The object is a rock placeable that is not environmental, in the game the script is called out of a convo between a creature and an ipoint. I can get a VFX to fire so might there be a reason that is to do with the fx_fire_lg.
The script fires fine in another part of the mod
void main()
{
object oPC = GetPCSpeaker();
object oTarget;
oTarget = GetObjectByTag("2000_cs_rock");
effect eEffect;
eEffect = EffectNWN2SpecialEffectFile("fx_fire_lg");
ApplyEffectToObject(DURATION_TYPE_PERMANENT, eEffect, oTarget);
}
Any thoughts
PJ
Modifié par PJ156, 22 avril 2012 - 08:13 .





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