###MOD: Henchmen's Casual Wardrobe
###FILE:..\\BIOGame\\Config\\PC\\Cooked\\BIOGame.ini
[SFXGame.SFXPawn_Player]
### Henchmen Casual Outfits
### Samara
+CasualAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),PlotFlag=-1)
+CasualAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",MaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",FemaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a"),PlotFlag=-1)
###MOD: Henchmen's Armor
###FILE:..\\BIOGame\\Config\\PC\\Cooked\\BIOGame.ini
[SFXGame.SFXPawn_Player]
### Samara's Armor
+TorsoAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_DeathMask","SFXGame.SFXGameEffect_Gear_AmplifierPads","SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack","SFXGame.SFXGameEffect_Gear_HeavyDampingGauntlets"),PlotFlag=-1)
+TorsoAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",MaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",FemaleMaterialOverride="BIOG_ASA_ARM_LGT_R.LGTb.ASA_ARM_LGTb_MAT_1a"),GameEffects=("SFXGame.SFXGameEffect_Gear_DeathMask","SFXGame.SFXGameEffect_Gear_AmplifierPads","SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack","SFXGame.SFXGameEffect_Gear_HeavyDampingGauntlets"),PlotFlag=-1)
### Samara's Armor
+CasualAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_DeathMask","SFXGame.SFXGameEffect_Gear_AmplifierPads","SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack","SFXGame.SFXGameEffect_Gear_HeavyDampingGauntlets"),PlotFlag=-1)
+FullBodyAppearances=(Id=#,Type=CustomizableType_Torso,Mesh=(Male="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL",Female="BIOG_ASA_ARM_LGT_R.LGTa.ASA_ARM_LGTa_MDL"),GameEffects=("SFXGame.SFXGameEffect_Gear_DeathMask","SFXGame.SFXGameEffect_Gear_AmplifierPads","SFXGame.SFXGameEffect_Gear_LeftArmAmmoPack","SFXGame.SFXGameEffect_Gear_HeavyDampingGauntlets"),PlotFlag=-1)
### Earrings, allows the torsos to work. Game does not accept empty shoulders AND empty heads
+ShoulderAppearances=(Id=#,Type=CustomizableType_Shoulders,Mesh=(Male="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL",Female="BIOG_HMF_HIR_PRO.Earrings.HMF_HAT_Er2_MDL"),PlotFlag=-1)
###blanks for other spots
+ShoulderAppearances=(Id=#,Type=CustomizableType_Shoulders,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Shoulders"),PlotFlag=-1)
+ArmAppearances=(Id=#,Type=CustomizableType_Arms,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Arms"),PlotFlag=-1)
+LegAppearances=(Id=#,Type=CustomizableType_Legs,GameEffects=("SFXGame.SFXGameEffect_Gear_N7Legs"),PlotFlag=-1)
###MOD: Command stuff
###Brings up armour locker
+Bindings=( Name="NumPadOne" ,Command="OnlyLoadLevel BioD_Nor_000Cabin | OnTap 2.0 showmenu | OnTap 3.0 OpenGUI Personalization" )
###Loads Samara's outfit in Normandy and outside Normandy
+Bindings=( Name="NumPadTwo", Command="streamlevelin BioH_Mystic_01"}
Sorry, I can't get the full lines to showup, they get cutoff and don't word wrap. (All credit to all the others work included)
Modifié par Killzone250, 22 avril 2012 - 01:14 .