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Wow, Priority: Earth IS terrible...


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#101
sfam

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Aetika wrote...

Yeah, about Priority: Earth....this will haunt me forever. :mellow:

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There's some flat texture for ya!  I think I want that as a carpet pattern in my game room.

#102
knightnblu

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Normally, I hate games that toss you into the deep end and overrun you every chance that they get like Black Ops, but I believe that the Priority Earth mission really needed that. Earth has been under siege for weeks, concentration camps have been set up to process humans, and the Alliance has nearly been destroyed thus eliminating all resistance. It would have been more realistic if we had to break the Reapers momentum with a few ground missions to rock them back on their heels, but that would have run contrary to BioWare's claim that the Reapers could not be beaten conventionally.
 
With the Alliance sustaining casualties between 80-90%, they could not long survive on the ground prior to the arrival of Hammer. There is nothing worse than marching off into a buzz saw because your survival is more a matter of luck than of skill. But that is exactly what soldiers did on the beaches of Normandy. It is what Grant did to end the American Civil War, and the Russians did the same thing in WWII losing 15 million to combat operations. That loss was the equivalent of the entire standing forces of the U.S. that was fielded during the war. So humanity knows a thing or two about what it takes to win.
 
So we slog through the combat, lose friends, take wounds, and fight for every inch of ground that we can take. We finally arrive at our objective and the enemy just hands us a win. What have you accomplished? What was all of your hard work and sacrifice for? Did you really go through all of that for a freebie? Make it to the Citadel and the enemy just lays down in the road so that the trucks can run over him. Did I accidentally hit the Easy button or something on my way up? Oh right, I forgot that in order to get the freebie I have to commit suicide. Yeah, that makes it all better. Not.
 
Add in the logical flaws, the violation of the natural order of the universe, the violation of all life, the gaping plot holes and presto! You have created the ME3 ending. Small things, like a coherent rank system being absent, you can overlook. But that? Not so much. Because it negates the entire experience of the player who has worked on his character for 5 years at the encouragement of BioWare.
 
BioWare doesn't want a bitter sweet ending, it wants a tragic ending. It wants to set Shepard up in a major Greek tragedy. You struggle against the hubris of the galaxy, you fight the Reapers tooth and nail, your ME1 LI (VS survivor) accuses you of treason, abandons you and very nearly kills you, your homeworld gets taken, you witness billions slaughtered daily, your own kind are actively working against you, you have to fight for each step toward the Citadel and at long last you have to commit suicide. Hell, that's worse than any Greek tragedy that I am familiar with because even Oedipus didn't have it that bad. Well, there is plenty of bitter there. Where's the sweet?
 
You see, that's what got left out of the mix. People don't mind sacrifice if they get something in return. If they don't get something in return that's called masochism. Saving folks I don't know anything about 10k years in the future, or some nebulous concept like "the future" doesn't work all that well because I can't relate to it. What was all of my pain, suffering, and loss for? Who did I do all of that for? Why did I put skin into a zero sum game? The last is the most true of all.
 
The question of "what do I get out of it?" is the most important one of all and BioWare never answers that question with the ME3 ending. They take it from the "well, you're dead, so what do you care" perspective. But the problem is that there is an afterlife in the Mass Effect universe and that afterlife is the player who stalks these very boards like some mean ghost demanding answers.
 
Which is where we find ourselves today. But worry not, there is DLC being prepared to 'clarify' the train wreck that we just lived through so that we can see it in all of its glory and magnificence. However, they have never explained how seeing a flawed concept in a brand new light and sharp focus is any better than seeing it in dim light and poor focus.
 
I think that we could have won this conventionally and that we should have won this conventionally. We didn't need a crucible or a catalyst. We needed blood, and bone, and muscle coupled with an indomitable will. Did you see the fleet that jumped into Sol? The combined military might of the entire galaxy just dropped into the Sol system and I will guarantee you that that has never happened to the Reapers before. That was the key point that was somehow missed because tactics, strategy, and leveraging species abilities are all force multipliers and that places us on equal ground with the Reapers.
 
We didn't get the same feeling that we got from ME1 or ME2 because we were denied such a victory.

#103
The Vanquished1

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Yeah, obviously when the earth mission started the "Artistic Integrity" really took hold. At that point rather than dabble paint, Bioware decided to start slinging buckets of paint to see what would stick." At that point they were all sporting berets and goatees kissing the tips of their fingers in flowery expression proclaiming loudly " AND NOW FOR THE PIECE DE RESISTANCE!" Ahuhuh!
Yeah they got a little too gratuitous in the artsy fartsy dept. which is slang for my poo don't stink.

#104
Velocithon

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It has to be the most disappointing ending mission to a trilogy ever.

I mean, at least Halo 3 had the epic Warthog run. There was nothing close to epic or the feeling of achievement in the ME3 ending. It felt like any other N7 mission.

#105
MattFini

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Velocithon wrote...

It has to be the most disappointing ending mission to a trilogy ever.

I mean, at least Halo 3 had the epic Warthog run. There was nothing close to epic or the feeling of achievement in the ME3 ending. It felt like any other N7 mission.


