it looked weird and first time in franchise ... I was suspicious ... definitely falls for IT ... oily shadows ... but are we sure ... does it have connection with ending ... Shepard and Child burning together ... some people claimed that trusting the Child will led to destruction of Shepard ... which in part is true ... still dreams falls under categories ... Stupid and Suspicion
Dream sequences - did anyone else feel nothing?
Débuté par
FridgeRaider88
, avril 21 2012 05:58
#76
Posté 21 avril 2012 - 08:13
#77
Posté 21 avril 2012 - 08:16
They were just in the way for me. Didn't care about the boy. Didn't understand why Shepard really cared about the boy. Shepard has known loads of people that have died, that should have affected him more.
It felt pretty forced.
If they had to have the boy mean something... they should have made the scenes with him more emotional and meaningful.
It felt pretty forced.
If they had to have the boy mean something... they should have made the scenes with him more emotional and meaningful.
#78
Posté 21 avril 2012 - 08:16
The voices of the dead during these sequences made me feel.
The boy, however, did not.
The boy, however, did not.
Modifié par CombustiblePanda, 21 avril 2012 - 08:17 .
#79
Posté 21 avril 2012 - 08:16
I felt impatient... they were so slow and took you out of the moment most of the time, you hear devs for all games saying "we left that out because if slowed down the flow of the game" well, thats how I felt those dreams effected the game. I wanted a fast forward button because they felt out of place.
#80
Posté 21 avril 2012 - 08:20
I can see how the idea of the protagonist having nightmares abotu this imposible nightmare scenario.. but the dreams itself didn't realy feel worth it, I did notice the chatter in the background adn it did make a little sense.. but.. no, It didn't seem worth it.
What was the point of running round in slowmotion anyway... Being too slow is a nightmare theme I guess.. But it was certainly missing something.
the burnt trees were nice though, but it didnt help the overall impression of the dream.
However the dream wasn't a problem to me, the ending with the catalysts forced conversation really broke my "everything" for the game... It destroyed the whole story and all of it's greatness.
I love the game but im required to blank out the catalyst part to see the greatness of the game... That part just took away the storytelling elements and flattened the whole experience.
So my opinion, the dreams wern't worth the effort put into it or maybe they could have been made better. But at least they didn't break the game like the catalyst ending.
What was the point of running round in slowmotion anyway... Being too slow is a nightmare theme I guess.. But it was certainly missing something.
the burnt trees were nice though, but it didnt help the overall impression of the dream.
However the dream wasn't a problem to me, the ending with the catalysts forced conversation really broke my "everything" for the game... It destroyed the whole story and all of it's greatness.
I love the game but im required to blank out the catalyst part to see the greatness of the game... That part just took away the storytelling elements and flattened the whole experience.
So my opinion, the dreams wern't worth the effort put into it or maybe they could have been made better. But at least they didn't break the game like the catalyst ending.
#81
Posté 21 avril 2012 - 08:23
Contrary to Baldur's Gate series dream sequences ... ME3 dream sequences made no impression on me at all! I did not care about the ME3 catalyst kid (because why I would care ? there were many more sad stories in the game series before, the whole damned colonies wiped out by collectors, people being changed into DNA soup in the end of ME2, ...death was almost an act of mercy for a kid, that was not processed or changed into small husk)
#82
Posté 21 avril 2012 - 08:26
I felt nothing, mostly because that kid wouldn't go away. Why am I chasing you? You remind me of that kid who played Anakin in SW: TPM. I hated that kid and I don't like you.
#83
Posté 21 avril 2012 - 08:28
The dreams didn't really have much of an effect. They didn't come across as a nightmare, at least until the very last one. At first, I wasn't even sure what I was supposed to be doing, let alone that this kid I'm chasing was the same one who crawled into an HVAC duct to die. Even after the kid and Shep burst into flames, well, suffice it to say I had scarier nightmares by the age of 5 than anything Mass Effect threw at me.
The bleeding effect sequence in AC2 was much better done, IMO.
The bleeding effect sequence in AC2 was much better done, IMO.
#84
Posté 21 avril 2012 - 08:28
And the biggest problem with them is that you had to play them. They did this so you wouldn't get up and take a potty break. And thus this led to the Indoctrination Theory.
