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Wow, Priority: Earth IS terrible...


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#126
mad_yojik

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Well, Its not that Priority:Earth sucks IMO, though I'd say suicide mission in ME2 was better, (especially where you assigned specialists, i was half-expection that in ME3). till the moment those stupid terminator boss showed up (its really-really out of place).

#127
viperabyss

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Kajan451 wrote...

viperabyss wrote...

I genuinely think we should at least have boss fight of some sort against Harbinger.


No thanks, one annoying Reaper Bossfight was enough. Don't really need to repeat that a 2nd time.


I never said fighting Harbinger would be like fighting the Reaper Destroyer on Rannoch. In any case, Harbinger is simply too large to utilize the Rannoch fight.

Either they use the same model as ME (resurrecting TIM's body), or they come up with something new. The point is, we never got a proper encounter against Harbinger, and I think it is a tragedy.

#128
The Vanquished1

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dbollendorf wrote...

The Vanquished1 wrote...

I get the impression that when Bioware hit the last mission a bunch of EA suits came storming into their offices chewing gum really fast, screaming and hand clapping on every syllable. "C'mon Chop! Chop! what is everybody on holiday here? Let's go deadbeats time is money, so snap too." Yeah I got a little artistic integrity of my own. hehehe :)

Oh and don't forget to add the Joe Pesci voice for added flavor. ;)


Are you saying it was something like this?
 

LOL yeah "Coffees for closers." love that scent from G.G.R.:lol:

#129
Qutayba

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The final mission has its moments, so it's not a complete failure, but it certainly is not up to the quality of the Tuchanka or Rannoch missions. Other than polish, there are a couple key differences. Tuchanka and Rannoch both integrated the characters into the action. The fact that the mission would determine how Tali, Legion, Wrex, and Mordin will grow and what decisions they had to make allows dramatic tension to build. Not just "How will we finish the mission?" but also "What will they do?"

Although I wasn't a fan of the Human Reaper in ME2, the rest of the suicide run was awesome from a character perspective. Several squadmates got to shine as individuals with their own histories and trajectories.

But the Earth mission in ME3 declares the characters "finished." Other than proverbial references to future meetings at beaches or bars, we get no sense of where most of these characters might go next (Tali and Javik do talk about the future, and presumably Wrex has one, as well). Sure, we get to say goodbye, but there is more to saying goodbye than the literal waving of the hand.

None of your squadmates get to do unique things in the final moments, except EDI. It all boils down to combat. It removes the strongest element of the series - the characters - at the crucial moment. The feeling that these characters have no meaningful future even if you succeed in your mission just adds to the feeling of despair that pervades the entire ending. I could accept Shepard's death at the end, and was in fact anticipating it (foreshadow enough?). But in many ways the final mission also declares all the other characters "dead" for all intents and purposes. Their relevance as individuals is removed from the narrative (until some of them get marooned).

Many great stories drive us to the brink of despair, only to save us at the last minute by an act of heroism, inspiration, or meaningful sacrifice. For some reason, the writers of ME3 decided to drive us to the brink of despair and then shove us over. It's as if all the resources of the final missions are directed purposefully at precisely that end.

#130
metawanderer

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Other than the goodbyes to your squad mates both past and present, I felt that the Priority Earth mission was lacking the same pacing as the Suicide Mission from Mass Effect 2 and the attack on the Citadel in Mass Effect. I loved the artwork and the fighting in ruin buildings in Priority Earth but it did not have that aura of it being the final level compared to the two previous Mass Effect games. You could tell that it was the last thing the developer's worked on and it shows. In just the layout of the final level, you tell that the developers were getting tired and were probably just throwing things out there in order to have a "final level".

#131
Guest_FemaleMageFan_*

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I like the sense of urgency in this mission. I was not dissapointed

#132
The Vanquished1

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Qutayba wrote...

The final mission has its moments, so it's not a complete failure, but it certainly is not up to the quality of the Tuchanka or Rannoch missions. Other than polish, there are a couple key differences. Tuchanka and Rannoch both integrated the characters into the action. The fact that the mission would determine how Tali, Legion, Wrex, and Mordin will grow and what decisions they had to make allows dramatic tension to build. Not just "How will we finish the mission?" but also "What will they do?"

Although I wasn't a fan of the Human Reaper in ME2, the rest of the suicide run was awesome from a character perspective. Several squadmates got to shine as individuals with their own histories and trajectories.

But the Earth mission in ME3 declares the characters "finished." Other than proverbial references to future meetings at beaches or bars, we get no sense of where most of these characters might go next (Tali and Javik do talk about the future, and presumably Wrex has one, as well). Sure, we get to say goodbye, but there is more to saying goodbye than the literal waving of the hand.

