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Wow, Priority: Earth IS terrible...


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#176
Wang Lightning

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I assume they ran out of time. I cant wrap my head around how they managed to pull such a complete 180 spin, game quality wise.

#177
MattFini

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H. Birdman wrote...

The grand battle for earth consists of (1) Clear this parking lot of enemies! Then (2) run down this street full of enemies! Toward (3) the magic plot device beam that exists for some reason!

All the CGI ads with the sniper in Big Ben and the girl in the cornfield, and THAT's what we get?

Lots of ARTISTIC INTEGRITY for everyone!


I just replayed the Suicide Mission at the end of ME2.  It's as rousing as ever.

Priority: Earth might've been going for a somber note, but all they did was create one gigantic bore.  

If I'm BioWare I'm trying to pull a CDProjekt and redo that mission so it can stand toe-to-toe with the rest of the game (and then fix that ending, of course).

The ultimate tragedy is that THIS is how MASS EFFECT goes out.  With a bland mission, terrible goodbyes (unless we're talking Garrus, Liara and maybe Tali) and StarChild.

If the 'EC' works (which I'm skeptical of), my hope is they can create a post-game DLC that gives players a REAL final battle where victor can be achieved, rather than given.

#178
Taboo

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Terrible? Maybe.

I consider it to be incomplete as if someone took scissors to a film strip and cut out key areas.

I'd like to see some scenes reinserted to make the entire experience.......an experience.

#179
txgoldrush

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kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


yep


People do not get it, the final mission was not supposed to have an epic feel, it was supposed to have a somber and tragic feel. I guess people really didn't even READ THE DATAPADS.

For example, you read the last message from a daughter to her family, or read how confused the resistance was to the threat, and the responses of security forces.

Also the radio transmission of a frightened soilder trying to treat a badly wounded comrade is frightening, somber, and chilling.

The problem isn't Bioware, here, its the fans.

#180
warrior256

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Priority Earth has the potentual to have been an amazing mission. Come on, who wouldn't love to fight alongside Garrus and Tali in the ruins of London? The problem is that it is obviously quite rushed. Had there been a little more effort put into making it the mission to end all missions, then it would have been amazing.

#181
Bfler

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txgoldrush wrote...

kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


yep


People do not get it, the final mission was not supposed to have an epic feel, it was supposed to have a somber and tragic feel. I guess people really didn't even READ THE DATAPADS.

For example, you read the last message from a daughter to her family, or read how confused the resistance was to the threat, and the responses of security forces.

Also the radio transmission of a frightened soilder trying to treat a badly wounded comrade is frightening, somber, and chilling.

The problem isn't Bioware, here, its the fans.



Yes and then we have all these speeches about unity, solidarity and victory. Go and watch Kirrahe's speech at youtube. That is really a rousing speech. 

Modifié par Bfler, 28 avril 2012 - 10:03 .


#182
Zyrious

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The part that *really* takes me out of it is how the Reaper destroyer *ignores* the missile launchers. It FOLLOWS YOU with its laser with pinpoint precision but it ignores the only real threat to itself? Especially after getting shot at by it already? The whole ending aside, you should've lost because there's no reason you should've managed to get those missiles off, that destroyer had you in its sights. It just breaks any suspension of disbelief you had left. 

Also i was expecting an ME 2 type ending, where we see our assets assisting in the battle, and our choices throughout the game, and maybe the entire trilogy, effect how they perform in the final battle. I liked the appearence of harbinger, but him deciding to float off was rediculous. He would've stayed until you were a fine cinder or his soldiers dragged your body to him. Don't know if this is true, but I've heard originally the normandy was suppose to come in and fight harbinger while you made the run, with your EMS effecting how that panned out. Now THAT would've been a nice showdown.

Modifié par Zyrious, 28 avril 2012 - 10:03 .