Yeah, there's no sense of achievement and certainly no feeling of victory.

Going into Priority: Earth the first time, I was fully expecting to see some of my friends over three games make some honorable sacrifices for the greater good.  I figured some deaths would be unavoidable and I was okay with that if it meant kicking the Reapers back to dark space forever.

That never happened, and I was surprised.

Priority: Earth ends just when it should be getting started.  You're ready to charge the beam and kick Reaper ass, to take victory and save the galaxy.  But like others have said, that never happens.  Instead the narrative grinds to a halt and StarChild basically hands you the end of the game.

How did you think this was an acceptible finish, BioWare?

#106
SaladinDheonqar

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Yeah, that whole mission is poorly designed and executed.

#107
d-boy15

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look at "take earth back" trailer, that how I expect the final battle should be...

full scale battle with reaper force, air strike, fighting all around. the only part that came close
to the feeling of that trailer is tuchunka, thessia and manae.

Modifié par d-boy15, 22 avril 2012 - 04:37 .


#108
eye basher

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You cannot outflank the reapers you cannot outfight them you cannot beat them in a battle of attrition. Hammer and sword were nothing more than a diversion for the crucible to be put into place and used they were never there to win because they couldn't win.

#109
Guest_Lyme Eilserv_*

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So many things wrong with the end mission. Aaaargh! The more I think about it the worse it gets.

They made such a fantastic suicide run in ME2. They had a great template. The only thing they needed to do was increase the scope. Imagine an ending in which you lead your companions into the fray while commanding the greater fleet in orbit and having your command decisions affect the game just like in ME2.

Also, compare Shepards inspired speech in ME2 to the morose goodbyes in ME3. Not the same man.

Actually, they should not even have included Earth in the endgame. Would much rather have seen it in Citadel space.

#110
ioannisdenton

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MattFini wrote...

Velocithon wrote...

It has to be the most disappointing ending mission to a trilogy ever.

I mean, at least Halo 3 had the epic Warthog run. There was nothing close to epic or the feeling of achievement in the ME3 ending. It felt like any other N7 mission.


Yeah, there's no sense of achievement and certainly no feeling of victory.

Going into Priority: Earth the first time, I was fully expecting to see some of my friends over three games make some honorable sacrifices for the greater good.  I figured some deaths would be unavoidable and I was okay with that if it meant kicking the Reapers back to dark space forever.

That never happened, and I was surprised.

Priority: Earth ends just when it should be getting started.  You're ready to charge the beam and kick Reaper ass, to take victory and save the galaxy.  But like others have said, that never happens.  Instead the narrative grinds to a halt and StarChild basically hands you the end of the game.

How did you think this was an acceptible finish, BioWare?

i too was expecting unavoidable sacrifices which i had to choose who will die (ashley kaidan dilleima) but that never happened.
the whole missile survive wave thing was terrible. the game shoud have at least 6 more months in development.
Just check Blizzard. they do not rush games at all.

#111
Serp86

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What i disliked most the your squad basically becomes bystanders for the whole mission for whatever reason.

Your team and also Shepard have like 10 sentences combined while some random marines we don't know and care about radio the whole freaking time about something we never get to see.

Why can't  that be the squaddies you don't take with you + other notable people . I mean we said our goodbyes to them so they're with us on earth why do we have to hear from people nobody knows and cares about ?

Not to mention for whatever reason the music doesn't run for the majority of the mission. Alot of times its completely quiet and boring while we shoot stuff.

Modifié par Serp86, 22 avril 2012 - 04:46 .


#112
The Vanquished1

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d-boy15 wrote...

look at "take earth back" trailer, that how I expect the final battle should be...

full scale battle with reaper force, air strike, fighting all around. the only part that came close
to the feeling of that trailer is tuchunka, thessia and manae.


Yeah they teased us with prime rib and when it came dinner time, they threw us a slimy cocktail weenie and said "Here you go hero, chew on this., Hey don't look at me like that, whaddya expect for $60 a freakin' steak dinner you ungrateful b*stid?"  :devil:   

#113
EagleScoutDJB

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MattFini wrote...

Finished my second playthrough tonight.

Thought it held up real well until the earth mission. THAT whole mission is awful. The objectives are bland, there's NO squaddie dialogue and the level design is lazy.

It's tragic when you compare it to the rousing finish of ME2: using your whole team for various tasks, the mounting drama as your push to the main chamber becomes more desperate, the fact that anyone could die at any given time...

By comparison, ME3's last mission feels slapped together and unfinished.

Seriously, BioWare should reconsider post-game DLC and give ME3 a real final mission. Priority: Earth is an awful way to end your trilogy.

Oh, and the endings are even worse the second time around.


How did you do it?  I can't even bring myself to finish another playthrough of ME2, much less start a second playthrough of 3.

#114
me again 21

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THEE_DEATHMASTER wrote...

I liked the part where you had to prep those missiles. Probably the hardest part of the game for me, seeing as how my squad dies instantly.


Seriously? That was surprisingly one of the easiest missions in the game for me. Although that's probably cause I had the ability to Tech Burst everything with a lvl 5 Widow with tactical cloak, but . . .

