[quote]txgoldrush wrote...
Might and Magic VI was a sandbox game, and it was almost bug free. You are being a hypocrite here....Oh and nevermind that most Bioware games are buggy as well, why the special hate for ME3? Nevermind that save corruption glitch for DAO.[/quote]
Might and Magic VI was released in 1996. Elder Scroll's Skyrim was released in 2011. And you're comparing the both of them? Brilliant!
And your rebuttal pratically amounts to, because they make buggy game all the time, so you shouldn't knock on ME3.
Really? Seriously? Casey Hudson and his team made ME2, which was practically bug free. The same damn team made ME3, and it is full of bugs, but somehow that's acceptable?
[quote]So where are all the trees in ME1? Why are all the planets barren, even the ones with life? Why are all the buildings the same? Face it, cut and paste job with different colors and skylines. Something that was heavily criticized in ME1...deal with it.
And why are you willfully ignoring quests like the Grission Acedmy mission, which is better than any side quest in the first two games? Oh wiat it doesn't fit your point of view. Nevermind the weak ones only last 30 minutes. [/quote]
Maybe because most of the planet you visit is actually devoid of life, and actually hazardous to life? Have you even played ME? I agree with the skyline part, but saying it is a cut and paste job is ignoring the details. But again, what can I expect?
And the Grisson Academy is a side quest, sure. It is one of the more flushed out side quest, and it is somewhat essential to the game, because...oh I don't know, this is a opportunity to meet recurring member? Grisson Academy is akin to loyalty mission in ME2.
When I say sidequests, I mean the quest you pick up on Citadel / Normandy, and does not show up in the galaxy map. Fact is, it is a horrible system, and Bioware should've thought that through.
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So Adams doesn't know which store, but he DOES know its on the Citadel.[/quote]
There is a mix here, some quest givers know where the artifact is, some don't. Many are worded in a way that if "you come across it, let me know" type of deal, which is a more organic way of handling it. Even if the side quests are flawed, they are only a small part of the game, even taking consideration of war assets.[/quote]
No. Most quest givers don't. I already gave you a list of people who didn't tell you anything at all, other than the objective.
And no, "you come across it, let me know" means direct conversation with the person. Did we have direct conversation with majority of the quest givers?
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Really while some crew mates do recognize other members in ME2, its no where near the level of ME3, where they talk and even support one another. The other two games easily pale in comparision to the comradrie that ME3 has.
Ashley has tons of interaction points....the mission on Mars, two hospital visits, the Citadel attack and her recruitment, two convos in the Citadel, two in the ship, her romance scene, and a goodbye.[/quote]
Sure, the verbal interaction between squad members have improved, but the overall content level has decreased. And in your Ashley's example, how is it different from, say, Miranda? Excluding all of the conversation prior to you getting the Normandy, she has a welcome message, 3~4 dialogues regarding her background, 2 regarding her loyalty mission, 3 regarding her romance, a romance scene, a short conversation with TIM in Collector Base, and one for the aftermath. Conversation with Ashley pales in front of Miranda's, in terms of content.
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So, just because its the first game of the series, it excuses plot holes and poor character development? Please. There are many ways of expanding the universe without doing what ME1 did in its FLAWED method of building teh universe. Why not have main plot relevance or have it in side missions relevant to the plot? Why is Tali a talking codex entry for a major plot point for ME1, instead of exploring the quarian creation of the geth in the main story? Many firsts in series or trilogies explored their lore and universe far better than ME1 did, or developed their characters far better than ME1 did.
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Poor character development? LOL... Let's be objective here: do we have a lot of emotional scenes with those characters? Obviously no, because we don't know them that well, but the seed was planted in the first game. What you see in ME3 is the result of character development that started in the first trilogy. Everybody's background was properly explained in ME, from Wrex's worry for the genophage, to Ashley's military background and the love for poetry, to Garrus' renegade attitude, to Tali's quest for her Pilgramage. Saying ME doesn't have character development is ridiculous to say the least.
I'm also not aware of any plot holes, but I'm damn sure it is not as big as the ME3's ending.
ME's side mission is not relevent to the plot, I agree, but it is indeed relevent to the trilogy. Again, without doing those side missions, you're missing out on a lot of material that will be required later in the trilogy. What ME did was, like I said before, establishing the universe. Can you do it other ways? Sure, but people apparently liked the way ME was structured, including me. Because after all, ME is not a plot driven game (unlike DE:HR or COD), but a setting drivened game (character, background, settings).
And one of the reasons why ME has such followers is because the original creator establishes the world well, so the immersive experience is much better. People play COD all the time, but they're definitely not attached to Soap the way people are attached to Garrus, or Shepard.
As for Tali, the ME creator didn't put too much game content into the Quarian / Geth history because it is irrelevent to the theme of the game, which was to stop Saren and Sovereign.
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By your logic, than all the Normandy ME3 sidequests aren't the same because I am picking up different objects and that they are in different star systsems..... [/quote]
I have no idea what you're trying to say.