IMO they simply didn't belong there. There was enough nightmarish stuff. Banshees. Turians that were made into Marauders. Humans that you saw impaled on spikes (Eden Prime you actually saw living humans being impaled) and turned into husks by the Geth. Batarian cannibal husks. Colonists turned into goop on the Collector base. David Archer in Overlord. And your own death, let's not forget that. And the fact that there is only one single child in the entire game. One child in the entire city of Vancouver BC.
You don't have nightmares about the other stuff. You have nightmares about the one child because in the entire galaxy there is only one child in existance. Everyone is born as an adult. Actually two children but Shepard doesn't see the little girl in the cinematic trailer.
IMO they simply didn't belong there. There was enough nightmarish stuff. Banshees. Turians that were made into Marauders. Humans that you saw impaled on spikes (Eden Prime you actually saw living humans being impaled) and turned into husks by the Geth. Batarian cannibal husks. Colonists turned into goop on the Collector base. David Archer in Overlord. And your own death, let's not forget that. And the fact that there is only one single child in the entire game. One child in the entire city of Vancouver BC.
You don't have nightmares about the other stuff. You have nightmares about the one child because in the entire galaxy there is only one child in existance. Everyone is born as an adult. Actually two children but Shepard doesn't see the little girl in the cinematic trailer.
#85
Posté 21 avril 2012 - 08:31
To continue on this whole thing of no emotional connection, when I delivered Charr's message to his Blue Rose of Ilium and heard her reaction, I swear the biggest dust particle flew right into my eye. Seriously. That much emotion from a single conversation I had in ME 2 so that I could get discounted fish and ship models. Point is, it would not have been too hard to set up that emotional connection to Earth. There should've been a much bigger character death early on to build that grief. Maybe even Anderson, even though I love Anderson. But that's the point. It would've killed me to seem him die in the opening invasion and I would have had a much bigger grief connection to Earth.
#86
Posté 21 avril 2012 - 08:32
parrmi22 wrote...
I felt nothing, mostly because that kid wouldn't go away. Why am I chasing you? You remind me of that kid who played Anakin in SW: TPM. I hated that kid and I don't like you.
Haha. I admit I had that thought a few times too.
#87
Posté 21 avril 2012 - 08:37
The music and sound mixing altogether gave at a really nice atmosphere, especially when the bass kicks in. I had already read that the child (at least in the dreams) was the face of those lost in the war. Far beyond savable. I understood what he represented in the dreams and why Shepherd chased him; Shepherd wanted to save them all, but it was not an option.
The voices of the dead would echo through the dream, people who were lost to the war and leading up to it. It was basically destroying his resolve. He tried so hard, did everything right, everything he could and it still wasn't enough to save them. He was chasing a lost cause, a goal that he could never reach.
And it pained him.
While it would have worked in a game where the main character is static and you only witness his/her story, it falls flat in a game where its your reactions and your choices. It was too much scripted emotion and less player driven reaction. Just like the cutscene type dialogue, it took too much control from the player, thus falling flat with most people.
Not to mention pacing was thrown clear out of the window. Luckily for me, the "scripted" reaction and emotions he felt were in line with my paragon choices.
The last dream was a kicker for me when another you hugs the child. A you not burden by the acts of war, not faced with the choices you must make and without the weight of a galaxy on his/her shoulders.
It was a you that you would never see. By the time dream came, Shepherd new what no one would ever want to know...
That the end of this war will be the end of Him/her.
At least that's what I saw.
tl;dr- I can see that they were supposed yo represent Shepherds pain, but I agree that unless that's how you feel as well, the dreams don't mean a whole lot.
The voices of the dead would echo through the dream, people who were lost to the war and leading up to it. It was basically destroying his resolve. He tried so hard, did everything right, everything he could and it still wasn't enough to save them. He was chasing a lost cause, a goal that he could never reach.
And it pained him.
While it would have worked in a game where the main character is static and you only witness his/her story, it falls flat in a game where its your reactions and your choices. It was too much scripted emotion and less player driven reaction. Just like the cutscene type dialogue, it took too much control from the player, thus falling flat with most people.
