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Wow, Priority: Earth IS terrible...


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#226
dakphillips

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Sparatus wrote...

I think the game started falling apart after Kai Leng beats you on Thessia. Since everything after that doesn't really compare to Rannoch or Tuchanka. How many people have favorite moments (that don't involve impaling Leng!)after Thessia?


I agree with this.  I do wish they found a way to alter that scene depending on your class.  Making an alternative for Vangaurd and Adepts would be nice as neither class uses the omni-tool in that manner at all except for that one scene.

#227
Storin

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kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


Or, you know, people genuinely enjoyed those endings? I know I did, and I've replayed them multiple times. They're still great for me. You didn't care for them, fine. That's your opinion. But don't arrogantly dismiss everyone else's reactions because you felt differently.

txgoldrush wrote...

kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


yep


People do not get it, the final mission was not supposed to have an epic feel, it was supposed to have a somber and tragic feel. I guess people really didn't even READ THE DATAPADS.

For example, you read the last message from a daughter to her family, or read how confused the resistance was to the threat, and the responses of security forces.

Also the radio transmission of a frightened soilder trying to treat a badly wounded comrade is frightening, somber, and chilling.

The problem isn't Bioware, here, its the fans.


We get it. We read the damn datapads. The problem is the mission is crappy and the ending is crappy. It's painfully obvious they ran out of development time. And I'm sorry you're so fixated on your "somber" ending, but that is an utterly inappropriate tone for the whole ending sequence of a story like this. It just doesn't work from a narrative standpoint. And they didn't even do it very well, on top of that.

#228
MattFini

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Rane7685 wrote...

I should point out that priority earth ends (at least for me) at harbingers beam. It does not include the ending


I don't begrudge this at all. There's a moment or two in P:E that works for me, but overall it puts me to sleep.

I do think it's hilarious that there are people in this thread (not you, Rane) telling people they didn't understand the mission. LMFAO

It's just so bland and lifeless.

And to whoever said it was challenging...really? Try taking on the Collectors on Insanity and get back to me. P:E hardly changes from Normal to Insane. It is not hard at all.

Modifié par MattFini, 29 avril 2012 - 04:21 .


#229
knightshieldatr

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So an epic adventure spanning three games and five years isn't supposed to have an epic ending? We weren't supposed to expect a grand ending from the grand presentation of the game itself? How illogical.

#230
Storin

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liggy002 wrote...

What the hell was the problem with the Human Reaper fight? I really don't get it. That was a great sequence. Compare that to Harbinger blasting us and then taking off. That's how they end the series? That's pure crap!


This too. I felt ME2's ending was a masterpiece. When that thing popped up, I was thinking, "Oh, sh#$!" I guess it just goes to show how things can strike people differently on a fundamental level. I do still think the people defending Priority: Earth as great are willfully blinding themselves to its faults, though.

Modifié par Storin, 29 avril 2012 - 04:28 .


#231
MattFini

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Storin wrote...

liggy002 wrote...

What the hell was the problem with the Human Reaper fight? I really don't get it. That was a great sequence. Compare that to Harbinger blasting us and then taking off. That's how they end the series? That's pure crap!


This too. I felt ME2's ending was a masterpiece. When that thing popped up, I was thinking, "Oh, sh#$!" I guess it just goes to show how things can strike people differently on a fundamental level. I do still think the people defending the mission as great are willfully blinding themselves to its faults, though.


No doubt. I love ME2, but I can admit it has faults.

Those who have nothing but praise for P:E just aren't thinking clearly.

I know it works for some. That's cool. Just don't pretend that BioWare nailed it. They did not.

#232
DubVee12

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I didn't mind Priority Earth.
Seeing Earth in ruins, reading the logs of how the resistance struggled to survive and save civillians, knowing this was the final push, saying a final farewell to squadmates. I enjoyed that. Some things like STEEEVE and the random turret were annoying, but didn't ruin it for me.

#233
Storin

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MattFini wrote...

Storin wrote...

liggy002 wrote...

