--Neria- Arcane Warrior
Attributes-v
-Strength: 12 (Base)
-Dextarity: 29
-Willpower: 42
-Magic: 112
-Cunning: 18 (Somehow at 18 even though only got it to 16)
-Constitution: 49
Armor-v
-Wades Superior Dragonbone Plate Set
-Helmet of Dragons Peak
-Heartwood Shield
-Vigilance (Balanced, Mana restoration version)
-Tingler
-Ring of Discipline
-Sash of Forbidden Secrets
-Scouts Medal
Sustained Spells-v
-Combat Magic
-Shimmering Shield
-Arcane Shield
-Telekinetic Weapons
-Miasma
-Blood Magic
-Draining Aura
Activated Spells-v
-Crushing Prison
-Glyph of Paralysis
-Heal
-Glyph of Warding
-Forcefield
-Hand of Winter
Main focus was doing damage and cc tactics with immobilizing spells to let Jerrik work his bow on the Harvester. I changed her sustained talents around alot, but eventually tried to go with the bare minimum and what was necessary at the time. Blood Magic was kept active until her health reached around 40%. In which case I turned it off and either used a Poultice or activated Draining Aura. More often then naught she was killing the Skeletons (Or incapacitating them) to keep them from overwhelming the team.
--Jerrik- Archer
Attributes-v
-Strength: 20
-Dextarity: 44
-Willpower: 18
-Magic: 10 (base)
-Cunning: 41
-Constitution: 17
Armor-v
-The Slippery Ferrets Gloves
-Quicksilver
-Battledress of the Provocateur
-Wolf Treads
-The Sorrows of Arlathan
-Illumination
-Ring of Subtlety
-Cinch of Skillful Maneuvering
Sustained Spells-v
-Summon bronto
-Accuracy
-Song of Courage
Activated Spells-v
-Arrow of Slaying
-Critical Shot
Basically, I had him set to his only goal was to take down the harvester while Brogan and Neria kept the skeletons busy. His tactics were set to use a few Arrow Talents and then just attack Elite Boss enemies while talents were on cooldown. Originally I had him specced as a Back-Stabbing Rogue, but he just died way to fast and never did enough damage (Harvester AOE attacks made that difficult). He definitely should be used as an Archer.
--Brogan- Sword n Board Tank
Attributes-v
-Strength: 40
-Dextarity: 26
-Willpower: 25
-Magic: 10 (Base)
-Cunning: 11 (Base)
-Constitution: 62
Armor-v
-Hirol's Defense Armor Set (Minus Boots)
-Fleet Feet
-The Crafthall's Wall
-Dumats Spine
-Andruil's Blessing
-Natures Blessing
-Blessing of the Divine
-Life Giver
Sustained Spells-v
-Shield Wall
-Rally
-Threaten
-Beyond the Veil
Activated Spells-v
-Taunt
-Second Wind
-Carapace
-Overpower
-Assault
This guy was the only real problem, and even after respecing him twice I still couldn't get him to survive for as long as I needed. He resorted to chugging Poultices for the most part. His really only goal was to keep the Harvester busy, and he did fairly well there. The one problem was the Boss level Skeleton that woudln't leave him alone, once I dealt with that it went pretty well.
--Golem- Not Shale
Basically disabled every tactic he had and left only Team Heal and his Sustained Spells. Made sure he kept out of combat and healed when necessary. Other then that, not much to say about him.
--What a learned here-v
The real challenge is watching the health of your characters that tend to die quickly and using buffing spells such as Glyph of Warding and other things. The worst part of this fight was that Boss level Skeleton, and he seemed to be the real issue. Eventually I just kept him busy until the Harvesters head was about half-way dead, then I had Neria kill him. Force Field, Crushing Prison, and Petrify were nice for taking him out. Jerrik was also a tough one to defend since the Skeletons really liked him even with Threaten and Taunt on Brogan. Some glyphs solved those issues, though, and it payed off letting Jerrik do alot of the damage. Well, thats it, just wanted to share!
Modifié par Mabari Owns High Dragon The 2nd, 22 avril 2012 - 06:10 .





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