#115
Reorte

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Serp86 wrote...

What i disliked most the your squad basically becomes bystanders for the whole mission for whatever reason.

Your team and also Shepard have like 10 sentences combined while some random marines we don't know and care about radio the whole freaking time about something we never get to see.

Why can't the that be the squaddies you don't take with you + other notable people . I mean we said our goodbyes to them so they're with us on earth why do we have to hear from people nobody knows and cares about ?

It's all part of the same ending, past the point where someone suddenly decided that we're not interested in team members anyway and only bring them along because we want their powers and something to distract the enemy for a few moments. After all, the greatest appeal of Mass Effect has always been wondering (not seeing) what's going on everywhere else. Apparently.

#116
Keizor

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Here's how I kinda saw it:

Taking out the hades cannon was like the war hero back story; Shepard did something heroic that saved a lot of lives.

Moving from the forward operations base to the thanix missiles is like the ruthless back story: Shepard pushes himself and his troops through harsh fighting, resulting in a lot of casualties, but gets the job done.

Defending the thanix missile site is like the sole survivor back story: Shepard doesn't have any support to call on while holding back the horde of reaper creatures.

Hopefully my two cents makes....sense.

#117
Reorte

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me again 21 wrote...

THEE_DEATHMASTER wrote...

I liked the part where you had to prep those missiles. Probably the hardest part of the game for me, seeing as how my squad dies instantly.


Seriously? That was surprisingly one of the easiest missions in the game for me. Although that's probably cause I had the ability to Tech Burst everything with a lvl 5 Widow with tactical cloak, but . . .

Yeah, I didn't find it particularly difficult (I died a couple of times though). I played Infiltrator and suspect that that helps a fair bit, it's easy enough to cloak and scurry off to a quiet area to recharge, or cloak and rush to the buttons you need to press.

#118
The Vanquished1

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The ending reminds me of the time a few years back I heard on the radio an advertisement that the rockband CCR was playing here in my hometown. So I called Ticketmaster and bought tickets. They just said CCR or Creedence Clearwater on the radio. Well anyways I'm thinking dang, I'm gonna see them boys reunited with John Fogerty. Remember this is like the late, late 90's when all these band reunions were happening and stuff. Anyway I get down there and dangitt if it wasn't just the CCR drummer and bass player and some stooge or as I like to call him now John Doe Fauxgerty. To my displeasure it was not the actual John Fogerty. To be fair they were okay and technically they did have the initials CCR but someone on the radio and Ticketmaster conveniently neglected to mention that they are "Creedence Clearwater Revisited" instead of "Creedence Clearwater Revival" .Man I was livid but I still had an okay time. I just was expecting John Fogerty," So yeah beware the bait and switch.

#119
Nauks

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Hell yes, been too focused on the Space Magic that I overlooked this mess of a mission.
If the EC (or what ever it turns out to be) doesn't include a real take-back-Earth part of the game, that does the series justice, then it's just such a monumental failure.

#120
The Vanquished1

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I get the impression that when Bioware hit the last mission a bunch of EA suits came storming into their offices chewing gum really fast, screaming and hand clapping on every syllable. "C'mon Chop! Chop! what is everybody on holiday here? Let's go deadbeats time is money, so snap too." Yeah I got a little artistic integrity of my own. hehehe :)

Oh and don't forget to add the Joe Pesci voice for added flavor. ;)

Modifié par The Vanquished1, 22 avril 2012 - 05:06 .


#121
The Vanquished1

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I will say this, those Banshees at the end were the only thing that really grabbed my interest. So kudos to the folks who threw those into the mix, otherwise it was yawn city.

#122
EagleScoutDJB

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The Vanquished1 wrote...

I get the impression that when Bioware hit the last mission a bunch of EA suits came storming into their offices chewing gum really fast, screaming and hand clapping on every syllable. "C'mon Chop! Chop! what is everybody on holiday here? Let's go deadbeats time is money, so snap too." Yeah I got a little artistic integrity of my own. hehehe :)

Oh and don't forget to add the Joe Pesci voice for added flavor. ;)


Are you saying it was something like this?
 

#123
Serp86

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The Vanquished1 wrote...

I will say this, those Banshees at the end were the only thing that really grabbed my interest. So kudos to the folks who threw those into the mix, otherwise it was yawn city.


In ME2 everytime i got flooded by Husks i got the creeps . In ME3 Husks became a joke . Bashees are the only Reaper Troops  that are creepy / scary . 

Modifié par Serp86, 22 avril 2012 - 05:17 .


#124
Kajan451

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viperabyss wrote...

I genuinely think we should at least have boss fight of some sort against Harbinger.


No thanks, one annoying Reaper Bossfight was enough. Don't really need to repeat that a 2nd time.

#125
Serp86

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Kajan451 wrote...

viperabyss wrote...

I genuinely think we should at least have boss fight of some sort against Harbinger.


No thanks, one annoying Reaper Bossfight was enough. Don't really need to repeat that a 2nd time.


That was more fun then fighting gazilion waves of Reaper troops.