Wow, Priority: Earth IS terrible...
#151
Posté 22 avril 2012 - 08:07
#152
Posté 22 avril 2012 - 10:01
ahandsomeshark wrote...
so alternatively, is there anyone in here who actually liked priority earth and thought it was the perfect mission set up to send off Shepard and end the series (actual endings aside)
Kinda hard to imagine anyone admitting that it could not have been better in many, many ways.
#153
Posté 22 avril 2012 - 10:05
MattFini wrote...
ahandsomeshark wrote...
so alternatively, is there anyone in here who actually liked priority earth and thought it was the perfect mission set up to send off Shepard and end the series (actual endings aside)
Kinda hard to imagine anyone admitting that it could not have been better in many, many ways.
I will go out and say that if you completely ignore the context of the scene, then I feel that the scene when Shepard takes control of the Reapers was good.
Now before everyone jumps at my throat, I am not defending the endings in anyway. I just feel that based on its own merits, the control scene felt tragic yet beautiful.
#154
Posté 22 avril 2012 - 10:08
#155
Posté 22 avril 2012 - 10:09
Moreover, the war assets don't play any visible role. Where are those rachni and krogan soldiers I worked so hard to acquire? Why don't we see a PAYOFF for what we've collected and consequences for what we might've missed.
EX: Perhaps if we told the biotic students to go on the front lines, Jack dies protecting them.
Lastly, there are no choices to make during the mission. Bioware has so much freedom at this point. Anyone is killable, anything can happen, we're at the END here! There should have been a culmination of a bunch of difficult choices here, with possible consequences of squad deaths or mission failure. Instead it all builds up to the worst single choice of the entire series and we don't get any idea of what the consequences are.
Huge missed opportunity and I'd rather PAY REAL MONEY to Bioware to make it right than get a free Extended Cut that does the bare minimum.
#156
Posté 22 avril 2012 - 10:18
#157
Posté 22 avril 2012 - 10:20
#158
Posté 23 avril 2012 - 12:15
ypur suggestions gave me goosemunps. instead we got nothing.MattFini wrote...
To address what some people have said in P:E's defense, I get that it wasn't going to have the same "uplifting" feel that ME2 left us with.
And while I would argue that there's no reason ME3 couldn't have had a better outcome, that is a topic for another thread.
If BioWare REALLY wanted to keep things dark, dismal and desperate, fine. Yes, P:E is about one last chance, and we all understand that all of the ground forces are all about buying a little more time ...
That doesn't mean we couldn't have had moments throughout P:E where we run into all of our old squadmates fighting.
For example, the area where you have to cross the "dead zone"? How cool would it have been if you ran into Jack there, and her and her kids are spamming that killzone with biotic bubbles so your squad and others can make it across?
Later on you run into Grunt and some other krogan tossing Brutes around while you have to run past the chaos.
Zaeed and his merc crew show up to help you hold off the missles, etc.
Little things they could've done to make it so much better.
Of course, I really wanted a Harbinger boss fight once I made it to the Citadel, and I can't forgive BioWare for leaving that out.
I will say this though, now that I've completed the game a second time (for the Insanity cheevos), I have no desire to go back and play ME3 again. Not unless the extended cut DLC kicks some ass.
And beyond that, again, I really do think BioWare should consider listening to fans and ADDING post-game DLC that gives us a real final mission.
ME3 can't approach the level of 1 & 2 at this point, but it can be "fixed".
#159
Posté 23 avril 2012 - 04:25
There a lot of posts here that re-wrote the whole final mission to factor in your assets and friends.
After the suicide mission, this seemed like a given for ME3. Instead we got nothing.
I'm still shocked, to be honest
#160
Posté 23 avril 2012 - 04:29
nexworks wrote...
Priority: Earth is where you can tell that they ran out of time to finish the ending and polish it up to the quality of the rest of the game. It's just not done. It needs at least 2 more layers of content polish and peer review.
Wholeheartedly agree. And it's a shame... It is Earth, after all.
Rushed product is rushed, and honestly, it kind of shows.
#161
Posté 25 avril 2012 - 10:26
SP2219 wrote...
Yeah I agree an unfinished game. Don't bother with extended cut dlc, we want to see Bioware make the game they set out to
Yep, just sucks that they ran out of 'resources', as so often quoted, on the FINAL game of the trilogy. Most games have awful sequels (part 2's), but it appears that ME trilogy is like the Spider-Man trilogy: 1 & 2 were good, 3 was not so much.
:-(
I want to command the army helped build!
