Dream sequences - did anyone else feel nothing?
#151
Posté 22 avril 2012 - 05:14
#152
Posté 22 avril 2012 - 05:17
Ieldra2 wrote...
The dream sequences bothered me greatly, because they were an attempt to canonize what Shepard was feeling. I do not want that, what Shepard is feeling should be my prerogative to say.
Also, everything involving the child was a failure. From the very first encounter I thought "Why are you here and what do you have to do with Shepard?" That a figure I was completely indifferent about was used as a template for the Catalyst is even more annoying.
Yeah. During the last one I thought, "Why is my FemShep hugging this kid as if it's hers? She has zero interest in having kids."
And the exact same freaking dream three times? It's the same mistake the first Max Payne made...once is enough, and usually too many.
And think of the things that could have done in those dream sequences that would have emotional impact and still be canon, like Mindoir, Akuze, or Torfan.
#153
Posté 22 avril 2012 - 05:18
crimzontearz wrote...
I felt annoyed about being forced to care about the child
this
#154
Posté 22 avril 2012 - 05:23
If anything, I felt more compelled to get them over with so that I can really start playing the game again.
#155
Posté 22 avril 2012 - 05:24
#156
Posté 22 avril 2012 - 05:25
#157
Posté 22 avril 2012 - 05:28
#158
Posté 22 avril 2012 - 05:34
First confusion as to why they would try to force an emotional connection to some whiny kid. Then apathy because I couldn't care less about that crap. Then anger because the dream sequences seemed obtrusive and slowed down the game.
After I finished the game...is drunk an emotion?
#159
Posté 22 avril 2012 - 05:36
I'm afraid that most people would have hated the Starchild less, actually, if Shepard didn't do a Sarah Connor every time he/she/it fell asleep.
#160
Posté 22 avril 2012 - 05:38
#161
Posté 22 avril 2012 - 05:43
Having that said, the dreams annoyed me from the very first one. I had no warm feelings, whatsoever, except hot frustration.
I just wanted to get onto the Normandy, and it took a long, long time - being forced to do this and that, endless scenes, talking, talking and then, when (yay) I finally was going to see the Normandy - I got this; the super annoying dream scene, walking very slow slow-motion, before I finally got onto "the war zone" (as I felt Normandy looked like)
I did not enjoy the dream scenes at all. All I wanted was to skip them, but I couldn't.
Also, I could hardly hear the voices, I actually stayed for a bit, in the last of them, to hear if there were more - to give it a chance to give me something - but nope; POP and I was out, so it gave absolutely nothing! (edit: nothing but frustration, that is)
PS. I also believe they have all those long scenes that you cannot skip, for the sake of the length in the game (OffTopic: Is that a competitive thing among gaming companies, to have many hours of gameplay? It certainly feels so with some games)
Modifié par OldSwede, 22 avril 2012 - 05:51 .
#162
Posté 22 avril 2012 - 05:49
#163
Posté 22 avril 2012 - 05:52
#164
Posté 22 avril 2012 - 05:53
This is not the first kid my shep has seen die.
#165
Posté 22 avril 2012 - 05:53
Mine would have been "Well, okay, he didn't make it out but there's a ton of other people who didn't make it out either either." (AND SHE'S A PARAGON.)
What I did like about the recurring nightmares: voices of the deceased, wandering in a forest, slow-motion (but it needs to be a little faster)
#166
Posté 22 avril 2012 - 05:55
#167
Posté 22 avril 2012 - 05:55
Bioware tries to portray him as an emotional, sympathetic character, but fail in any respect to do so because he's simply not compelling; he has nothing but two lines of dialogue, not development, no story, no emotion, nothing. He's a blank slate that has more in common emotionally with a toaster than anything remotely human.
His death is just as bland, because we don't see, or even hear him die, and aside from Shepard's "Nuuuu." expression, there's no reaction to it at all; we see a flying brick explode, and that's all; nothing evocative or poignant in the delivery, nothing emotionally engaging, just BANG, and end scene.
And yet Bioware seems to feel that this ONE child, whom we have no real reason to care about personally, haunts Shepard for the duration of the story, despite the fact that some Shepards (Renegade players say hello.) wouldn't care at all; Shepard can single-handedly lay waste to dozens of people, from the entire Citadel Council, to that poor man Ian Newstead on Feros, and completely obliterates the Bahak System, taking hundreds of thousands of Batarian lives.
But for some random reason, this poor excuse of a character matters more; regardless of the fact that he fails both as a character, and as a plot device. Even I, a fairly "Paragon," type player don't care about what happened to him, because in light of what my Shepard has already been through (Colonist, Sole Survivor, ME1, ME2.) a random white child boarding a shuttle doesn't compare. It sounds cold, but its the way I feel.
Bioware said early in development that they were going to try and open up Shepard to the player; explore his or her mind and emotional attachment to what they see, hear, and accomplish throughout ME3; and this is the best they could cobble together? They could have conjured up an extra five minutes to display the child in a more personal role, but they chose the lazy and shallow path instead. They could have made Shepard have nightmares about his or her past events (The first Husk encounter, VS death, Saren's death, Normandy's destruction and falling to Alchera, the Human Reaper, etc.) and THAT, would have been far more compelling and interesting. But again, lazy and shallow.
In short OP, I felt absolutely nothing except irritation, and boredom.
#168
Posté 22 avril 2012 - 05:57
Wintermaulz wrote...
I was always like "Y the hell cant i find that damn kid"
The last time (and I've played it twice), I gave it a shot to actually see if there was more to it, if it could give me some (any) feeling - so I ran the other direction, on purpose, but it didn't matter. The child was suddenly there anyway. (hmmm...)
#169
Posté 22 avril 2012 - 06:02
#170
Posté 22 avril 2012 - 06:02
It keeps it more in tune with what are Shepard is and give good replay value, if done right.
#171
Posté 22 avril 2012 - 06:05
#172
Posté 22 avril 2012 - 06:06
DJBare wrote...
Come on, there must be someone around here who's dream involved a human on fire and smiling?
Maybe they're just not as honest about it.
#173
Posté 22 avril 2012 - 06:11
I did however like hearing the voices of former squad mates who died legion, mordin, ashley/kaiden ect.
#174
Posté 22 avril 2012 - 06:11
Not sure I got my point across well, whens the last time someone dreamed of a victim smiling while being burnt to death?BentOrgy wrote...
Maybe they're just not as honest about it.DJBare wrote...
Come on, there must be someone around here who's dream involved a human on fire and smiling?
Any such dreams I've had in the past has the victim in agony, because my brain tells me that's the result of being on fire.
#175
Posté 22 avril 2012 - 06:13
DJBare wrote...
Doesn't anyone else notice the mocking look on the boys face in the last dream sequence, if you dream that someone is burning then your brain tells you they are in pain and portrays it as such.
I actually missed that part. Oh noes! Don't tell me I have to play this awful game once again! LOL
(it's the second time someone has got me curious now. I also "have to" check out the stalking doctor/nurse)
Modifié par OldSwede, 22 avril 2012 - 06:15 .





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