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Dream sequences - did anyone else feel nothing?


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#101
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I hoped they might come to have some kind of profound meaning in the end, like indoctrination or perhaps something even more sinister. Suffice it to say I was disappointed when I realized this was not the case.

Modifié par Sion1138, 21 avril 2012 - 09:00 .


#102
Ieldra

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The dream sequences bothered me greatly, because they were an attempt to canonize what Shepard was feeling. I do not want that, what Shepard is feeling should be my prerogative to say.

Also, everything involving the child was a failure. From the very first encounter I thought "Why are you here and what do you have to do with Shepard?" That a figure I was completely indifferent about was used as a template for the Catalyst is even more annoying.

#103
Blind2Society

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Though the dream sequences were cool, I agree it would have been much better if they focused on people we lost that we may actually care about.

The fact that they tried to force me to give a **** about some little brat, and I most certainly don't, just annoyed the hell out of me.

Actually, when I think about it, I wasn't really all that bitter about it until the end when the little brat replaced Habinger. That is simply unforgivable.

Modifié par Blind2Society, 21 avril 2012 - 09:07 .


#104
ArchDuck

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The slow motion was annoying, the kid I couldn't have cared less about but the shadow people, music and voices were cool. Overall I took it as Shepard only slept a couple times in ME3.

So yes, it was mostly meaningless to me.

Modifié par ArchDuck, 21 avril 2012 - 09:11 .


#105
Kushan101

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zaeeds rage wrote...

you are not alone. they were poorly done. they could have been great, but what they had felt like filler. I would have felt more if I ran into Mordin on a beach, running tests on seashells


ooh, this. Very much this.

I had a "woah.... this isn't a mass effect thing to do", but I was willing to go with it.

By the 4th dream: I'd had enough, it was getting obnoxious in its ham handedness. The fact I kept losing the child and couldn't find him to end the damn sequence was always irritating.

As much as its a cliche' to say: MY Shepard wouldn't have been massively bothered by the kid dying. He'd killed 100,000's of Batarians to merely delay the Reapers coming - I don't think one child is gonna bother him much.

Modifié par Kushan101, 21 avril 2012 - 09:18 .


#106
ArchDuck

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aj2070 wrote...

The other thing is unlike Max Payne's dream sequences, these did nothing visible to advance the plot or even (missed opportunity here?) foreshadow the star-god-reaperboss-child thing. They did act as a clear delineation of the game's acts but Mass Effect 2 did it better.


Good point. It was a huge missed opportunity to allow exploring of Shepard's war memories (or other) or just to delve into their subconcious.

#107
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at first i felt.... nothing. then the 2nd and 3rd time frustrated, felt cheesy that bioware was trying to force an emotional connection to a character who would later be universally hated. they sould have tried instead focusing on the dead characters that we had an emotional connection to. not some brat that shepard didnt even know. when will writers learn that kids and science-fiction never go well together

Modifié par Droidsbane42, 21 avril 2012 - 09:12 .


#108
maia0407

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I was annoyed and bored during the dream sequences and not because I dislike children. I just didn't care about this particular child and the slow-mo running after him was dull. Watching Shep's horrified face as she approached the burning kid took me out of the game. I wasn't feeling what she was being forced to feel and this caused a disconnect with her character for me. In fact, I always feel relief that the kid is burning as this means the whole stupid sequence is about to be over.

Modifié par maia0407, 21 avril 2012 - 09:34 .


#109
Evil Minion

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My paragon was moved to tears.

My renegade was more than a bit annoyed.

But the "renegade" options for the entire game stunk.

#110
afie

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I didn't like the nightmare sequences; they felt forced and like Bioware was trying to make me feel something for that odd little child that i didn't know anything about (just like back on earth when shepard winces when the kids shuttle blew up- what was that about?). After the first dream i found myself rolling my eyes every time a new dream popped up- it was just tedious.
It would've had such a bigger impact if it had been the virmire sacrifice, and then (as the game progressed) mordin and legion, because i knew them and i cared about them.

Also i didn't think they fit in with the rest of the series (or even ME3). They stuck out like a sore thumb.

Modifié par afie, 21 avril 2012 - 09:25 .


#111
ahandsomeshark

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I felt a varying mix of boredom and annoyance.

