wicked_being wrote...
So who wrote the Priority:Earth section?
Wow, Priority: Earth IS terrible...
#76
Posté 22 avril 2012 - 02:39
#77
Posté 22 avril 2012 - 02:40
Sure would be nice to feel like we were saving Earth, or at the very least improving its chances as we went through it, as opposed to making no difference til the end (although it doesnt look like even that did anything helpful... ). It would also allow for more deviation at the ending based on choice, without simply relying on EMS, give more of a connection to planet Earth as it exists in the ME universe as something the player wants to save, allow for some more characterful moments... specially Vega. He's been talking about going back for ages. And give great opportunity to show War assets in action.
I can dream, cant I?
#78
Posté 22 avril 2012 - 02:41
Aetika wrote...
Yeah, about Priority: Earth....this will haunt me forever.
My God......
#79
Posté 22 avril 2012 - 02:41
Yeah, very adult of you.MilitanT07 wrote...
I think it was awsome. However, most of people here need to grow the **** up, though.
#80
Posté 22 avril 2012 - 02:52
#81
Posté 22 avril 2012 - 02:55
You come all this way just for a few minutes of horde mode in some nondescript city block? Really?
#82
Posté 22 avril 2012 - 02:57
Yeah sloppy work really starting showing through on the earth arc the whole thing screamed "RUSHED!"Serp86 wrote...
It was by far the worst mission of any story mission in ME3 because there was basically zero storytelling here. Way too focussed on combat and lets be honest the combat even though its improved is still not Mass Effects strong suit. Hell i even liked the N7 Missions better at least they don't drag out forever .
#83
Posté 22 avril 2012 - 02:59
It would have been great to see Jack holding husks back with her barrier
Seeing Rachni and Geti............it would have been so awesome.
I also love the ending to ME2 it was exciting, fun and had a sense of urgency. Aaah the good old days.
#84
Posté 22 avril 2012 - 03:04
#85
Posté 22 avril 2012 - 03:09
#86
Posté 22 avril 2012 - 03:12
This was, by far, the most disappointing game ever, for me. It was a good game, but I expected a great game, as its predecessors were great.
I can pretty easily forgive most of the faults, up until Thessia. From there, we're on railroad tracks. That would be fine, if the story were well written. It simply isn't anywhere near to ME quality.
#87
Posté 22 avril 2012 - 03:16
#88
Posté 22 avril 2012 - 03:21
The base was bland, and the final boss was silly.
#89
Posté 22 avril 2012 - 03:21
MattFini wrote...
Oh, and the endings are even worse the second time around.
Thanks for confirming this. I will save my 20-30 hours doing something that ends with less disappointment.
#90
Posté 22 avril 2012 - 03:26
I think it's one of the most bland missions of the series. It's absolutely indefensible as the final mission of the trilogy.
You come all this way just for a few minutes of horde mode in some nondescript city block? Really?
I agree.
It all felt very rushed and just really dull.
I really was expecting a type of Suicide Mission, but maybe on a larger scale.
Modifié par Terraforming2154, 22 avril 2012 - 03:35 .
#91
Posté 22 avril 2012 - 03:31
XanderCz wrote...
Aetika wrote...
Yeah, about Priority: Earth....this will haunt me forever.
My God......
WHY ALL THE PHONEIX ARMOR?!?!
#92
Posté 22 avril 2012 - 03:33
#93
Posté 22 avril 2012 - 03:41
Take a look at the suicide mission, at Tuchanka, at Rannoch... all the choices you made through the game/series, having a direct impact on the outcome and the way the mission plays, good stuff.
Now back Priority: Earth, what we have? 2 missions of horde mode(survive X waves and rush for the shuttle/missile wooohoo), goodbyes, and at the end we have the beam(which is an recycled idea from Tuchanka), EMS plays no role on the battle? WTF.
Seriously, i have no idea how people can say that it was awesome, i guess they never played ME before.
Modifié par DiE231, 22 avril 2012 - 03:44 .
#94
Posté 22 avril 2012 - 03:45
ME2's suicide mission had me in a right state, what with the brilliant music, paranoid that I was about to get a crewmember killed and so on (although it fell apart a bit when the Reaper Baby showed up). I didn't get any of that with Priority: Earth. It might've been because all the ending marlaky meant that this time I knew what was coming (as opposed to not having a clue in ME2) but I'm fairly sure that it's not just that.
#95
Posté 22 avril 2012 - 03:51
MattFini wrote...
Finished my second playthrough tonight.
Thought it held up real well until the earth mission. THAT whole mission is awful. The objectives are bland, there's NO squaddie dialogue and the level design is lazy.
It's tragic when you compare it to the rousing finish of ME2: using your whole team for various tasks, the mounting drama as your push to the main chamber becomes more desperate, the fact that anyone could die at any given time...
By comparison, ME3's last mission feels slapped together and unfinished.
Seriously, BioWare should reconsider post-game DLC and give ME3 a real final mission. Priority: Earth is an awful way to end your trilogy.
Oh, and the endings are even worse the second time around.
^This. At first the glaring... shock of the endings kind of blinds what comes before but after time you begin to see that Priority Earth is just terrible and bland all around. When you keep looking you start to see more and more about the game that was just so obviously rushed and it is really just... sad.
#96
Posté 22 avril 2012 - 03:52
Sparatus wrote...
I think the game started falling apart after Kai Leng beats you on Thessia. Since everything after that doesn't really compare to Rannoch or Tuchanka. How many people have favorite moments (that don't involve impaling Leng!)after Thessia?
I think Thessia itself wask weak in comparison to Tuchanka and Rannoch. If they had left Javik in the game and developed the Asari-Prothean tension through multiple Thessia missions and made it personal for both Javik and Liara, it could have been amazing. Instead, it was limp and impersonal -- quite a shift from the Mordin-Wrex-Eve/Salarians-Krogan concerns on Tuchanka and the Legion-Tali/Geth-Quarian concerns on Rannoch. Of course, those storylines also had the benefit of establishment and exploration in earlier games. Another 6-12 months of development (seriously) were needed to really knock ME3 out of the park. Without that much needed time, they tried to pull a few fast ones, and didn't get away with it.
Modifié par recentio, 22 avril 2012 - 03:53 .
#97
Posté 22 avril 2012 - 03:57
MilitanT07 wrote...
I think it was awsome. However, most of people here need to grow the **** up, though.
Ironic, given that the ability to accept differences of opinion is generally considered to be a mark of maturity...
#98
Posté 22 avril 2012 - 03:58
#99
Posté 22 avril 2012 - 04:01
#100
Posté 22 avril 2012 - 04:01





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