Proximity mines: why the hate?
#126
Posté 22 avril 2012 - 05:41
With the GI I can consistently hit a distant target and sometimes even drill a moving trooper (mook) with a body shot. It's not as easy to do so using the SI. They both have the nice debuff, but I think I will switch back to no PM's on the SI since it wasn't a hindrance being absent before when spec'd for area ED.
#127
Posté 22 avril 2012 - 05:52
justgimmedudedammit wrote...
I re-spec'd my SI after reading this and tried it again with proxy mines. Now I remember why I didn't like them on that character. They fly differently than the mines the GI uses. Seems the GI mines are sent out faster (travel speed) and more accurately than the mines the SI uses.
With the GI I can consistently hit a distant target and sometimes even drill a moving trooper (mook) with a body shot. It's not as easy to do so using the SI. They both have the nice debuff, but I think I will switch back to no PM's on the SI since it wasn't a hindrance being absent before when spec'd for area ED.
Hmmm, really? I use them on both my SI and GI and never noticed a difference in travel speed. I'll have to take another look though.
But one question... did you upgrade the radius on the mines for your SI? I found that really helps in setting them off and even when shooting directly at targets.
#128
Posté 22 avril 2012 - 05:55
#129
Posté 22 avril 2012 - 06:03
justgimmedudedammit wrote...
Yeah, both were spec'd the same. I dunno, it just seems like they fly better than the SI's. That was the reason I gave them up with my SI after seeing how poorly they made their way to the target. With the GI I couldn't live without them.
Interesting... thanks for the info! I'll definitely have to compare that next time I log in.
#130
Posté 22 avril 2012 - 07:10
#131
Posté 22 avril 2012 - 07:16
Grimy Bunyip wrote...
*removed useless meme image*
Does every thread have to devolve like this?
#132
Posté 22 avril 2012 - 07:28
Use it for mobs
It is hard to hit small, fast moving targets; don' try to
Aim for the body, not their feet
It is best used against armor and\\or slow moving enemies
Modifié par Dr Derp, 22 avril 2012 - 07:28 .
#133
Posté 22 avril 2012 - 07:29
justgimmedudedammit wrote...
I re-spec'd my SI after reading this and tried it again with proxy mines. Now I remember why I didn't like them on that character. They fly differently than the mines the GI uses. Seems the GI mines are sent out faster (travel speed) and more accurately than the mines the SI uses.
With the GI I can consistently hit a distant target and sometimes even drill a moving trooper (mook) with a body shot. It's not as easy to do so using the SI. They both have the nice debuff, but I think I will switch back to no PM's on the SI since it wasn't a hindrance being absent before when spec'd for area ED.
I tested and compared the GI and the SI.
There was no difference in travel speed.
the proxy mine itself is laser precise, if I keep spamming proxy mine standing in the same place, and pointing in the same direction, it will always land in the same spot.
There was a slight difference in firing angle, granted I was holding a carnifex with the SI and a GPS with the GI.
Either way the difference in trajectory is minimal.

edit:
Tested GPS on SI.
It gets the exact same trajectory as the GI.
So no, proxy mine does the exact same thing regardless of the class using it.
Its trajectory differs a bit depending on the weapon though.
shotguns are held lower, so your proxy mine shots will land a bit lower and so forth.
Modifié par Grimy Bunyip, 22 avril 2012 - 07:36 .
#134
Posté 22 avril 2012 - 07:39
But one thing I'm curious about:
If people dump fitness, does this cause issues with being a "medic"?
#135
Posté 22 avril 2012 - 07:44
not really.atum wrote...
I'm pretty sold on at least testing PM out more, (tried it once, didnt understand it at the time). But this thread has been helpful.
But one thing I'm curious about:
If people dump fitness, does this cause issues with being a "medic"?
The shield and health gates make fitness pretty useless for the most part.
I'd sooner dump salarian operative ranks for some fitness than proximity mine.
maybe we could get a list of monsters and how much damage each of their attacks do?
Modifié par Grimy Bunyip, 22 avril 2012 - 07:44 .
#136
Guest_lightsnow13_*
Posté 22 avril 2012 - 07:50
Guest_lightsnow13_*
Against banshees and brutes it makes things significantly easier. Energy drain is useful, sure, but only when they have shields (banshees). Otherwise use prox mine in conjunction with cloak/snipe.
#137
Posté 22 avril 2012 - 07:52
you can use proxy mine effectively against small enemies too, but usually only if you're using a weaker weapon like carnifex or if you have power amplification module, which will let proxy mine 1hko troopers, guardians, etc.lightsnow13 wrote...
Prox mine should be used against big enemies...not small enemies. People are using it wrong otherwise.
Against banshees and brutes it makes things significantly easier. Energy drain is useful, sure, but only when they have shields (banshees). Otherwise use prox mine in conjunction with cloak/snipe.
aside from that it can 1hko unshielded nemesis and husks.
And it can 1hko unshielded phantoms if a teammate recently energy drained the remainder of the shields.
#138
Posté 22 avril 2012 - 07:53
lightsnow13 wrote...
Prox mine should be used against big enemies...not small enemies. People are using it wrong otherwise.
Against banshees and brutes it makes things significantly easier. Energy drain is useful, sure, but only when they have shields (banshees). Otherwise use prox mine in conjunction with cloak/snipe.
@Grimy: Maybe it's just a perceived thing I experienced then. I still prefer my two characters spec'd both ways since I am effective with them as such.
