Darkslayer557 wrote...
samb wrote...
@Darkslayer557
I know what you are saying, and I am not contending that ED is a good ability. My point is you can have both. Anything that doesn't go down with cloak-ED sniper shot will go down with cloak-PM sniper shot. You alternate once the shields are down.
It's not one or the other, why squander a perfectly good power is my point.
OK what I'm saying is my widow X can one shot the health of any human sized enemy including phantoms, so the PM isn't needed for me once the shield goes down. sure it's more useful against boss targets but on gold the extra health can let me survive in emergency situations (reviving someone under fire).
My point was you can't really have both because the way recharging works in ME. In dragon age each ability has its own recharge timer so you can use multiple abilities in rapid succession. But in ME once you used one ability you have to wait until you can use ANY ability at all. That's the main reason why investing in two active ability in ME is not as good as focusing on one ability unless there's significant incentive (like the warp + throw). And in ME ideally you always want to use your active ability once the recharge is done, so there's not a lot of incentive to go ability1->ability2->ability1->ability2 than ability1->ability1->ability1->ability1. If ME3 works like ME1 or dragon age where each ability has its own timer then i'll certainlly evolve PM, I just go cloak->PM->ED->mouse left.
It depends actually.... on my Salarian Infiltrator I can cloak, fire ED and then fire PM all within the cloak CD (if my weight is low enough). Not that I do that, but I'm just proving that cooldowns can be manipulated (especially with cloak).
Versatility is also paramount. ED will not be the most ideal power in every situation. Yes, it's great. There is no disputing that.
However, it doesn't do much vs. organic targets who have no shields other than a minor stagger.
You also likely specced for damage over radius, so it'll likely only hit your main target.
Yes, for single target sniper takedowns, especially vs. shielded opponents it's perfect.
However, there are also a lot of situations where it helps to have a power which will do great damage to a 3m area as well as throw a +20% dmg debuff on them (that is shared by the entire team). Not to mention, you can stagger and slow down an tightly packed group that's approaching.
Also, just because PM shares the global cooldown, doesn't mean you can't toss it at a known chokepoint before you get down to business (like between waves).
If you listen for it going off, you'll get early warning when the enemies are flanking from another direction or it'll one shot those husks that are running up on you while you are scoped in for all the sniper kills.
If you don't want to at least give it a try and consider it a complete waste for your particular playstyle, fine.... but many people have given very valid reasons why PM is useful, especially on an Infiltrator. We are trying to educate people on a useful ability that most people simply dismiss out of hand or get rediculed for using. This is wrong.
Just because you don't use it doesn't mean that it's completely pointless and we're all stupid.