Not to mention pacing was thrown clear out of the window. Luckily for me, the "scripted" reaction and emotions he felt were in line with my paragon choices.
The last dream was a kicker for me when another you hugs the child. A you not burden by the acts of war, not faced with the choices you must make and without the weight of a galaxy on his/her shoulders.
It was a you that you would never see. By the time dream came, Shepherd new what no one would ever want to know...
That the end of this war will be the end of Him/her.
At least that's what I saw.
tl;dr- I can see that they were supposed yo represent Shepherds pain, but I agree that unless that's how you feel as well, the dreams don't mean a whole lot.
#88
Posté 21 avril 2012 - 08:41
If the indoctrination plot turns out to be false, and we're supposed to take the kid and the dreams at face value, then yeah, I feel nothing.
#89
Posté 21 avril 2012 - 08:45
I felt something... annoyance. I'm sorry but I just honestly did not feel anything for that weird kid. Hearing Thane, Mordin, and Legion's voices was sad, but having to chase the kid kind of ruined it for me. One time in my second playthrough, I just stood there and refused to chase the kid, but the game went to the next scene anyway lol.
#90
Posté 21 avril 2012 - 08:45
Kek, thought the same; "oh Bioware's trying to show Shepard is affected by civillian casulties....ok".
#91
Posté 21 avril 2012 - 08:45
Nauks wrote...
If the indoctrination plot turns out to be false, and we're supposed to take the kid and the dreams at face value, then yeah, I feel nothing.
Very good point. With that theory, it would be brilliant, in my opinion.
@Sucktude:
Holy crap, the music and sound for ME3 was amazing and you're absolutely right. The composers did a great job with the dreams, even if the rest fell a bit flat. Hell, if I closed my eyes and just listened to the score during the ending, I probably would've been weeping (for a different reason).
#92
Posté 21 avril 2012 - 08:46
The other thing is unlike Max Payne's dream sequences, these did nothing visible to advance the plot or even (missed opportunity here?) foreshadow the star-god-reaperboss-child thing. They did act as a clear delineation of the game's acts but Mass Effect 2 did it better.
#93
Posté 21 avril 2012 - 08:48
I felt annoyed i was being forced fed tripe about some 2 dimensional kid character Shep was supposed to be now obsessed with for no reason.
#94
Posté 21 avril 2012 - 08:50
You know how you can skip the dialogue by hitting a certain button? I was dismayed when it didn't work for those "dream" sequences.
They were a missed opportunity. I felt nothing about the child that was crammed down our throats, and was annoyed that my Shepard(s) {some of which, ya know were pretty goddam ruthless themselves) apparently did.
They were a missed opportunity. I felt nothing about the child that was crammed down our throats, and was annoyed that my Shepard(s) {some of which, ya know were pretty goddam ruthless themselves) apparently did.
#95
Posté 21 avril 2012 - 08:51
I spent more time trying to see what was going on in the dreams than that stupid kid.
#96
Posté 21 avril 2012 - 08:52
I was mildly annoyed by them, but that turned into outright frustration when my Shepard kept dreaming about that stupid kid as beloved comrades and friends died around him.
And I kept getting lost on one of them.
And I kept getting lost on one of them.
#97
Posté 21 avril 2012 - 08:53
I just felt my life slowly leaving due to how much i hated them
#98
Posté 21 avril 2012 - 08:53
i felt something.
I felt "jesus h christ not this **** again". The only thing I liked/thought was cool was hearing the voices of fallen friends but for the most part (ie 99%) those sections were just annoying, not fun and added nothing to the game.
I felt "jesus h christ not this **** again". The only thing I liked/thought was cool was hearing the voices of fallen friends but for the most part (ie 99%) those sections were just annoying, not fun and added nothing to the game.
#99
Posté 21 avril 2012 - 08:53
I wonder if the dreams would've worked better if at some point you had the option to stop chasing the kid to show that Shepard has let go and is focusing on the task at hand. Not perfect but I think that would've been preferable.
#100
Posté 21 avril 2012 - 08:56
I felt something... I felt anoyed
And kid kiggling (is that a real word?) was just iritating. Felt really forced.





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