None of your squadmates get to do unique things in the final moments, except EDI. It all boils down to combat. It removes the strongest element of the series - the characters - at the crucial moment. The feeling that these characters have no meaningful future even if you succeed in your mission just adds to the feeling of despair that pervades the entire ending. I could accept Shepard's death at the end, and was in fact anticipating it (foreshadow enough?). But in many ways the final mission also declares all the other characters "dead" for all intents and purposes. Their relevance as individuals is removed from the narrative (until some of them get marooned).

Many great stories drive us to the brink of despair, only to save us at the last minute by an act of heroism, inspiration, or meaningful sacrifice. For some reason, the writers of ME3 decided to drive us to the brink of despair and then shove us over. It's as if all the resources of the final missions are directed purposefully at precisely that end.

Yeah the ending seemed so rushed, I half expected to see the screen minimized top left mid-ending as speed credits roll by with some broadcast announcer telling us "Coming up next, it's C.S.I. Saskatoon."  It just had that "Phew! glad that's over." feel to it...   

#133
sH0tgUn jUliA

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The Gears 3 Azura mission had more depth. There was more squad banter. The squad AI was a hell of a lot better -- they actually did stuff and used decent tactics instead of standing out in the open or going "Rambo". Yes I have my four player Arcade insane (we got lucky -- the no guards glitch).

Then we get this: "ME 3 Priority Earth?
STEEEVE>>>Shot some reapers>>>holo goodbyes>>>shot some more reapers>>>zerg rush>>>starchild and one of the worst endings ever made waiting for you"

Yeah, "goodbye gang, we're all gonna die." Not. Let's kick some ass. You'd think they'd at least let femShepard sit down and have a smoke. Sh*t those guys would probably be shooting stims before going out by that time. And why a nighttime assault without at least night vision? The whole mission was a Charlie Foxtrot.

I didn't even try it on insane. Shepard has enough trouble staying in cover. And the team AI isn't good enough. I don't know about you but I am not taking my LI on what I was expecting to be the final boss mission especially when I think she might be preggers. I took Javik and Garrus.

Modifié par sH0tgUn jUliA, 22 avril 2012 - 06:43 .


#134
The Vanquished1

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FemaleMageFan wrote...

I like the sense of urgency in this mission. I was not dissapointed

I had an urge..... a sudden urge to vomit afterwards... ;)

#135
Savber100

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Yes, I would support a redone Priority: Earth level.

Heck I wanted some player agency in the battle itself. This is the last game of the trilogy, Bioware...  Why didn't you just go full out in letting us have a hand in deciding the outcome?

Modifié par Savber100, 22 avril 2012 - 06:42 .


#136
VintageUtti

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After completing the game a second time I saw a lot more flaws, and Priority Earth had a lot of them.  Yes, I liked being able to say goodbye to my current and previous squadmates, but to run through most of them in a sterile room through a hologram was disappointing.  Then a turret section is thrown in for no reason at all, and the rest of the battle is one dark gray horde mode.  I don't mind the lack of an endgame boss, but imagine how nice it would have been to fight directly alongside Wrex one last time or get your butt saved by Kirahhe, or at least hear/see a brief cutscene of Jack crushing a brute as you continue through the mission.  Instead it doesn't feel like you united anyone and it's just Commander Shepard coming to the rescue as usual.

#137
Duckin50s

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it's terrible because they dont bring anything new to the table for these missions. there should have been more missions, a mix off gameplay mechanincs in each mission, sacrifice, loss, and a gigantic epic battle that completly shadowed every other moment in the trilogy.

#138
Serp86

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FemaleMageFan wrote...

I like the sense of urgency in this mission. I was not dissapointed


Sense of Urgency ? Where ? There was no urgency at all. From the radio of the random Marines that i don't know , don't care for and never get to see ? ( and whose VA's are dreadful )  The missing music for most and lack of squadbanter made it even worse.

Modifié par Serp86, 22 avril 2012 - 06:53 .


#139
Necroscope

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The could at least give us something like DA:O final battle instead of Priority N7 Earth.

#140
mrderp27

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an awesome final level is too video game-like

#141
The Vanquished1

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Serp86 wrote...

FemaleMageFan wrote...

I like the sense of urgency in this mission. I was not dissapointed


Sense of Urgency ? Where ? There was no urgency at all. From the radio of the random Marines that i don't know , don't care for and never get to see ?  The missing music for most and lack of squadbanter made it even worse.


