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Wow, Priority: Earth IS terrible...


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#151
ev76

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Answer to ahandsomeshark: *cricket*cricket*cricket*

#152
MattFini

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ahandsomeshark wrote...

so alternatively, is there anyone in here who actually liked priority earth and thought it was the perfect mission set up to send off Shepard and end the series (actual endings aside)


Kinda hard to imagine anyone admitting that it could not have been better in many, many ways.

#153
Tyrannosaurus Rex

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MattFini wrote...

ahandsomeshark wrote...

so alternatively, is there anyone in here who actually liked priority earth and thought it was the perfect mission set up to send off Shepard and end the series (actual endings aside)


Kinda hard to imagine anyone admitting that it could not have been better in many, many ways.


I will go out and say that if you completely ignore the context of the scene, then I feel that the scene when Shepard takes control of the Reapers was good.

Now before everyone jumps at my throat, I am not defending the endings in anyway. I just feel that based on its own merits, the control scene felt tragic yet beautiful.

#154
clarkusdarkus

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londons a dump anyway so they got that bit spot on.

#155
Spectre Impersonator

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Agreed, the ENTIRE MISSION desperately needs work or the ending won't be fully salvaged. There is no drama because the squadmates (former and current) become non-entities. What's Wrex doing? What's Jack doing? What's Miranda doing? What about Tali, EDI, and Vega? I didn't include them in my squad so are they just sitting back admiring the view? What about the squaddies in my trio? Why don't they say anything or get any badass moments in cutscenes? This is the FINAL BATTLE. Everything we've been fighting for comes down to this.

Moreover, the war assets don't play any visible role. Where are those rachni and krogan soldiers I worked so hard to acquire? Why don't we see a PAYOFF for what we've collected and consequences for what we might've missed.

EX: Perhaps if we told the biotic students to go on the front lines, Jack dies protecting them.

Lastly, there are no choices to make during the mission. Bioware has so much freedom at this point. Anyone is killable, anything can happen, we're at the END here! There should have been a culmination of a bunch of difficult choices here, with possible consequences of squad deaths or mission failure. Instead it all builds up to the worst single choice of the entire series and we don't get any idea of what the consequences are.

Huge missed opportunity and I'd rather PAY REAL MONEY to Bioware to make it right than get a free Extended Cut that does the bare minimum. :whistle:

#156
kjir

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It was lazy, but it wasn't as obviously lazy as the endings. It took some effort to arrive at this conclusion whereas the game nearer the end just shoved it all in your face.

#157
SP2219

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Yeah I agree an unfinished game.  Don't bother with extended cut dlc, we want to see Bioware make the game they set out to

#158
ioannisdenton

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MattFini wrote...

To address what some people have said in P:E's defense, I get that it wasn't going to have the same "uplifting" feel that ME2 left us with.

And while I would argue that there's no reason ME3 couldn't have had a better outcome, that is a topic for another thread.

If BioWare REALLY wanted to keep things dark, dismal and desperate, fine. Yes, P:E is about one last chance, and we all understand that all of the ground forces are all about buying a little more time ...

That doesn't mean we couldn't have had moments throughout P:E where we run into all of our old squadmates fighting.

For example, the area where you have to cross the "dead zone"? How cool would it have been if you ran into Jack there, and her and her kids are spamming that killzone with biotic bubbles so your squad and others can make it across?

Later on you run into Grunt and some other krogan tossing Brutes around while you have to run past the chaos.

Zaeed and his merc crew show up to help you hold off the missles, etc.

Little things they could've done to make it so much better.

Of course, I really wanted a Harbinger boss fight once I made it to the Citadel, and I can't forgive BioWare for leaving that out.

I will say this though, now that I've completed the game a second time (for the Insanity cheevos), I have no desire to go back and play ME3 again. Not unless the extended cut DLC kicks some ass.

And beyond that, again, I really do think BioWare should consider listening to fans and ADDING post-game DLC that gives us a real final mission.

ME3 can't approach the level of 1 & 2 at this point, but it can be "fixed".

ypur suggestions gave me goosemunps. instead we got nothing.

#159
MattFini

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^ Sorry! There have been a ton of great suggestions on the ways in which P:E could've been great.

There a lot of posts here that re-wrote the whole final mission to factor in your assets and friends.

After the suicide mission, this seemed like a given for ME3. Instead we got nothing.

I'm still shocked, to be honest

#160
oblique9

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nexworks wrote...

Priority: Earth is where you can tell that they ran out of time to finish the ending and polish it up to the quality of the rest of the game. It's just not done. It needs at least 2 more layers of content polish and peer review. 


Wholeheartedly agree. And it's a shame... It is Earth, after all.

Rushed product is rushed, and honestly, it kind of shows.

#161
djspectre

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SP2219 wrote...

Yeah I agree an unfinished game.  Don't bother with extended cut dlc, we want to see Bioware make the game they set out to


Yep, just sucks that they ran out of 'resources', as so often quoted, on the FINAL game of the trilogy. Most games have awful sequels (part 2's), but it appears that ME trilogy is like the Spider-Man trilogy: 1 & 2 were good, 3 was not so much. 

:-(

I want to command the army helped build!

#162
Velocithon

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Yup. The entire mission was just flat.

Random issue: WTF is with Liara's vision? I was all excited for it, and then when it was over I was like.....DAFUQ? At first I paid no attention because I was still stoked for the end. But in hindsight that was just yet another awful part of the mission.

#163
Unholyknight800

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The final arc is so disappointing. The whole game is disappointing.

Modifié par Unholyknight800, 25 avril 2012 - 10:30 .


