txgoldrush wrote...
Bfler wrote...
The earth mission doesn't feel like a part of a large battle. It is more like a stealth mission with your squad, where you have to infiltrate something. This is what makes it bad.
Why does it even have to be epic? The tone was not an epic one.
Hell read the datapads in the mission.....the mission was supposed to reflect Earth's devestation and the loss of life, not have a big fairytale epic battle.
It doesn't have to be "epic" ... I was fine with the lack of music as such - it made for an eerie, desolate atmosphere.
However, it should go all-out considering it's our final battle. It still should've incorporated the other squaddies you weren't using, as well as all the ME2 folks. We should've felt their assistance (at least through comm chatter) every step of the way. Instead, we just assume everyone's off fighting, but we never see/hear any of it.
In ME2, you send your character into the vents, have another one lead the 'B' squad, etc. ... all of those things made it seem like EVERYONE was pulling their weight. That you truly were fighting alongside everyone you worked so hard to recruit. Priority: Earth has none of this, and it's a shame.
Beyond that, it's an endless horde assault. It just not terribly interesting. The DEVs surely could've kept the dark, desperate tone while giving us something more interesting to do than just bunker down and shoot endless cannibals.
Really can't get over how poorly made the whole final mission is. And with the exception of Garrus, Tali and Liara, all of the final goodbyes are terrible. The might as well not even have had the holo goodbyes for as rushed and forgettable as they were. Most of them can't wait to break off the chatter.
Before it was just the stupid StarChild that left a terrible taste in my mouth. That's actually even WORSE the second time around (and now, it's unintentionally hilarious) and Priority: Earth feels like an extension of it: lazy, cheap and rushed.
A tragic way to end such an amazing trilogy.