Modifié par Sion1138, 21 avril 2012 - 09:00 .
Dream sequences - did anyone else feel nothing?
#101
Guest_Sion1138_*
Posté 21 avril 2012 - 08:58
Guest_Sion1138_*
#102
Posté 21 avril 2012 - 08:59
Also, everything involving the child was a failure. From the very first encounter I thought "Why are you here and what do you have to do with Shepard?" That a figure I was completely indifferent about was used as a template for the Catalyst is even more annoying.
#103
Posté 21 avril 2012 - 09:03
The fact that they tried to force me to give a **** about some little brat, and I most certainly don't, just annoyed the hell out of me.
Actually, when I think about it, I wasn't really all that bitter about it until the end when the little brat replaced Habinger. That is simply unforgivable.
Modifié par Blind2Society, 21 avril 2012 - 09:07 .
#104
Posté 21 avril 2012 - 09:06
So yes, it was mostly meaningless to me.
Modifié par ArchDuck, 21 avril 2012 - 09:11 .
#105
Posté 21 avril 2012 - 09:10
zaeeds rage wrote...
you are not alone. they were poorly done. they could have been great, but what they had felt like filler. I would have felt more if I ran into Mordin on a beach, running tests on seashells
ooh, this. Very much this.
I had a "woah.... this isn't a mass effect thing to do", but I was willing to go with it.
By the 4th dream: I'd had enough, it was getting obnoxious in its ham handedness. The fact I kept losing the child and couldn't find him to end the damn sequence was always irritating.
As much as its a cliche' to say: MY Shepard wouldn't have been massively bothered by the kid dying. He'd killed 100,000's of Batarians to merely delay the Reapers coming - I don't think one child is gonna bother him much.
Modifié par Kushan101, 21 avril 2012 - 09:18 .
#106
Posté 21 avril 2012 - 09:10
aj2070 wrote...
The other thing is unlike Max Payne's dream sequences, these did nothing visible to advance the plot or even (missed opportunity here?) foreshadow the star-god-reaperboss-child thing. They did act as a clear delineation of the game's acts but Mass Effect 2 did it better.
Good point. It was a huge missed opportunity to allow exploring of Shepard's war memories (or other) or just to delve into their subconcious.
#107
Guest_Droidsbane42_*
Posté 21 avril 2012 - 09:11
Guest_Droidsbane42_*
Modifié par Droidsbane42, 21 avril 2012 - 09:12 .
#108
Posté 21 avril 2012 - 09:15
Modifié par maia0407, 21 avril 2012 - 09:34 .
#109
Posté 21 avril 2012 - 09:21
My renegade was more than a bit annoyed.
But the "renegade" options for the entire game stunk.
#110
Posté 21 avril 2012 - 09:23
It would've had such a bigger impact if it had been the virmire sacrifice, and then (as the game progressed) mordin and legion, because i knew them and i cared about them.
Also i didn't think they fit in with the rest of the series (or even ME3). They stuck out like a sore thumb.
Modifié par afie, 21 avril 2012 - 09:25 .
#111
Posté 21 avril 2012 - 09:26
#112
Posté 21 avril 2012 - 10:19
#113
Posté 21 avril 2012 - 10:22
Besides, Renegade Shepard wouldn't care about some stupid kid. Parashep maybe, but not Renshep!
Modifié par insomniac13, 21 avril 2012 - 10:28 .
#114
Posté 21 avril 2012 - 10:26
#115
Posté 21 avril 2012 - 10:30
#116
Posté 21 avril 2012 - 10:33
So you can imagine how much I enjoyed the dreams.
Someone put it quite aptly on this forum, though I don't remember who. Simply gonna borrow their line: when I played the first dream sequence, I realised the truth. Bioware had stolen my Shepard to star in their hollywood movie.
Modifié par Eain, 21 avril 2012 - 10:34 .
#117
Posté 21 avril 2012 - 10:39
#118
Posté 21 avril 2012 - 10:43
But then the dream stuff didn't evolve much, some more oily shadows and then another shep, that's all. And also, it wasn't really connected to the rest of the game.
There was just nothing to it.
Wasted opportunity in my eyes.
But ok i guess.
#119
Posté 21 avril 2012 - 10:46
That was my only real thought.
And being bugged when he disappeared suddenly, or how it always ended with him burning. Couldn't they have made him turn into a husk once?
#120
Posté 21 avril 2012 - 10:47
I felt I was trying to be forced to care about a single character that Shepard wouldn't care about. Shepard would care about "everyone", but if it were to be an individual, it would be someone Shepard knew, through the story. In my Shepard's case that would have been Liara, Tali, Garrus, Mordin, etc (though would care in the way a soldier would, in all cases but Liara for my character). So as a plot element, I didn't think they worked at all.
As a gameplay element, they were boring and I ran slow. They annoyed me when they happened. I guess it was forshadowing, though, since, well, the end was that annoyance a hundredfold, and at least took on the same appearance of the dream child.
#121
Posté 21 avril 2012 - 10:49
Now I'm getting a vasectomy
#122
Posté 21 avril 2012 - 10:51
I felt "this is soooooo slow." along with a powerful feeling of that this is really unnecessary.
#123
Posté 21 avril 2012 - 10:54
So if anything, I think the dream sequences could be much more meaningful where instead of seeing the kid, Shepard would be seeing and hearing the people who mattered to him and her. In the final dream sequence it would have been cooler if you saw your LI with Shep instead of Shep and the kid being engulfed in flames. It certainly would have a lot more meaning to it.
#124
Posté 21 avril 2012 - 10:55
edit: typos
Modifié par Mahrac, 21 avril 2012 - 10:55 .
#125
Posté 21 avril 2012 - 10:57
I think it was the first point where I realized they had lost their minds and that some nebulous metaphysical crap was going to be happening near the end of the game. "This isn't going to end well," I said. And sure enough: worst ending ever.
But I didn't have any emotional reaction to the content, other than the annoyance of that slow-motion running. The voices of the fallen probably would have had impact, but I was too busy trying to chase the stupid brat to really focus on them (and there weren't many people who died on that playthrough, so it was mostly quotes from Ashley and Thane and a couple others).
Modifié par devSin, 21 avril 2012 - 11:00 .





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