txgoldrush wrote...
1. Bugs (especially on the Normandy)
And other Bioware games didn't have bugs...or other well reviewed games like Skyrim.
Minor bugs are fine. ME3's bugs are far from fine.
For instance:
That shouldn't even be considered a bug anymore, since it applies to everyone who got the game, regardless which platform they're on.
Or maybe Normandy's massive panel gap?
http://social.biowar...ndex/10899301/1
Or maybe the bug where you're stuck when you stand besides Joker? Or maybe the bug where the character would face an odd direction during conversation?
These are all well documented cases of massive bugs that testing team should've caught before the release. The fact that these exist means the game wasn't properly tested.
When ME2 first launched, I didn't notice any bug. For ME3, I noticed these bugs the first time I fired up ME3. Bugs, that Bioware still hasn't fixed.
2. Horrible side-quest system
Not worse than the other two games...nevermind the cut and paste side quest system of ME1, also causing a huge plothole in the story.
Really? So eavesdropping is the same as walking up to a character, and get some background information on the quest, as well as some basic conversation? Or the fact that you have absolutely no idea where the quest giver stood (other than the general area)? Or the fact that no one has a clue where to obtain these items, and it ultimately becomes luck? For instance, I need to obtain a thermal pipe for Engineer Adams. Where should I obtain it? Should I obtain it from scanning the world? Should I obtain it by buying off vendors? Should I obtain it by buying it from the Spectre Acquisition office? Or should I obtain it from a mission?
3. Horrible journal system
Easily worked around by 100%-ing every cluster and turning them all in.
Sure sure, if I know where to look, isn't it? Or maybe an update on the progress? Saying "it is a non-issue because I just 100% everything" isn't an excuse for poor implementation, is it?
4. Lack of character dialogue
WRONG...there is MORE character dialogue and BETTER quality dialogue. More than ME1 and ME2.
....according to Bioware. People certainly don't feel like they are more dialogues in the game.
5. Lack of dialogue wheels
Not a problem was the wheel was what caused Shepard to be not so well written for the most part in the first two games, having him resort to many poorly written one liners because the player input caused the conversations to be less natural. Less wheel but SMARTER wheel.
LOL...smarter wheel you say? I really fail to see how being railroaded all the time in a conversation is considered "smarter". Face it, there are a lot more information Bioware could've provided in many conversational scenes, yet we just got railroaded through the conversation.
And player input definitely does not cause the conversation to be unnatural. This was one of the many reasons why people loved ME, because they can get loads of information, and they can dictate the direction of the conversation.
6. Lack of explorable area
I don't know....maybe because you know...the Reapers are invading, which makes sense.
Or I don't know...maybe because Bioware got lazy? Normandy does have stealth drive, you know, and it wouldn't be unreasonable to launch vehicular operation or ground mission to obtain items, like in.. oh I don't know, ME? Instead, explorable area has diminished to "launching a probe". Want to help with Elcor evacuation? Launch a probe. Want to retrieve an artifact? Launch a probe. Want to obtain a cruiser for the war effort? Launch a probe. Want to retrieve an engineering team? Launch a probe. Want to obtain an upgrade for your character? Launch a probe.
7. Lack of vehicular action
Nevermind the vehicles were not liked by many fans of th efirst two games.
People disliked Mako, but they loved Hammerhead. The fact that Hammerhead was immediately written off since the beginning of ME3 is a massive disappointment for a lot of people.





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