#183
Jenonax

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txgoldrush wrote...

kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


yep


People do not get it, the final mission was not supposed to have an epic feel, it was supposed to have a somber and tragic feel. I guess people really didn't even READ THE DATAPADS.

For example, you read the last message from a daughter to her family, or read how confused the resistance was to the threat, and the responses of security forces.

Also the radio transmission of a frightened soilder trying to treat a badly wounded comrade is frightening, somber, and chilling.

The problem isn't Bioware, here, its the fans.


Are you having fun up there on your high horse?

I got it thanks.  I got the somber and tragic feel, I read the data pads.  The intent got through just fine.  

Its not my fault Earth was short, rushed, badly paced, and don't even get me started on the god-awful horde mode we had to endure defending the utterly useless missiles.  

I get it, you liked Earth, you have every right too.  But others didn't.  And yes, that is Bioware's fault, not mine.

#184
warrior256

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txgoldrush wrote...

kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


yep


People do not get it, the final mission was not supposed to have an epic feel, it was supposed to have a somber and tragic feel. I guess people really didn't even READ THE DATAPADS.

For example, you read the last message from a daughter to her family, or read how confused the resistance was to the threat, and the responses of security forces.

Also the radio transmission of a frightened soilder trying to treat a badly wounded comrade is frightening, somber, and chilling.

The problem isn't Bioware, here, its the fans.


I read the datapads and let me tell you: The mission still sucked.

Whether or not you like to admit it, Bioware is not perfect. Bioware CAN be blamed for some things and it is not always the fans who are in the wrong. If you liked Priority Earth, that's great, i'm happy for you. But just because you liked it, it doesn't mean that everyone else who does not like it is wrong. My problem isn't with the intent of the mission. I like the idea of it being somber. My problem is with the way it was presented. It felt very rushed, unpolished, and all over the place.

#185
JamieCOTC

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It was really just kind of "meh", but the worst of it was I didn't feel like I was playing Mass Effect.

#186
M920CAIN

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I find it very funny that when I use my imagination, Mass Effect is the greatest series I ever played, but when I start to analyze it, it's the worst bull**** to hit me in the face. We're all full of mixed feelings here, aren't we?

#187
Agent B406

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I was so stoked originally. When I looked at the Galaxy Map and saw all those Reaper systems...I truly felt overwhelmed. I was like, "how in the hell am I gonna pull this off?! This is gonna be INSANE!"

....And then the ending happened.

#188
txgoldrush

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Jenonax wrote...

txgoldrush wrote...

kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


yep


People do not get it, the final mission was not supposed to have an epic feel, it was supposed to have a somber and tragic feel. I guess people really didn't even READ THE DATAPADS.

For example, you read the last message from a daughter to her family, or read how confused the resistance was to the threat, and the responses of security forces.

Also the radio transmission of a frightened soilder trying to treat a badly wounded comrade is frightening, somber, and chilling.

The problem isn't Bioware, here, its the fans.


Are you having fun up there on your high horse?

I got it thanks.  I got the somber and tragic feel, I read the data pads.  The intent got through just fine.  

Its not my fault Earth was short, rushed, badly paced, and don't even get me started on the god-awful horde mode we had to endure defending the utterly useless missiles.  

I get it, you liked Earth, you have every right too.  But others didn't.  And yes, that is Bioware's fault, not mine.


I think the suicide mission was even shorter than Earth, and it too was rushed, basically the SM was three small sections plus the final fight. Get off you high horse.

The horde mode is better that those last two stupid final boss fights. Saren is just Stasis and shoot in ME1, and don't get me started on ME2's final boss.

And the pacing is just fine in ME3's final mission.

#189
txgoldrush

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warrior256 wrote...

txgoldrush wrote...

kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


yep


People do not get it, the final mission was not supposed to have an epic feel, it was supposed to have a somber and tragic feel. I guess people really didn't even READ THE DATAPADS.