@lightsnow13: Don't dismiss the PM's against small enemies. Very useful when they travel in herds.
#139
Posté 22 avril 2012 - 09:03
Grimy Bunyip wrote...
not really.atum wrote...
I'm pretty sold on at least testing PM out more, (tried it once, didnt understand it at the time). But this thread has been helpful.
But one thing I'm curious about:
If people dump fitness, does this cause issues with being a "medic"?
The shield and health gates make fitness pretty useless for the most part.
I'd sooner dump salarian operative ranks for some fitness than proximity mine.
maybe we could get a list of monsters and how much damage each of their attacks do?
Hmm yeah, but Salarian Opertive is an unfortunate necessity since I use a Widow (only V currently) on my SI.
Although I just promoted to toy around with him some more and wow the Mantis X is pretty sweet in bronze lol.
#140
Posté 22 avril 2012 - 09:40
#141
Posté 22 avril 2012 - 09:41
+ Fitness isn't as crucial since everything has shields for you to drain
+ Lots of extra dam against the armor of boss enemies
- You won't use mines against troops much because all of them are shielded after wave 5
- Armor goes down fast already with piercing weapons and the bosses aren't usually that urgent to deal with (also biotics get rid of the armor fast)
Vs reapers:
+ Lots of unshielded enemies
+ Nice against banshee armor
- You need fitness more because there are less drain targets
- Brutes and ravagers die fast anyways
- Banshees are easy to miss
#142
Posté 22 avril 2012 - 09:59
#143
Posté 22 avril 2012 - 09:59
#144
Guest_lightsnow13_*
Posté 22 avril 2012 - 10:44
Guest_lightsnow13_*
justgimmedudedammit wrote...
lightsnow13 wrote...
Prox mine should be used against big enemies...not small enemies. People are using it wrong otherwise.
Against banshees and brutes it makes things significantly easier. Energy drain is useful, sure, but only when they have shields (banshees). Otherwise use prox mine in conjunction with cloak/snipe.
@Grimy: Maybe it's just a perceived thing I experienced then. I still prefer my two characters spec'd both ways since I am effective with them as such.
@lightsnow13: Don't dismiss the PM's against small enemies. Very useful when they travel in herds.
I know they're useful against hordes, but I meant against a single cannibal it's probably not going to be very useful. Sorry, I should have clarified. I've used it against geth troopers massing together - it definitely dominates. Or against husks.
#145
Posté 22 avril 2012 - 10:47
well I haven't did any statistics on my top chart rate but what i'm saying here is when I play SI i rarely not top the chart and I'm just giving a 90% for being conservative here. Might be 95%, who knows?The Final Warrior wrote...
This. In fact, "90%" is a bit low. I've topped the chart of every game I've played bar three, and my SI has never gone into the Proxy Mine tree.astheoceansblue wrote...
JiDarkslayer557 wrote...
Evidence and reasons? I do not and I top 90% of my charts.OniGanon wrote...
Every SI sniper should be taking PM. Every Cloak grants a free ability cast. What do you do against Armor? Cast Energy Drain and do no damage while simultaneously irritating all your biotic teammates?
6/6/6/5/3 or 6/5/6/6/3
Spec PM for radius, defense debuff, damage
I mean really, what else are you doing with those points? Going for max Fitness? On a sniper Infiltrator? What on earth for? You have Cloak and ED already.
Even when using a Shotgun, you could go with 4/6/6/6/4.
Geth Infiltrator is a little more complicated because of their low health and shielding (with Hunter Mode activated), but even then I'm inclined to go with 6/4/6/6/4 or 6/3/6/6/5 just to have something to cast in Cloak (4/5/6/5/6 or 4/6/6/4/6 for shotgunner).
You topping 90% of your charts doesn't mean as much here as you think it does.
-- Griffinhart
#146
Posté 22 avril 2012 - 10:50
lightsnow13 wrote...
I know they're useful against hordes, but I meant against a single cannibal it's probably not going to be very useful. Sorry, I should have clarified. I've used it against geth troopers massing together - it definitely dominates. Or against husks.
My GI that can hit a moving trooper and OHK it would like to have a word with you.
It's fun thing to do if you can master it.
#147
Posté 22 avril 2012 - 11:21
#148
Posté 22 avril 2012 - 11:28
Prox Mine 5 Radius/DamageDebuff
Huntermode 6 Accuracy/ROF/Damage
Networked AI 6 Damage/HS/Damage
Hardware 5 Shields/Recharge
I know i keep advocating this, but if you want to neither do a big sacrifice in suvivability and still have one hell of a opener, this is what i do, and it does so effin well for me i can't play anything else anymore
#149
Posté 22 avril 2012 - 11:34
Darkslayer557 wrote...
well I haven't did any statistics
on my top chart rate but what i'm saying here is when I play SI i rarely
not top the chart and I'm just giving a 90% for being conservative
here. Might be 95%, who knows?
I don't know why you keep harping on about how often you top charts, man. I don't know what bizzarro logic you're using that makes you think there's any sort of point to be made from it.
Let's say you topped charts 100% of the time with 21 points unspent. Would you then try to argue that your build is perfect and couldn't possibly be improved?
You see the logical problem there, right?
Modifié par OniGanon, 22 avril 2012 - 11:37 .
#150
Posté 22 avril 2012 - 11:52





Retour en haut