LOL, now I get it, there was a sense of urgency.  hehehe like "Hey get this ending finished or your all be programming the next Barbie game."  sense of urgency.  So tada out came the space magic.  True story...  :o

#142
Shepard Wins

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They were trying too hard to make us feel everything is going to hell around us. Just like they were trying too hard to make us feel moved in some scenes by putting slow instrumental music in them (Grunt's Disney Death). They've overdone it.

And, of course, it was all rushed as hell.

#143
Serp86

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Shepard Wins wrote...

They were trying too hard to make us feel everything is going to hell around us. Just like they were trying too hard to make us feel moved in some scenes by putting slow instrumental music in them (Grunt's Disney Death). They've overdone it.

And, of course, it was all rushed as hell.


Grunts death was well done i my mind. I like Grunt so i cared what happens to him even if its cheesy.

They failed to make us care about Earth , the boy , Coats , Alliance Soldiers and especially London  . So most people felt nothing when we fought there since we had zero connection to it other then Andersons wierd "I was born in London"  Not to mention the annoying dreams and then the Starchild bullcrap . We don't care about the kid just because he is a kid . We don't know him so he's as interesting as a random Alliance guy.

Modifié par Serp86, 22 avril 2012 - 07:13 .


#144
The Vanquished1

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"Alright fella's it's time to break out the flash cards, markers and the darts! We're gonna give 'em one h8ll of an ending here, not sure what it's gonna be, but it's gonna be a real humdinger.

(1 hour later.....)
By the way What in the h*ll is a starchild?, Oh well, what the hey, eat my shorts M Knight shylamanah-Manahh, whatever, we gotta twist here, and it's a wrap. Whew it's Miller time fella's, stick a fork in me I'm done, hold on a sec, d*mn, go 'head without me, I-I gotta go drop the Starchildren off at the pool......

#145
Baihu1983

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Its missing 70% of the mission

#146
MattFini

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To address what some people have said in P:E's defense, I get that it wasn't going to have the same "uplifting" feel that ME2 left us with.

And while I would argue that there's no reason ME3 couldn't have had a better outcome, that is a topic for another thread.

If BioWare REALLY wanted to keep things dark, dismal and desperate, fine. Yes, P:E is about one last chance, and we all understand that all of the ground forces are all about buying a little more time ...

That doesn't mean we couldn't have had moments throughout P:E where we run into all of our old squadmates fighting.

For example, the area where you have to cross the "dead zone"? How cool would it have been if you ran into Jack there, and her and her kids are spamming that killzone with biotic bubbles so your squad and others can make it across?

Later on you run into Grunt and some other krogan tossing Brutes around while you have to run past the chaos.

Zaeed and his merc crew show up to help you hold off the missles, etc.

Little things they could've done to make it so much better.

Of course, I really wanted a Harbinger boss fight once I made it to the Citadel, and I can't forgive BioWare for leaving that out.

I will say this though, now that I've completed the game a second time (for the Insanity cheevos), I have no desire to go back and play ME3 again. Not unless the extended cut DLC kicks some ass.

And beyond that, again, I really do think BioWare should consider listening to fans and ADDING post-game DLC that gives us a real final mission.

ME3 can't approach the level of 1 & 2 at this point, but it can be "fixed".

#147
Shepard Wins

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Serp86 wrote...

Shepard Wins wrote...

They were trying too hard to make us feel everything is going to hell around us. Just like they were trying too hard to make us feel moved in some scenes by putting slow instrumental music in them (Grunt's Disney Death). They've overdone it.

And, of course, it was all rushed as hell.


Grunts death was well done i my mind. I like Grunt so i cared what happens to him even if its cheesy.


Hey I cared about him too! Man was I relieved when I saw him climbing out of that cave. His fight scene was good, I just thought the music was a bit over the top. Something like "He's making the ultimate sacrifice, I get it, all right?"

#148
Mobh

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Yes, it was very disappointing. I was hoping to see my former squadmates in the battlefield kicking ass, Rachni ships tearing Destroyers apart, Elcors with guns on their backs, all that good stuff. I also would've loved a final battle with Harbinger, whose role was reduced to a 30 second cameo for some reason.

Modifié par Mobh, 22 avril 2012 - 07:24 .


#149
ahandsomeshark

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so alternatively, is there anyone in here who actually liked priority earth and thought it was the perfect mission set up to send off Shepard and end the series (actual endings aside)

#150
TudorWolf

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The last mission felt meh to me because all I could think was "assets, what assets?". You get a few token scenes in the FOB showing you that some of the stuff you picked up was there... but you never see them or get any any indication they're actually participating in the battle itself.

It's like, "Shepard is important!".... Now go wander off down some back alleys on your own!