#164
PrimeOfValor

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The longer u play towards the ending, the more it hurts to watch.

#165
nitefyre410

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The is no build up, it just falls flat.

#166
sp0ck 06

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What I wanted to see was some damn SCOPE. I mean, that first time you land on Manae, it was just...wow. I said "Holy s**t" out loud. It felt like real war. This feeling continued through Tuchunka (incredible), Rannoch, hell even the Santuary and Cerberus Base missions felt tense and like something big was happening.

So I figured they were going to go all out on Earth. I mean this is the biggest battle in history. I wanted to see War Assets in action, pieces of broken ships raining down from the space battle, large numbers of Reapers roaming all over the place, total chaos. Makos and Hammerheads everywhere.

Bascially, the last charge to the beam...that should have been what the whole mission felt like.

But it was "just another routine mission." Really sad.

I actually liked the endings but Priority: Earth was a travesty. It was far and away the worst major mission in ME3 in every way: level design, tension, cinematics, squad interaction, and spectacle.

FIX IT!

#167
element eater

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i was hoping to see some actual warfare Similar to what we saw in the trailer.

i liked the goodbye with liara and a couple of otherr characters though..... kind of ashame thats all i realy enjoyed in the last mission of one of the best game franchises of all time

#168
Captain Arty

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On my second playthrough, I literally fell asleep when you get to the FOB and listen to the vidcoms. I woke up two hours layer with the controller still in my hands and my Xbox automatically shut off. It's that boring.

I never finished a third playthrough. After playing as Engineer and Vanguard, the other classes offer little divergence in gameplay, and it became obvious just how painfully linear the whole game actually is.

#169
Chipikowski

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viperabyss wrote...

Kajan451 wrote...

viperabyss wrote...

I genuinely think we should at least have boss fight of some sort against Harbinger.


No thanks, one annoying Reaper Bossfight was enough. Don't really need to repeat that a 2nd time.


I never said fighting Harbinger would be like fighting the Reaper Destroyer on Rannoch. In any case, Harbinger is simply too large to utilize the Rannoch fight.

Either they use the same model as ME (resurrecting TIM's body), or they come up with something new. The point is, we never got a proper encounter against Harbinger, and I think it is a tragedy.


The perfect "bossfight" for me would have been to board Harbinger and take him out from the inside. Maybe gather the activation code for destroying the reapers, send it to Hackett so he can fire the crucible (or simply a way to bypass the reaper shileds), and then go down with Harby. Now THAT would have been an heroic and noble death. 
Plus that would have been an awesome opportunity for indoctrination; Harbingers last resort while you are inside of him is to get inside of your head. Make you relive every horrible scenario you ever encountered to break you (and possibly even showing something according to your backgroud...I recall legends that stated your backgorund would come into focus in ME3...).

On topic, I too was dissapointed with P:E. I wanted to see my war assets in action, badly. Running and gunning through rubble just didn't excite me *that* much. <_<

#170
StevenG_CT

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djspectre wrote...
Yep, just sucks that they ran out of 'resources', as so often quoted, on the FINAL game of the trilogy.


Agreed. I started getting nervous as soon as it was clear that ME3 was going to have a shorter development schedule than the previous games in the series. Considering that ME3 by definition would need to be the most complex of the series due to all of the decisions carried over from the previous games it probably should have had a longer development schedule than ME2. I wanted to believe the excuses prior to release that the development time was shorter because they were able to reuse the character models from ME2 but in the end it was pretty obvious that everything was rushed.

#171
my Aim is True

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I agree 100% with you OP

#172
kingscawt

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it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.

Modifié par kingscawt, 26 avril 2012 - 11:28 .


#173
BluKardinal

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This is the internet so I am going to go ahead and split a few hairs. I think Priority: Earth is a bad mission, but only because it is the last mission of the last game. There are a few good moments such as the radio chatter you hear as other parts of Hammer Team get overrun and the desperate hold out until the shuttle arrives at the end of part 1 (at least it was desperate until I figured out there was a second Cain sitting there unused). As an ordinary mission it would stand up just fine. The problem is that it simply does not deliver the way it should have, especially when compared to the mind blastingly crotch tightening awesomeness that was the Suicide Mission. On my first play through I thought immediately after the Destroyer was taken down "ok now the mission is really going to get started." All of the fight felt like a good prologue to the ACTUAL final mission, the one where we saw a swarm of Geth frigates fly to the defense of the Destiny Ascension and a platoon of Rachni save a surrounded group of Krogan (that was in my game anyways your experience may vary).

And then the ending happened.

#174
ScotGaymer

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Yeah I agree.

I thought at first Priority Earth was fine until I got to everything Post TIM; but upon closer inspection or should I say introspection I realise that pretty much everything after destroying the AA guns (save the personal conversations at the resistance base) sucks balls.
And the Voice Acting surrounding the "death" of Steve Cortez is horrific.

Seriously youtube Shep and Cos reactions. Soooooo bad!

How the Devs can defend that heap of crap I do not know. At least the DA devs had the decency to say "sorry lads we will do better in future" with the turkey of an ending in DA2. But as I keep saying as bad as the ending and last part of DA2 is at least it fricking makes sense.

Sorry don't mean to rant.

#175
H. Birdman

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The grand battle for earth consists of (1) Clear this parking lot of enemies! Then (2) run down this street full of enemies! Toward (3) the magic plot device beam that exists for some reason!

All the CGI ads with the sniper in Big Ben and the girl in the cornfield, and THAT's what we get?

Lots of ARTISTIC INTEGRITY for everyone!