What the hell was the problem with the Human Reaper fight? I really don't get it. That was a great sequence. Compare that to Harbinger blasting us and then taking off. That's how they end the series? That's pure crap!


This too. I felt ME2's ending was a masterpiece. When that thing popped up, I was thinking, "Oh, sh#$!" I guess it just goes to show how things can strike people differently on a fundamental level. I do still think the people defending the mission as great are willfully blinding themselves to its faults, though.


No doubt. I love ME2, but I can admit it has faults.

Those who have nothing but praise for P:E just aren't thinking clearly.

I know it works for some. That's cool. Just don't pretend that BioWare nailed it. They did not.


Oh yeah, ME2 definately has its own problems, including in the ending. It's not perfect, even if I did use the word "masterpiece". I never did feel like I had a good grasp on what the Reapers were doing with the humans they mashed up into the proto-Reaper (like, is that how they make all Reapers, just with different species?). And I do wish there was more crew banter. That's one area ME3 did very well, I think. Anyway, my mind is wandering, forgot what my point was, lol.

I should really stop reading these forums. They actually make me angry in real life, which is kind of sad. Ugh. This game just upsets me to the point where I can't understand people who say the endings were good, or even made sense (talking about the Starchild, not Earth specifically). Crap, it's midnight, and my caffeine addiction is making noise, to calm me down, lol.

Modifié par Storin, 29 avril 2012 - 04:33 .


#234
kglaser

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I fully admit I didn't read this thread at all, but want to comment on the title.
I have only played ME3 once so far, but I have to say, that tactic of throwing endless waves of the same enemies over and over at you in P:E (the banshee will appear....there! every 2 minutes, like clockwork!) felt cheap to me.

Modifié par kglaser, 29 avril 2012 - 04:33 .


#235
friffy

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When I saw the Trailer "Take back Earth", I was thinking , "wow, this is what I will get in game?"
How stupid I was, because normally my attitude is not to trust anything I see in any form of "commercials".
But this is BW, so yes, I was buying it ...

Take back Earth? Epic battles? Fighting on the ground with all my comrades? Taking revenge for the loss of every poor litte child, boy and girl, we saw dying in the trailers? Something so powerful to be memorized as THE END of Shepard's journey? It may sound theatrical, but that was exactly  what BW implied with every bit and piece of what they showed to us ...

So yes, I was VERY dissapointed with the P:E thing, because it had nothing to do with what was shown in the Trailer. And the very end of Shepard's mission? I don't want to talk about it, otherwise I have to ... :sick:

#236
Element Zero

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Every piece of DLC that Bioware fashions for this game needs to supplement Priority: Earth, and onward. It needs that much help.

I finally pushed through for my third completion of the game. It was my first as MaleShep, and I'm glad I got to finally hear "STEEEEVE!". That was epic! ROFLMAO.

The game starts losing its way on Thessia, but really needs the most help on Earth. I hope some sort of DLC is created to beef up these final moments. As it is, everything from Thessia, excluding Sanctuary and the final N7 mission, really fall flat, for me.

#237
Prosarian

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tallrickruush wrote...
I finally pushed through for my third completion of the game. It was my first as MaleShep, and I'm glad I got to finally hear "STEEEEVE!". That was epic! ROFLMAO.


I can't remember Ashley's and Kaiden's responses to that without laughing.

#238
Element Zero

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Prosarian wrote...

tallrickruush wrote...
I finally pushed through for my third completion of the game. It was my first as MaleShep, and I'm glad I got to finally hear "STEEEEVE!". That was epic! ROFLMAO.


I can't remember Ashley's and Kaiden's responses to that without laughing.


Im going to have to replay that initial LZ sequence. I had Garrus and Vega with me. I've read that the VS sounds are priceless. :)

#239
LeTtotheC

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All I remember from P:E is how grindy it felt. There was no real epic quality to it, just a lot of eye rolling and "Oh god, not more..." kind of thoughts. There was no real sense of scale to the whole affair, and the use of cut scenes to try and paint a bigger picture just didn't gel with my experience. To be honest I totally agree with people when they said they were expecting more along the lines of the 'Take Back Earth' trailer, which managed to make the battle for Earth seem truly epic, and not some tired attempt at Gears of Mass Effect.