For example, you read the last message from a daughter to her family, or read how confused the resistance was to the threat, and the responses of security forces.

Also the radio transmission of a frightened soilder trying to treat a badly wounded comrade is frightening, somber, and chilling.

The problem isn't Bioware, here, its the fans.


I read the datapads and let me tell you: The mission still sucked.

Whether or not you like to admit it, Bioware is not perfect. Bioware CAN be blamed for some things and it is not always the fans who are in the wrong. If you liked Priority Earth, that's great, i'm happy for you. But just because you liked it, it doesn't mean that everyone else who does not like it is wrong. My problem isn't with the intent of the mission. I like the idea of it being somber. My problem is with the way it was presented. It felt very rushed, unpolished, and all over the place.


How is it rushed? Just because some things didn't make it in. Thats not rushed.

The final mission had a consisntant tone and a consistant presentation. It was not "all over the place".

Is it perfect? No Is it the best mission in the game? Hell no...but it gets the job done.

And the suicide mission was also pretty rushed if I use fan logic.

#190
Humanoid_Typhoon

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As much as I appreciate the hard yeoman work the makers of ME3 put into the game, the whole thing reeked of rushed, I'm not at all saying the writing asides from the end wasn't top notch, but things like how they resolved the Genophage and Quarian/Geth war show you what they could have done if they had another 1-2 years to make the game , they could have implemented all your crew from ME2, had a journal that wasn't useless, things like that.

#191
txgoldrush

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Humanoid_Typhoon wrote...

As much as I appreciate the hard yeoman work the makers of ME3 put into the game, the whole thing reeked of rushed, I'm not at all saying the writing asides from the end wasn't top notch, but things like how they resolved the Genophage and Quarian/Geth war show you what they could have done if they had another 1-2 years to make the game , they could have implemented all your crew from ME2, had a journal that wasn't useless, things like that.


And ME1 and ME2 have sections that were rushed....tell me ME1 wasn't rushed? Like that game was finished...lol.

They didn't need 1 more year, in fact ME3 was in development longer than ME2.

I can easily say that ME2 was also badly rushed, where is all the party banter.

Nevermind Bioware specifically wanted a smaller cast, said over and over again.

The entire series lacks polish, plain and simple, but it is still ghreat and ME3 is another great Bioware game despite what whiney fanboys on BSN say.

In fact, If I put every Bioware game under scrutiny like fans do ME3, I can make every game seem terrible.

#192
ReluctantMind

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Even if we accept the assertion that the ME1 and ME2 boss fights were rushed or tacked on or whatever, how would that excuse the awful ending to ME3? I thought those boss fights, while not perfect, were much better than the end we got.

#193
dunstan1993

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kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


@bolded text
Which is fine for ME1 and ME2's endings, but you'd think that ME3's ending wouldn't be "an open ended no closure ending" since it's the permanent END of the trilogy?

Just look at the ending to Lord of the Rings: Return of the King, that's a satisfying ending which provides closure. Imagine if it just suddenly ended with The Ring being destroyed.

#194
Humanoid_Typhoon

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txgoldrush wrote...

Humanoid_Typhoon wrote...

As much as I appreciate the hard yeoman work the makers of ME3 put into the game, the whole thing reeked of rushed, I'm not at all saying the writing asides from the end wasn't top notch, but things like how they resolved the Genophage and Quarian/Geth war show you what they could have done if they had another 1-2 years to make the game , they could have implemented all your crew from ME2, had a journal that wasn't useless, things like that.


*high horse snip*

In fact, If I put every Bioware game under scrutiny like fans do ME3, I can make every game seem terrible.

This will be my only response to you, your sig is just too ironic.

Most "whiny fanboys" on BSN overlooked certain aspects of ME and ME2 because the things they got rigt made up for anything that would be percieved to be rushed, ME3 not only shoves it down your throat, but certain sections (Priority: Earth) and the ending have changed peoples perspective from " Eh that part was kind of cheap, but w/e" to a state of hyper analizying and criticism, percieved quality has diminished.

