Proximity mines: why the hate?
#1
Posté 22 avril 2012 - 03:39
Proximinity mines increase damage taken by 20%, it has an AoE that applies this debuff to all hit by it. This applies for your teammates as well. It is the easiest way for a sniper in his perch to activily contribute to the team. Are we so selfish that we just don't want to improve our team?
Anytime I hear someone say: dump prox mine, I automatically tune them out. This is one of the best abilities in the game and there are actually idiots that are advising others to skip it is just beyond understanding. So I ask those of you who skip prox mines; why do you insist on being dumb..... er I mean what is your rationale for giving such bad advice?
#2
Posté 22 avril 2012 - 03:40
#3
Posté 22 avril 2012 - 03:40
either people find that energy drain is good enough for every situation.
or they just suck at aiming proxy mine.
#4
Posté 22 avril 2012 - 03:41
#5
Posté 22 avril 2012 - 03:43
They have 3 of the best abilities in the game. They should make good use of all of them otherwise they just suck.shpaiderman wrote...
cause salarian inflitator has energy drain which is easily the best ability in the game...
True story
#6
Posté 22 avril 2012 - 03:46
#7
Posté 22 avril 2012 - 03:47
Modifié par marshalleck, 22 avril 2012 - 03:48 .
#8
Posté 22 avril 2012 - 03:47
#9
Posté 22 avril 2012 - 03:50
Hunter Mode > Proximity Mine
Yes, proximity mine isn't bad in the slightest if used properly but most people find the other talents much more useful and prefer to max out those. Also, by being the best sniper I AM improving my team, so dumping proxmity mines isn't gimping my team.
samb wrote...
They have 3 of the best abilities in the game. They should make good use of all of them otherwise they just suck.shpaiderman wrote...
cause salarian inflitator has energy drain which is easily the best ability in the game...
True story
Ah ok, we just suck then. Thanks for letting us know.
Modifié par Zjarcal, 22 avril 2012 - 03:53 .
#10
Posté 22 avril 2012 - 03:51
1) Mines don't always goes where you aim...
2) Mines disappear right after you shoot them...
3) Mines explode after a few seconds, even if no enemies stepped on them...
In my case, I don't use Prox. Mine mainly because they're too glitchy, and so unreliable...
Edit: typos...
Modifié par 3Minotaur3, 22 avril 2012 - 03:53 .
#11
Posté 22 avril 2012 - 03:53
Zjarcal wrote...
Energy drain > Proxmityi Mine
Hunter Mode > Proximity Mine
Yes, proximity mine isn't bad in the slightest if used properly but most people find the other talents much more useful and prefer to max out those. Also, by being the best sniper I AM improving my team, so dumping proxmity mines isn't gimping my team.
That is your opinion, it's wrong but whatever.
Then how about
Prox mine> fitness?
Being a good debuffer from range and being a good sniper are not mutally exclusive. Is this what we are teaching people nowadays?
#12
Posté 22 avril 2012 - 03:55
#13
Posté 22 avril 2012 - 03:56
With the Salarian I have him spec'd mainly as a weapon damage dealer, and I usually run him as a sniper, if not I run Claymore. Maybe Proximity Mine would help a bit, but I would rather have max Fitness and max weapon damage and use EDrain in every cloak cycle. I help the team by killing a bunch of units. It seems like I can do this faster with this setup without screwing around with mines.
The only other one with them is my Geth Infiltrator. I have been experimenting with it today, and I must admit I like the mines on this character with a GPS build.
#14
Posté 22 avril 2012 - 03:57
samb wrote...
That is your opinion, it's wrong but whatever.
Then how about
Prox mine> fitness?
Being a good debuffer from range and being a good sniper are not mutally exclusive. Is this what we are teaching people nowadays?
Lol, I really shouldn't bother with someone who says an opinion is "wrong" but whatever.
About prox mine > fitness, actually that's precisely what I am trying with my SI right now, if it works good I'll gladly dump fitness since I consider fitness to be rather unimportant to a good infiltrator (well except the GI, they do need the shield boost).
Modifié par Zjarcal, 22 avril 2012 - 03:59 .
#15
Posté 22 avril 2012 - 04:01
I applaude your bravery for coming out and acknowledging that fact. this is a safe place for you to admit you can't aim a mine that has a wide AoE effect. It's okay, I made this thread so you can come clean.Zjarcal wrote...
samb wrote...
They have 3 of the best abilities in the game. They should make good use of all of them otherwise they just suck.shpaiderman wrote...
cause salarian inflitator has energy drain which is easily the best ability in the game...
True story
Ah ok, we just suck then. Thanks for letting us know.
#16
Posté 22 avril 2012 - 04:01
Zjarcal wrote...
samb wrote...
Prox mine> fitness?
About prox mine > fitness, actually that's precisely what I am trying with my SI right now, if it works good I'll gladly dump fitness since I consider fitness to be rather unimportant to a good infiltrator (well except the GI, they do need the shield boost).
I prefer fitness provided survivality then ability (e.g. proxy mines) I don't use, especially that there are good infiltrators and Awsome Shotgun Junkies
#17
Posté 22 avril 2012 - 04:04
shpaiderman wrote...
Zjarcal wrote...
samb wrote...
Prox mine> fitness?
About prox mine > fitness, actually that's precisely what I am trying with my SI right now, if it works good I'll gladly dump fitness since I consider fitness to be rather unimportant to a good infiltrator (well except the GI, they do need the shield boost).