#240
AllThatJazz

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 Eh, I really liked Priority: Earth all the way up to the Starchild. The crew goodbyes were lovely, particularly a romanced Kaidan, Garrus and Liara. I found the mission itself to have a very dark and hopeless atmosphere, which was appropriate, and I loved the intensity of the hordes. It really felt as though I was struggling to stay alive. Then on the Citadel, the talk with Anderson and Illusive Man was good, and Anderson's death scene was one of my absolute favourite moments of the entire trilogy.

It wasn't perfect. There were some very low-res textures which was a shame. Also, why were the hordes throwing themselves at Shep, rather than trying to destroy the missile and delivery system? The bit after getting hit by the beam was also odd. Just wearing normal clothes or whatever? Why?  Edit: Also, there should have been more cutscenes involving your various allies fighting their respective battles, it would have given a greater sense of scale and purpose.

The missions I had more problem with were Thessia  - should have been much longer with sidequests like Tuchanka and Rannoch, that level seemed very rushed to me; and Cerberus HQ. I did like the Miranda bits, and finding out about the Lazarus Project, EDI, and the experiments with Indoctrination. But the level itself felt a bit lifeless - there could have been loads of interesting things peppered throughout the level relating to the various Cerberus projects, not just those with direct relation to ME3. It would have added some depth to the level, and I thought it was a wasted opportunity :/

Modifié par AllThatJazz, 29 avril 2012 - 11:26 .


#241
MattFini

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AllThatJazz wrote...

 Eh, I really liked Priority: Earth all the way up to the Starchild. The crew goodbyes were lovely, particularly a romanced Kaidan, Garrus and Liara. I found the mission itself to have a very dark and hopeless atmosphere, which was appropriate, and I loved the intensity of the hordes. It really felt as though I was struggling to stay alive. Then on the Citadel, the talk with Anderson and Illusive Man was good, and Anderson's death scene was one of my absolute favourite moments of the entire trilogy.


After my second playtrhough I didn't find the goodbyes all that great.  Yes, Garrus and Liara have very moving scenes.  I never romanced a VS so I can't comment on that, but even if you inlcude them, there's still plenty of characters whose goodbyes are awful.

Wrex, Vega, Legion, Jack, Miranda, Grunt ... Samara's is probably the worst.  They all feel impersonal, like they were afterthoughts and nothing more.

And while Priority: Earth should feel somber (it does), there's no reason it couldn't have had an epic AND desperate feel.  

Too many people defend the fact that nothing really happens in P:E because it's, um, not "supposed" to be epic.  Whatever that means.  It could've been both.  

Instead it's lazy.

#242
ioannisdenton

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2papercuts wrote...

Yeah it's amazing I retook earth in like two missions.

Epic response is epic!

#243
The_Shootist

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d-boy15 wrote...

It should start with your team and small group of spec ops infiltrate on earth surface, join with
resistance and pave the way to London (like in take earth back trailer) then destroy all AA guns
to clear a path for hammer while joker regroup with sword and start space battle in orbit.

Instead, we got all boring battle with horde mode, it's not even come close as epic battle with
only one small reaper on tuchunka.


I need to see a legion of Krogan, desperately fighting off Ravengers, Banshees and Brutes; to be rescued by a Horde of Rachni.

I need an ending where Shep doesn't have to either, become the Enemy, Destroy Civilization, kill EDI and the Geth, or Destroy Civilization while forcing everyone to become 'synthentic/organic' hybrids (against their will/without their permission).

I need a story ending befitting Hecules, Beowulf, Gilgamesh or Frodo Baggins. I need an ending befitting a Hero fighting with other Heroes.

Modifié par The_Shootist, 29 avril 2012 - 04:37 .