#195
ahandsomeshark

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I don't find running down a corridor to be particularly somber and tragic. Just boring.

#196
ahandsomeshark

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ReluctantMind wrote...

Even if we accept the assertion that the ME1 and ME2 boss fights were rushed or tacked on or whatever, how would that excuse the awful ending to ME3? I thought those boss fights, while not perfect, were much better than the end we got.


this also.

#197
txgoldrush

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Humanoid_Typhoon wrote...

txgoldrush wrote...

Humanoid_Typhoon wrote...

As much as I appreciate the hard yeoman work the makers of ME3 put into the game, the whole thing reeked of rushed, I'm not at all saying the writing asides from the end wasn't top notch, but things like how they resolved the Genophage and Quarian/Geth war show you what they could have done if they had another 1-2 years to make the game , they could have implemented all your crew from ME2, had a journal that wasn't useless, things like that.


*high horse snip*

In fact, If I put every Bioware game under scrutiny like fans do ME3, I can make every game seem terrible.

This will be my only response to you, your sig is just too ironic.

Most "whiny fanboys" on BSN overlooked certain aspects of ME and ME2 because the things they got rigt made up for anything that would be percieved to be rushed, ME3 not only shoves it down your throat, but certain sections (Priority: Earth) and the ending have changed peoples perspective from " Eh that part was kind of cheap, but w/e" to a state of hyper analizying and criticism, percieved quality has diminished.


And ME1 side missions shout out...THIS GAME IS RUSHED.

No, its really that people are on the hate Bioware, hate EA bandwagon.

Nevermind the very fact that the ending was not rushed, plain and simple. The first leak was evidence.

#198
Humanoid_Typhoon

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dunstan1993 wrote...

kingscawt wrote...

it wasnt that bad the first time because you werent nit picking for something to be angry about, at face value its a good mission, when you start picking it apart it falls apart like almost every mission in every mass effect game to date, also the suicide mission was great but the human reaper boss fight was to me what the endings are to you, it was a terrible tacted on after thought that didn't even need to be apart of it. Saren's terrible boss fight that just highlighted the first games terrible combat was to me as the endings are to you, totally unnecessary and annoying, there's always been bad endings/bad missions and every single games ending has been an open ended no closure ending. Nostalgia seems to place some really heavy handed rose tinted glasses on people sometimes.


@bolded text
Which is fine for ME1 and ME2's endings, but you'd think that ME3's ending wouldn't be "an open ended no closure ending" since it's the permanent END of the trilogy?

Just look at the ending to Lord of the Rings: Return of the King, that's a satisfying ending which provides closure. Imagine if it just suddenly ended with The Ring being destroyed.

http://doycetesterma...tistic-process/

Good read, he uses LoTR with ME3's ending

Modifié par Humanoid_Typhoon, 29 avril 2012 - 12:10 .


#199
liggy002

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MattFini wrote...

Finished my second playthrough tonight.

Thought it held up real well until the earth mission. THAT whole mission is awful. The objectives are bland, there's NO squaddie dialogue and the level design is lazy.

It's tragic when you compare it to the rousing finish of ME2: using your whole team for various tasks, the mounting drama as your push to the main chamber becomes more desperate, the fact that anyone could die at any given time...

By comparison, ME3's last mission feels slapped together and unfinished.

Seriously, BioWare should reconsider post-game DLC and give ME3 a real final mission. Priority: Earth is an awful way to end your trilogy.

Oh, and the endings are even worse the second time around.


The Indoctrination Theory..... a real ME3 final mission.

#200
CHALET

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Even the Battle for the Citadel in ME1 felt more epic than Earth. It's clear they ran out of time and had to rush out this half-arsed farce. The "Goodbye" scenes were epic and set the scene, but the rest was a major let down, especially the 'final horde'.