I prefer fitness provided survivality then ability (e.g. proxy mines) I don't use, especially that there are good infiltrators and Awsome Shotgun Junkies
Actually so do I, but since I'm all for trying different stuff I wanted to give the proxy mines a chance and fitness was the obvious choice for the trade off. But yeah, if it's something I won't use I also prefer to increase my survival rate.
#18
Posté 22 avril 2012 - 04:06
3Minotaur3 wrote...
Sometimes...
1) Mines don't always goes where you aim...
2) Mines disappear right after you shoot them...
3) Mines explode after a few seconds, even if no enemies stepped on them...
In my case, I don't use Prox. Mine mainly because they're too glitchy, and so unreliable...
Edit: typos...
^^ most people are like him, completely ignorant of how proxy mines travel to their destination.
Most weapons in the game use hitscan, meaning they magically teleport into the target you're pointing at after you fire, instead of traveling a line between the barrel of your gun and into the skull of your foe.
A lot of players are crybabies and are so used to this magical bullet hack, that they think the proxy mine is broken or something.
When in fact all the proxy mine is doing, is travelling the line between the barrel of your gun and the target.
You know, like how bullets are actually supposed to work.
the trick is really simple, and shown in the diagram below.
How close it lands to the reticle is of course, dependent on how far the target is.
I've played many games and i've never had proxy mines "disappear" or glitch after shooting them.
They are not like scorpion/falcon/GPS shots. They don't disappear if you're spamming projectiles.
When my host is lagging, it's one of the only powers other than energy drain that I will still do reliable damage through lag.
they do disappear after a timer, but it's rather long, longer than 30 seconds.
You'll have fired a new mine long before it detonates from the timer.
Modifié par Grimy Bunyip, 22 avril 2012 - 04:10 .
#19
Posté 22 avril 2012 - 04:10
I guess if all you do is kill geth all day then sure.... I can't say that make you an elite sniper or anything but that's your thing. Dump 20% easy increase of all forms of damage (which includes ED BTW), just don't expect me to respect you for it,
#20
Posté 22 avril 2012 - 04:10
Modifié par Darkslayer557, 22 avril 2012 - 04:11 .
#21
Posté 22 avril 2012 - 04:14
6
5
6
6
3
best build for the SI in my opinion, you will always be squishy with a Salarian so just accept it and become a long range glass cannon
#22
Posté 22 avril 2012 - 04:16
#23
Posté 22 avril 2012 - 04:16
The thing is even if there's no 20% damage increase I can still one shot any human sized enemy except phantoms with widow X and cloak energy drain. And the slow recharge of proxy mine makes my 1-3-mouse left combo slower. Makes no sense for a widow X sniper.samb wrote...
Wait, prox mine is the 3rd priority? Energy drain is nice but it's kind of useless for Reapers other than the stagger effect. I know farming geth on FBW is all the rave nowadays but you know that prox mine applies to all forms of protection right?
I guess if all you do is kill geth all day then sure.... I can't say that make you an elite sniper or anything but that's your thing. Dump 20% easy increase of all forms of damage (which includes ED BTW), just don't expect me to respect you for it,
#24
Posté 22 avril 2012 - 04:18
it's really not that hard to hit a human sized target with proxy mine when you get used to it.Darkslayer557 wrote...
after I go into cloak i can either fire a proxy mine or an energy drain. The choice is obvious here since I'm a sniper. With 1-3-mouse left i can one shot any human sized enemy. And I do it every time i go into cloak so there's absolutely no need for me to evolve proxy mine. Sure it's good, but if you can only choose one between good and excellent, i choose excellent.
+20% damage is great against every boss.
You can knock stuff out of cover with it.
You can 1hko husks instead of wasting bullets on them.
It won't **** up biotic explosions from your teammates.
you can detonate other people's energy drains into tech bursts with it.
If you're specced properly, you can detonate YOUR OWN energy drains into tech bursts, and turn yourself into a mini-asari adept ever since bioware buffed the base damage of tech bursts to be equal to biotic explosions.
You can knock guardian shields back with it.
If specced properly, you can flat out 1hko a guardian with it.
you can 1hko unshielded phantoms (unless they dodge, they take half damage when they carwheel) and nemesis with it.
Unlike auto tracking abilities like throw/warp, enemies can't dodge it very easily.
You can knock things out of cover with it
i think people really underestimate just how much damage it does.
Other than ballistic blades, it's the single strongest non-grenade ability in the game. AND it debuffs.
#25
Posté 22 avril 2012 - 04:19
samb wrote...
Wait, prox mine is the 3rd priority? Energy drain is nice but it's kind of useless for Reapers other than the stagger effect. I know farming geth on FBW is all the rave nowadays but you know that prox mine applies to all forms of protection right?
I guess if all you do is kill geth all day then sure.... I can't say that make you an elite sniper or anything but that's your thing. Dump 20% easy increase of all forms of damage (which includes ED BTW), just don't expect me to respect you for it,
I love how your "I am darn sure that I am right" aggression works.
Reapers have maruders and banshees that's one.
"Other then stagger", well...mass stagger + tech explosion is all you need baby. That's two
"I can't say that make you an elite sniper" - the best way to refute a sound argument is butthead the argumentee (is there such a word?). That's three
And proximity mine is way to unreliable to use on gold: aiming, detonation, and slooow velocity
Modifié par shpaiderman, 22 avril 2012 - 04:20 .





Retour en haut






