's atmosphere and the sheer amount of wreckage from the obliterated Alliance defense. I went from, "Oh, that's messed up" to "SWEET HOLY (insert profanity here)!" That's the problem. With so much crap going on in the galaxy it was too easy to forget that kid and thus the emotional impact of the dreams dwindled.
It was hard to attach all the impact of the war to one kid when you saw Palaven burn (and its effect on Garrus), Thessia destroyed (and the grief it caused Liara). As the game went on, it became clear that things were much bigger than Earth. I don't begrudge taking back Earth. I think the bulk of the Reapers were probably there and it was likely the best place to strike at their heart. However, attaching the grief and the desire to end the war to that kid just didn't work for me and it didn't work for a lot of other people, I think.
Yes, I admit I said, "Oh, that's messed up," when the kid's shuttle was destroyed. But god help me if my lip didn't quiver a bit when Mordin made his sacrifice, when Legion asked if he had a soul and when I sat by Thane's bedside as he died. They're who I'm fighting for. They should be the people Shepard sees in his or her dreams. People who he or she can grieve but whose selfless actions serve as an inspiration.
As for serving for the connection to Earth, we didn't really need a new character for that, especially when it could have been Kaidan (whose parents live in the city you saw attacked), Ashley (I think she was more of a colonist or spacer but a connection could've been written in) or even Vega (who still has family on Earth). Hell, nearly every human you come across has loved ones back on Earth. You even have your mentor giving you regular updates from the thick of the carnage on Earth. There are your connections and they're frequent enough that you don't soon forget them. The point is, use characters the player already cares about. Like Mordin said, he can't anthropomorphize the galaxy so he thinks of his favorite nephew. As much as the kid's shuttle being destroyed was "messed up," it wasn't enough to anthropomorphize Earth. You needed Garrus for Palaven, Liara for Thessia, Tali for Rannoch, Wrex for Tuchanka and so on. Some kid you just met isn't going to compare to that.
This question seems to have come up a lot and no, I felt nothing for the dream sequences. I'll admit that despite me being really annoyed with the kid saying "You can't help me" (I'm Commander Shepard, kid. I'm probably the only person who actually can) when I saw his shuttle get incinerated, my reaction was still pretty much, "Oh, that's messed up."
But I kind of forgot about it several seconds later when I saw the Normandy leave Earth's atmosphere and the sheer amount of wreckage from the obliterated Alliance defense. I went from, "Oh, that's messed up" to "SWEET HOLY (insert profanity here)!" That's the problem. With so much crap going on in the galaxy it was too easy to forget that kid and thus the emotional impact of the dreams dwindled.
It was hard to attach all the impact of the war to one kid when you saw Palaven burn (and its effect on Garrus), Thessia destroyed (and the grief it caused Liara). As the game went on, it became clear that things were much bigger than Earth. I don't begrudge taking back Earth. I think the bulk of the Reapers were probably there and it was likely the best place to strike at their heart. However, attaching the grief and the desire to end the war to that kid just didn't work for me and it didn't work for a lot of other people, I think.
Yes, I admit I said, "Oh, that's messed up," when the kid's shuttle was destroyed. But god help me if my lip didn't quiver a bit when Mordin made his sacrifice, when Legion asked if he had a soul and when I sat by Thane's bedside as he died. They're who I'm fighting for. They should be the people Shepard sees in his or her dreams. People who he or she can grieve but whose selfless actions serve as an inspiration.
As for serving for the connection to Earth, we didn't really need a new character for that, especially when it could have been Kaidan (whose parents live in the city you saw attacked), Ashley (I think she was more of a colonist or spacer but a connection could've been written in) or even Vega (who still has family on Earth). Hell, nearly every human you come across has loved ones back on Earth. You even have your mentor giving you regular updates from the thick of the carnage on Earth. There are your connections and they're frequent enough that you don't soon forget them. The point is, use characters the player already cares about. Like Mordin said, he can't anthropomorphize the galaxy so he thinks of his favorite nephew. As much as the kid's shuttle being destroyed was "messed up," it wasn't enough to anthropomorphize Earth. You needed Garrus for Palaven, Liara for Thessia, Tali for Rannoch, Wrex for Tuchanka and so on. Some kid you just met isn't going to compare to that.