#112
CerealWar

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I think the dreams were very well done. There's a video on youtube showing all of the sounds that are present in the dream. There are layers and layers or sound, with a few interesting ones that are reaper noises. The only thing I didn't like about them was that there seems to be a missing dream. There's never a dream that shows what Shepard is actually looking at. I expected the last dream to end with Shepard looking at husk/ reaperized version of herself. That would have been a good twist to the dreams. They wouldn't have been about Shepard being haunted by thechild, more like a warning not to trust the child.

#113
insomniac13

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I liked them the first time playing, but when there's no way to skip them, they get annoying fast.

Besides, Renegade Shepard wouldn't care about some stupid kid. Parashep maybe, but not Renshep!

Modifié par insomniac13, 21 avril 2012 - 10:28 .


#114
me again 21

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I felt hatred at them jamming a stupid character down my throat after every important mission, especially when I was like "F**k this kid" and Shepard was like "I can't go on because I'm so depressed that this young child who wouldn't let me save him got destroyed in a shuttle with at least 20 other people and now he's gone."

#115
Drummernate

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I just wish it gave me my guns during the dream...

#116
Eain

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I hated the kid the moment I saw it in the demo.

So you can imagine how much I enjoyed the dreams.

Someone put it quite aptly on this forum, though I don't remember who. Simply gonna borrow their line: when I played the first dream sequence, I realised the truth. Bioware had stolen my Shepard to star in their hollywood movie.

Modifié par Eain, 21 avril 2012 - 10:34 .


#117
CrazyRah

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At first i liked the nightmares, now after i completed the game once i only think "I'm coming for you kid! FEAR ME!" >: (

#118
SimonTheFrog

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First i was thrilled because i thought BioWare is going to go a dark road exploring the tormented soul of Shepard. You know, after arrival and all that stuff.

But then the dream stuff didn't evolve much, some more oily shadows and then another shep, that's all. And also, it wasn't really connected to the rest of the game.

There was just nothing to it.

Wasted opportunity in my eyes.
But ok i guess.

#119
Apathy1989

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 "I guess I am supposed to care about this kid" <_<

That was my only real thought.

And being bugged when he disappeared suddenly, or how it always ended with him burning. Couldn't they have made him turn into a husk once?

#120
indyracing

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Yeah, I felt annoyed.

I felt I was trying to be forced to care about a single character that Shepard wouldn't care about.  Shepard would care about "everyone", but if it were to be an individual, it would be someone Shepard knew, through the story.  In my Shepard's case that would have been Liara, Tali, Garrus, Mordin, etc (though would care in the way a soldier would, in all cases but Liara for my character).  So as a plot element, I didn't think they worked at all.

As a gameplay element, they were boring and I ran slow.  They annoyed me when they happened.  I guess it was forshadowing, though, since, well, the end was that annoyance a hundredfold, and at least took on the same appearance of the dream child.

#121
goose2989

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I liked them. Right up until I found out who that damn kid was.

Now I'm getting a vasectomy

#122
Dot.Shadow

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I felt something.

I felt "this is soooooo slow." along with a powerful feeling of that this is really unnecessary.

#123
Skypezee

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When it came to the kid in the dream sequences I thought it was odd because Shepard seems so fixated on that damn kid. I didn't feel any emotional attachment because to me it was just some random kid. But what I did like about the sequences is you can hear the voices of fallen squad mates talking to Shep (for me it was Ashley, Mordin, and Legion).

So if anything, I think the dream sequences could be much more meaningful where instead of seeing the kid, Shepard would be seeing and hearing the people who mattered to him and her. In the final dream sequence it would have been cooler if you saw your LI with Shep instead of Shep and the kid being engulfed in flames. It certainly would have a lot more meaning to it.

#124
Mahrac

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does annoyance count as nothing?

edit: typos

Modifié par Mahrac, 21 avril 2012 - 10:55 .


#125
devSin

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My initial reaction was to question whether I was playing a Mass Effect game or not. I felt an unwelcome suspicion.

I think it was the first point where I realized they had lost their minds and that some nebulous metaphysical crap was going to be happening near the end of the game. "This isn't going to end well," I said. And sure enough: worst ending ever.

But I didn't have any emotional reaction to the content, other than the annoyance of that slow-motion running. The voices of the fallen probably would have had impact, but I was too busy trying to chase the stupid brat to really focus on them (and there weren't many people who died on that playthrough, so it was mostly quotes from Ashley and Thane and a couple others).

Modifié par devSin, 21 avril 2012 - 11:00 .