#162
Posté 25 avril 2012 - 10:29
Random issue: WTF is with Liara's vision? I was all excited for it, and then when it was over I was like.....DAFUQ? At first I paid no attention because I was still stoked for the end. But in hindsight that was just yet another awful part of the mission.
#163
Posté 25 avril 2012 - 10:30
Modifié par Unholyknight800, 25 avril 2012 - 10:30 .
#164
Posté 25 avril 2012 - 10:32
#165
Posté 25 avril 2012 - 10:32
#166
Posté 25 avril 2012 - 10:34
So I figured they were going to go all out on Earth. I mean this is the biggest battle in history. I wanted to see War Assets in action, pieces of broken ships raining down from the space battle, large numbers of Reapers roaming all over the place, total chaos. Makos and Hammerheads everywhere.
Bascially, the last charge to the beam...that should have been what the whole mission felt like.
But it was "just another routine mission." Really sad.
I actually liked the endings but Priority: Earth was a travesty. It was far and away the worst major mission in ME3 in every way: level design, tension, cinematics, squad interaction, and spectacle.
FIX IT!
#167
Posté 26 avril 2012 - 12:01
i liked the goodbye with liara and a couple of otherr characters though..... kind of ashame thats all i realy enjoyed in the last mission of one of the best game franchises of all time
#168
Posté 26 avril 2012 - 12:48
I never finished a third playthrough. After playing as Engineer and Vanguard, the other classes offer little divergence in gameplay, and it became obvious just how painfully linear the whole game actually is.
#169
Posté 26 avril 2012 - 10:52
viperabyss wrote...
Kajan451 wrote...
viperabyss wrote...
I genuinely think we should at least have boss fight of some sort against Harbinger.
No thanks, one annoying Reaper Bossfight was enough. Don't really need to repeat that a 2nd time.
I never said fighting Harbinger would be like fighting the Reaper Destroyer on Rannoch. In any case, Harbinger is simply too large to utilize the Rannoch fight.
Either they use the same model as ME (resurrecting TIM's body), or they come up with something new. The point is, we never got a proper encounter against Harbinger, and I think it is a tragedy.
The perfect "bossfight" for me would have been to board Harbinger and take him out from the inside. Maybe gather the activation code for destroying the reapers, send it to Hackett so he can fire the crucible (or simply a way to bypass the reaper shileds), and then go down with Harby. Now THAT would have been an heroic and noble death.
Plus that would have been an awesome opportunity for indoctrination; Harbingers last resort while you are inside of him is to get inside of your head. Make you relive every horrible scenario you ever encountered to break you (and possibly even showing something according to your backgroud...I recall legends that stated your backgorund would come into focus in ME3...).
On topic, I too was dissapointed with P:E. I wanted to see my war assets in action, badly. Running and gunning through rubble just didn't excite me *that* much. <_<
#170
Posté 26 avril 2012 - 11:13
djspectre wrote...
Yep, just sucks that they ran out of 'resources', as so often quoted, on the FINAL game of the trilogy.
Agreed. I started getting nervous as soon as it was clear that ME3 was going to have a shorter development schedule than the previous games in the series. Considering that ME3 by definition would need to be the most complex of the series due to all of the decisions carried over from the previous games it probably should have had a longer development schedule than ME2. I wanted to believe the excuses prior to release that the development time was shorter because they were able to reuse the character models from ME2 but in the end it was pretty obvious that everything was rushed.
#171
Posté 26 avril 2012 - 11:17
#172
Posté 26 avril 2012 - 11:26
Modifié par kingscawt, 26 avril 2012 - 11:28 .
#173
Posté 26 avril 2012 - 11:30
And then the ending happened.
#174
Posté 26 avril 2012 - 11:37
I thought at first Priority Earth was fine until I got to everything Post TIM; but upon closer inspection or should I say introspection I realise that pretty much everything after destroying the AA guns (save the personal conversations at the resistance base) sucks balls.
And the Voice Acting surrounding the "death" of Steve Cortez is horrific.
Seriously youtube Shep and Cos reactions. Soooooo bad!
How the Devs can defend that heap of crap I do not know. At least the DA devs had the decency to say "sorry lads we will do better in future" with the turkey of an ending in DA2. But as I keep saying as bad as the ending and last part of DA2 is at least it fricking makes sense.
Sorry don't mean to rant.
#175
Posté 26 avril 2012 - 11:46
All the CGI ads with the sniper in Big Ben and the girl in the cornfield, and THAT's what we get?
Lots of ARTISTIC INTEGRITY for everyone!





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