Modifié par bowery tuff, 21 avril 2012 - 07:58 .
#67
Posté 21 avril 2012 - 07:49
it did nothing for me, i was more annoyed how slow i moved like the ending.
#68
Posté 21 avril 2012 - 07:57
Yes, the dreams were incredibly forced. There wasn't enough to establish a connection with the child.
#69
Posté 21 avril 2012 - 07:58
I didn't care at all for the kid, the dead crew voices got me a little bit though.
#70
Posté 21 avril 2012 - 08:02
The dream sequences added nothing to the story. I admit though, it was full of artistic integrity.
#71
Posté 21 avril 2012 - 08:03
Could not agree anymore with this!
This actually made me dislike the game having to sit through these and then run after some shadows of a kid I don't even know.
In this war there have been billions of pup chows to die, why do I care about this one little midget that I've seen for all of a minute?
To me it almost felt like Bioware rushed this ending in, and then they said... wait... will anyone even remember the semblance of this star jar kid? Better toss him back in the game earlier a few times to make sure they remember this forgettable rug-rat.
This actually made me dislike the game having to sit through these and then run after some shadows of a kid I don't even know.
In this war there have been billions of pup chows to die, why do I care about this one little midget that I've seen for all of a minute?
To me it almost felt like Bioware rushed this ending in, and then they said... wait... will anyone even remember the semblance of this star jar kid? Better toss him back in the game earlier a few times to make sure they remember this forgettable rug-rat.
#72
Posté 21 avril 2012 - 08:05
I remember playing the demo and being irked how there was pretty much no change in dialogue for the kid between any options. I never figured the team would play up the dead child angle so much in the final product and then make him a character in the final 10 minutes of the game. Problem was, I liked the demo despite its shortcomings. Perhaps I should've taken it as a warning instead?
#73
Posté 21 avril 2012 - 08:09
The whispers of fallen comrades was the only thing that made some of them tolerable. The whole kid thing was more strange than moving.
#74
Posté 21 avril 2012 - 08:10
The problem was attaching them to a character that no one could possibly care about. There was no emotional attachment. They should have had dream sequences for all possible crewmate deaths (basically everyone except for Liara because of the suicide mission), and they should have played the first 3-4 losses Shepard experienced in chronological order (for most people, this would have been the virmire loss, then Mordin on Tuchanka, then Thane on the Citadel, then Legion or Tali on Rannoch).
Similarly, the catalyst should not have taken the form of the space brat. If they wanted to pull at emotional strings, it should have taken alternating appearances of the above losses Shepard has experienced. If not, then it should have been a holographic representation of Harbinger.
Similarly, the catalyst should not have taken the form of the space brat. If they wanted to pull at emotional strings, it should have taken alternating appearances of the above losses Shepard has experienced. If not, then it should have been a holographic representation of Harbinger.
Modifié par hippanda, 21 avril 2012 - 08:17 .
#75
Posté 21 avril 2012 - 08:12
I would also add that another problem with establishing a connection is the kid's death was in no way Shepard's fault. The commander did everything in his or her power to save the kid just short of slapping him with a singularity (if a biotic) and dragging him out of the vent and carrying him kicking and screaming to the Normandy. Shepard has less fault in his death than anyone in the galaxy, what with all the warnings he/she had given the past few years. For the player there's no feeling of "that kid's death is on my hands and I have to make sure it doesn't happen again." Even though Shep was backed into a corner, I felt more guilt for leaving Kaidan or Ashley on Virmire. At the absolute most, the feeling with the kid is, "I wish that kid would've taken my hand. Oh well. Let's kill some Reapers!!!"





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