pprrff wrote...
*cut*
Well, we are in agreement then. Bioware just assumed that the player loved each and all characters, so they wrote them in such way. Honestly, if you loved every squadmates, then all of the scenes made sense. Even if Liara wasn't your LI, she was still you best asari friend, and of course it's not creepy at all when she writes fan fic about you in a time capsule.
It is kinda weird that you can romance VS or Liara in ME3 if you didn't do it on ME1. They should have made Vega a female LI and another female character instead of (or addition to) EDI so that together with Traynor or Cortez, it covers the bases for all hetero/gay male/female love interests for the first time player without throwing out decisions made in the last two games.
Must say, your statement confuses me. How's that possible? I mean the statement about "BW assumend the player loves all characters".
I said it before: choices should do matter - seriously. I know, it's incredible hard to realize that one. It was done quite good in ME1, was the most promiment feature in ME2 - and it got dropped in ME3.
So how's it possible BW assumed we would like the characters equally? ME was meant to be a series of roleplay games. That means, I'd love to play my character Shepard the way I love - that also includes friendships, romances or comradeships. Heck with it, even enmities should have been possible!
Again I need to say: "your choices do matter" was a key feature of the series. And still my choices don't matter since I can not choose what character is my friend, and what character is more a comrade I'd like to treat on a professional level.
For example: why's there no way to use a neutral path when talking to Liara in the "Farewell scene"? Either Shepard takes her gift - or he has to be a jerk to her. Why no "diplomatic way" telling Liara Shepard feels awkward since it's a really intimate thing he can't accept?
Meh ...
Lets stick with your statement: if BW assumed players love every single character equally, why are some characters more prominent than others? Why are several characters sidelined? That doesn't make much sense to me. I'm confused here.
Last paragraph: actually, only the "fresh" romance with Liara makes sense. Romancing the VS without ME1 doesn't make sense, not a bit. As soon as you start the romance, there's nearly no interaction with the VS anymore. And without the knowledge about the romance in ME1, I simply couldn't romance Ashley in ME3. Liara's romance feels complete in ME3, even without the romance in ME1 - it simply feels trilogy-spanning with ME1.
pprrff wrote...
I have a theory why so many anti liara post pop up, it is actually make sense given how beware writes returning character.
Everyone from ME1 except VS is written as true companion to Shepard with whom they share a deep bond.
The problem is that not everyone likes all their squad mate that, it can be confusing to find that liara is your bff when you ignored her in the last game. Tali and Garrus too, but slot more people like them so less complaints.
So the root of the problem is that bioware didn't let player choice matter when we neglect them. Plus you get a chance to kill off people you hate. Killing Tali in ME2 make me less annoyed with her and like her better in sbusequent saves. People don't get catharsis with Liara in game so they pile it on here.
Missed that one.
It's interesting - that bolted line. The description (when creating a new Shepard from scratch in ME3) tells something about a "special bond" between the Virmire Survivor and Shepard. You just tell the exact opposite here: that special bond is missing.
So someone is wrong here: either you or the description.
I tell you something: you're not wrong.
It's the description - it's misleading. The special bond does never come in play at any portion of the game, neither when playing a game from scratch nor importing one from ME1/ME2. So where's that special bond? The VS has least interactions with Shepard of all squadmates. And nearly everything the VS and Shepard are talking about is connected to Cerberus in one or another way. No "good ol' times" like for Garrus, no real emotional connection like for Liara, no deep comradeship like for Wrex.
While Liara is the icon of "complete and awesome romance", the VS is the icon of "missed opportunities and lacking, incomplete content".
Modifié par CptData, 23 avril 2012 - 07:19 .