1.) Story proceeds in medias res. Mass Effect does this. Shepard is introduced mid career. The particulars of his/her service record are narrated through quick references and short side quests. Moreover, the entirety of galactic political history which provides ME's setting is narrated in present game-time by characters who are directly affected by these past events. From the discovery of the Citadel by the Asari, to the Rachni War, the Krogan Rebellions, the Genophage, the Morning War, and the First-Contact War, our narrative is brought almost completely up to speed by the time the player leaves the Citadel as CO of the Normandy for the first time. This is a short list, many other story threads could be cited.
The Iliad begins similarly; not with explosions and battle-cries, but with a discussion of past events and their significance in the present (Iliad 1).
2.) The setting is vast. Check. Milky Way is pretty big.
3.) Begins with an invocation to the muses. This is generally only appropriate to epics in the classical tradition. No such invocation occurs, but BioWare has always been rather open about their inspiration comes from.
4.) Begins with a statement of the theme. Ancient epics do this by introducing the theme first and hero second; "Sing, Muse, the wrath of Peleus' son Achilles..." (Iliad 1), or by introducing the hero first and theme second; "Speak, Muse, of the clever hero who travelled the world... while trying to save his own life and bring his men safely home" (Odyssey 1), "I sing of arms and of a man... before he won the Latin realm and restored his banished gods." (Aeneid 1).
Mass Effect does this. Shepard is introduced first, like Odysseus and Aeneas. The theme is introduced immediately after, much like nostos (homecoming) in the Odyssey, and piety in the Aeneid. There has been quite a bit of debate over the theme of ME, especially considering the hay made over the ending. For my part, I think it's obvious what the theme is. The first instance of present action in the entire trilogy is a geth (synthetic) attack on Eden Prime, a human (organic) colony. Therefore, the main theme of the Mass Effect trilogy is conflict between organics and synthetics. Shepard is the protagonist through whose actions this conflict will seek its resolution.
This does not rule out other themes. Indeed, ancient epics all have side-stories and minor themes, both filling up episodes and prevailing throughout. ME is similar; however, the main theme is the one first introduced, and it is done according to the epic formula.
5.) Includes the use of epithets. Examples from ancient epic: swift-footed Achilles, Pious Aeneas, Hector the Tamer of Horses, Cow-Eyed Hera, arrowy-swift words, Zeus the Cloud-gatherer, Hermes the swift-sighted slayer of Argus, etc.
Unfortunately for classics geeks, no overt epithets for ME. (I wish we could all refer to Garrus as "Garrus the Calibrator" or Tali as "dem hipz Tali'Zorah", alas)
ME is not quite without this epic convention though. The main character has one. Intentionally or otherwise, BioWare has pulled off something very clever on a literary level. We, as players of a role-playing game, are all the main character. It would be impossible to have the voice overs address us each individually, so BioWare had to come up with a name that could apply to a male/female/paragon/renegade gestalt hero. By using the literary device antonomasia, substituting a noun (in this case a "shepherd") for a proper name, they have satisfied our desire for identification with the protagonist by calling us a word with connotations important in the narrative. The epilogue of ME3 directly addresses this phenomenon; "Tell me another story about the Shepard..."
6.) Contains an "Epic Catalogue". Good god, can you imagine how boring that would be? Who even reads the catalog of ships in the Iliad? Nevertheless, the purpose of the Epic Catalogue is partially satisfied by the inclusion of the Galactic Codex as well as many short conversations that take place throughout the trilogy. Nobody (I think) would claim that BioWare did a poor job fleshing out their universe. The amount of info and lore is quite staggering. The type of data presented by the Catalogue of Ships in the Iliad is presented in ME, but not all at once (unless you sit and read the whole codex in one go) and in a palatable form.
7.) Features long and formal speeches. In ancient epic they can go on forever. In an RPG this would take control out of our hands for too long. Instead, BioWare has crafted a conversation-heavy series with modern pacing. Also, sci-fi as a genre is not as conducive to formal speeches as, say, epic fantasy. What would happen if TIM called a biotic Shepard "Lathspell" and Shep responded by calling him a "Dwimmerlaik"? Not cool.
8.) Shows divine intervention in human affairs. There are many references to this throughout the trilogy, wrapped in sci-fi tropes and jargon. The vison from Prothean artifact on Eletania, Sovereign's claim to be "unknowable", the indoctrinated Cerberus science team ("a true god is a verb... even a dead god can dream..."), the Protheans being worshiped by Asari as divinities and even *gasp* star-child.
9.) Features heroes that embody values of the civilization. I'm not sure anyone would debate that, being western, there's a Judeo-Christian morality spun throughout the series. That's not to say that there's some sort of message along those lines, but Shepard is no Greek hero. He/she has the values of the modern west written into him/her, as do the writers. Many people in the games say that Shepard can show the galaxy what humans are worth. This sense of worth comes from our western culture. What's important to the citizens of the galaxy is important to the writers and to us, the audience. If this were not the case, the story would be a flop.
Final Thoughts: Yes, Mass Effect is an Epic trilogy, in the formal sense of the word. It abides by custom, and adapts the form to its literary genre and modern composition. I think BioWare has done something special here. I can't count the number of playthroughs I've made of the first 2 games, and I just finished my 2nd ME3 playthrough. "Bittersweet" is how Casey Hudson defined the ending to Shepard's story. Indeed. Bittersweet and magnificent. Shepard is a wonderful epic hero, whose cyclical journey (beginning and ending with organic vs. synthetic conflict [see 4 above]) has given me several hundred hours of entertainment.
I know many people are complaining about the ending, but I just don't see it. "Deus ex machina!", "No narrative coherence!", "etc.!" The best instances of any literary form are the ones that bend the form to just before breaking point. And many of the arguments against the ending on this forum are, frankly, made from ignorance of literature. Lots of terms are thrown around like "artistic integrity", "deus ex machina", and "cupcakes" with only a superficial understanding of their meaning. At any rate, these are my thoughts, and this post was too long.
Modifié par Divulse456, 21 avril 2012 - 08:47 .





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