Khelgar Ironfist and the Greatest Companion Ever.
#1
Posté 21 avril 2012 - 11:30
However, just as I walked into the tavern while playing the OC again today, and watched the conversation between Khelgar, Neeshka and Qara, I had a bit of a gaming 'revelation'. I had always assumed Bioware's modern characters were far better, and that going back to NWN or BG, I would be surprised at how 'primitive' the companions would be.
However comparing the motivations, stories and even companion quests in NWN2 to the ones in Mass Effect 1/2/3 and Dragon Age Origins/2 it was hard to decide which ones were better. Though in ME, for example, companions had better animations and perhaps more interesting comments during missions, I often found the personalities in NWN much less annoying and less overly dramatic than in ME2. Some of the tavern conversations were genuinely funny, and I felt as much of a connection with Khelgar by the end of the campaign than I did to Garrus or Tali after multiple ME games.
Opinions?
#2
Posté 21 avril 2012 - 11:58
#3
Posté 22 avril 2012 - 06:28
#4
Posté 22 avril 2012 - 01:43
#5
Posté 22 avril 2012 - 01:58
Personally, I'm of the opinion this thread should be moved to the Official Campaign forum.
Harumph!
#6
Posté 22 avril 2012 - 03:04
Haha.kamal_ wrote...
<_<
Dorateen is right, this can bring spoilers and it'd be better posted on the OC subforum. Also, just in case: you mention ME and DA. Avoid spoilers from those or other games entirely.
#7
Posté 22 avril 2012 - 04:04
#8
Posté 22 avril 2012 - 06:42
Neither Ferret Badouin (http://kotaku.com/16...leaves-obsidian) nor Kevin Saunders (http://www.warcry.co...2-Lead-Designer)ncknck wrote...
Fun fact to learn. NWN2 lead designer also worked on Dragon Age.
are mentioned in the Dragon Age credits (http://www.allgame.c...610&tab=credits). Who was it?
Modifié par kamal_, 22 avril 2012 - 06:54 .
#9
Posté 22 avril 2012 - 07:57
#10
Posté 22 avril 2012 - 09:39
I normally dont talk to people like you, but since you provided a direct link without obviously even looking, ill reply copypaste directly from there.kamal_ wrote...
Neither Ferret Badouin (Lead Designer of NWN2 Leaves Obsidian) nor Kevin Saunders (WarCry Network : Neverwinter Nights 2: Dev Profile Q&A: Kevin Saunders, NWN2 Lead Designer)
are mentioned in the Dragon Age credits (Dragon Age: Origins - Overview - allgame). Who was it?
Neverwinter Nights 2
Obsidian Entertainment, Inc.
Design Lead Ferret Baudoin, J.E. Sawyer
Dragon Age: Origins -- Awakening
Bioware
Lead Designer Ferret Baudoin
Dragon Age: Origins
Bioware
Writer Ferret Baudoin
Kotor 2
Obsidian Entertainment Inc.
Design Team Ferret Baudoin
See the big picture yet? You must be really ignorant to not knowing of the connection here. Then again im not surpised. Hey, its kamal, or whats his nickname currently is. Nothing new here.
#11
Posté 22 avril 2012 - 10:10
#12
Posté 22 avril 2012 - 10:17
I author Hall of Fame campaigns and apparently made a typo, and you?ncknck wrote...
See the big picture yet? You must be really ignorant to not knowing of the connection here. Then again im not surpised. Hey, its kamal, or whats his nickname currently is. Nothing new here.
Modifié par kamal_, 22 avril 2012 - 10:36 .
#13
Posté 22 avril 2012 - 10:40
#14
Posté 22 avril 2012 - 11:44
I think they probably started development at the same time, but I'm reasonably certain that when the BW team came back to DA they probably at least had an awareness of what Neverwinter Nights 2 got right and wrong.
Even though they have fared vastly differently in terms of commercial success (Obsidian has been extremely unlucky with AP, NWN2, KOTOR 2 and like 4 cancelled projects), I consider OE and BW close, as said above ^^^
#15
Posté 23 avril 2012 - 12:07
Modifié par ncknck, 23 avril 2012 - 12:10 .
#16
Posté 23 avril 2012 - 12:38
Lugaid of the Red Stripes wrote...
OEI and BioWare do indeed have a close connection, going back at least to when OEI was contracted to develop the NWN expansion Shadows of Undrentide. When time came for the next big project though, BioWare decided to palm off the DnD license to OEI
sou was developed by floodgate wich houses many former looking glass employees. neither bioware nor obsidian ever held the rights of a dnd license. this license was bought by interplay and later sold to atari. now it's in the hands of hasbro.
ncknck wrote...
Too much missed stuff on a wrong dialog choice. Maybe with a dialog wheel it would work better, cant say.
yeah, because with a dialogue wheel and every line voiced there is no in-depth conversation and complex branching
Modifié par -Semper-, 23 avril 2012 - 12:40 .
#17
Posté 23 avril 2012 - 07:55
So many of the great conversations in NWN2 weren't voiced, yet the 2 hour long massive dialogue exchanges between you and Aldanon were! It seemed pointless IMHO.





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