#244
SpartanCommander

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I would have loved to actually fight along side the army you made. Or atleast have Squads of Hammer heads clashing with Reaper ground forces like in the commersials.

Instead they conviently said that no the Alliance has to Hammerheads because of the Reapers. That just sounds like a convient way to remove the vehicle exploration missoins Bioware promised us.

#245
MysticBinary82

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txgoldrush wrote...

kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


yep


People do not get it, the final mission was not supposed to have an epic feel, it was supposed to have a somber and tragic feel. I guess people really didn't even READ THE DATAPADS.

For example, you read the last message from a daughter to her family, or read how confused the resistance was to the threat, and the responses of security forces.

Also the radio transmission of a frightened soilder trying to treat a badly wounded comrade is frightening, somber, and chilling.

The problem isn't Bioware, here, its the fans.


Yeah, but then there should not be big guns and reapers in the final mission, should there? It was supposed to be epic you can say what you want. People who do not get that the whole game has many flawes are the same blind as the people who are holding onto the indoc-theory.

Reused grafics and animations, stupid reaper who is unable to destroy the missile tanks, no clear way to destroy reapers. First with the concentrated firepower of the quarian fleet, then a Cain heavy weapon and at the end thanix missiles (wtf?) but that just weeken the reaper. That is very dark and deep writing.

You are like Bioware with saying:"You are to stupid and just don't get it!".

Well if I don't get the ending and you are so enlightened, than please do not hold back. I realy want the ending clear so tell me what was the intention? To present a perfect replica of Deus Ex 1s / Human Revolutions ending? Then well done Bioware you are the masters of stealing good ideas and mash them up badly.

#246
Jenonax

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txgoldrush wrote...

Jenonax wrote...

txgoldrush wrote...

kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


yep


People do not get it, the final mission was not supposed to have an epic feel, it was supposed to have a somber and tragic feel. I guess people really didn't even READ THE DATAPADS.

For example, you read the last message from a daughter to her family, or read how confused the resistance was to the threat, and the responses of security forces.

Also the radio transmission of a frightened soilder trying to treat a badly wounded comrade is frightening, somber, and chilling.

The problem isn't Bioware, here, its the fans.


Are you having fun up there on your high horse?

I got it thanks.  I got the somber and tragic feel, I read the data pads.  The intent got through just fine.  

Its not my fault Earth was short, rushed, badly paced, and don't even get me started on the god-awful horde mode we had to endure defending the utterly useless missiles.  

I get it, you liked Earth, you have every right too.  But others didn't.  And yes, that is Bioware's fault, not mine.


I think the suicide mission was even shorter than Earth, and it too was rushed, basically the SM was three small sections plus the final fight. Get off you high horse.

The horde mode is better that those last two stupid final boss fights. Saren is just Stasis and shoot in ME1, and don't get me started on ME2's final boss.

And the pacing is just fine in ME3's final mission.


Look, I'm no fan of the Baby Reaper but at least the game came to conclusion, at least the primary conflict came to a resolution.  

In your opinion the horde mode is better, in my opinion no its not.  Its overly long and totally boring.  Where was the climax with the main villain?  Where was the resolution of conflict?  

Earth was poorly paced.  We go from horde mode, blowing up a Reaper to a complete standstill to the poorly placed goodbyes with your squad.  Yes they were sorely needed but not in the middle of the most important battle of our time.

#247
clarkusdarkus

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londons a dump in real life so they got the look of it right at least.

#248
Guest_Droidsbane42_*

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other than the Harbinger Run there wasnt really any "holy crap that was epic/awsome" moments in priority earth, I was expecting something epic like storming the Citadel in Halo 3 or SPOILER ALERT.... shooting the moon in Portal 2, i thought at first before the run that what was in priority earth was a buildup to the epic battle that i thought was hinted at in the take back earth trailer.... how wrong was I. just when i think i got over the ending i think about priority earth and how that was the final mission and i get depressed and angry again.

#249
ArchDuck

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Starting at Thessia, it and everything it, after felt incomplete and tacked on. It just got worse and worse the closer you get to the end.