Modifié par Morgax_Warrior, 30 août 2012 - 07:08 .
[Guide] How to fix the Omni Button Space Bar (Revive and Cover) and FOV (Field of View) for PC in Mass Effect 3
#226
Posté 29 août 2012 - 09:05
#227
Posté 30 août 2012 - 07:02
Morgax_Warrior wrote...
Bump
Hey, I'm not the only one to bump this ~ that makes me happy :innocent:
#228
Posté 02 septembre 2012 - 02:18
#229
Posté 03 septembre 2012 - 09:16
#230
Posté 03 septembre 2012 - 09:30
How stupid?
Someone falls next to a wall... guess what! You go to revive but the computer puts you into cover instead.
How lame and annoying. Such a glaring gameplay issue that my Bioware 'love-o-metre' is seriously tipping at the moment. Wanted to rage quit so many times.
#231
Posté 06 septembre 2012 - 12:43
It works all ways, to be honest. The only thing I'm content with is StormOn with TapAction on Space at once, because that's comfortable ~ but even so, Storm's delay can be bothersome sometimes, but that's a minor price to pay.
BW said they won't ban, and I haven't been banned for it so far myself.
#232
Posté 10 septembre 2012 - 11:04
#233
Posté 13 septembre 2012 - 05:25
#234
Posté 01 octobre 2012 - 01:03
#235
Posté 01 octobre 2012 - 01:19
#236
Posté 01 octobre 2012 - 01:39
It's not laziness. I've read that developers do this because they want people to play their game in a certain way they have determined and no way else. Action mapping is so easy to implement that one experienced person could do it in any game out there in less than an hour, meaning there is no extra cost (monetary or otherwise) added. The menus and interface content will take longer, of course, but it's still negligible at best. This excuse is as weak as the "artistic integrity" explanation. There have been a few games I have stopped playing simply because the control scheme was uncomfortable and/or didn't make sense to me, and it didn't give me the option to remap it in the way I wanted to.JaimasOfRaxis wrote...
Worth noting, when I review games, I will not score them above a 3 out of 5 on controls if they do not offer controller remapping. It's 2012, and there is no excuse barring chronic laziness for this nonsense.
#237
Posté 01 octobre 2012 - 01:52
#238
Posté 01 octobre 2012 - 02:20
ArmeniusLOD wrote...
It's not laziness. I've read that developers do this because they want people to play their game in a certain way they have determined and no way else. Action mapping is so easy to implement that one experienced person could do it in any game out there in less than an hour, meaning there is no extra cost (monetary or otherwise) added. The menus and interface content will take longer, of course, but it's still negligible at best. This excuse is as weak as the "artistic integrity" explanation. There have been a few games I have stopped playing simply because the control scheme was uncomfortable and/or didn't make sense to me, and it didn't give me the option to remap it in the way I wanted to.JaimasOfRaxis wrote...
Worth noting, when I review games, I will not score them above a 3 out of 5 on controls if they do not offer controller remapping. It's 2012, and there is no excuse barring chronic laziness for this nonsense.
"Artistic Integrity" has as much basis in reality as Sonichu.
#239
Posté 04 octobre 2012 - 05:54
ArmeniusLOD wrote...
It's not laziness. I've read that developers do this because they want people to play their game in a certain way they have determined and no way else. Action mapping is so easy to implement that one experienced person could do it in any game out there in less than an hour, meaning there is no extra cost (monetary or otherwise) added. The menus and interface content will take longer, of course, but it's still negligible at best. This excuse is as weak as the "artistic integrity" explanation. There have been a few games I have stopped playing simply because the control scheme was uncomfortable and/or didn't make sense to me, and it didn't give me the option to remap it in the way I wanted to.JaimasOfRaxis wrote...
Worth noting, when I review games, I will not score them above a 3 out of 5 on controls if they do not offer controller remapping. It's 2012, and there is no excuse barring chronic laziness for this nonsense.
It is laziness, or at least they don't find customizability a crucial and important feature enough to add it - which is essentially the same thing.
We are truly lucky that the Coalesced tool was made, and the control modification is permitted by Bioware.
I personally also use Flawless Widescreen as well, because the way the camera is set up stresses my eyes more than the game "Hexagon" - and that game is a whirling colorshifting madness. (although I personally found it fun
Anyhow, just a heads up that with the new Patch, there's a new Coalesced.bin downloaded, which means the hotkey has to be remapped to the way you like it after you patched your ME3.
(...and with the new patch, Flawless Widescreen needs to get an update as well.)
Modifié par Zhuinden, 04 octobre 2012 - 06:09 .
#240
Posté 05 octobre 2012 - 01:16
Apparently you can make a command like this:
( Name="FOV100", Command="FOV 100" )
and assign it to a numpad key, like
( Name="NumpadNine", Command="FOV100" )
and you can make your own FOV adjustment keys!
The default value is 70. I'm about to test the values of around 105 and the like, because 90 was too low.
#241
Posté 06 octobre 2012 - 11:19
#242
Posté 06 octobre 2012 - 11:21
Zhuinden wrote...
I HAVE NEWS FOR EVERYONE!!!!
Apparently you can make a command like this:
( Name="FOV100", Command="FOV 100" )
and assign it to a numpad key, like
( Name="NumpadNine", Command="FOV100" )
and you can make your own FOV adjustment keys!
The default value is 70. I'm about to test the values of around 105 and the like, because 90 was too low.
AWWW YEAH.
I've gotten pretty good with my omni-spacebar, but I can get behind this change. Thank for the info!
#243
Posté 06 octobre 2012 - 11:23
#244
Posté 06 octobre 2012 - 11:28
Zhuinden wrote...
I HAVE NEWS FOR EVERYONE!!!!
Apparently you can make a command like this:
( Name="FOV100", Command="FOV 100" )
and assign it to a numpad key, like
( Name="NumpadNine", Command="FOV100" )
and you can make your own FOV adjustment keys!
The default value is 70. I'm about to test the values of around 105 and the like, because 90 was too low.
errrr
FOV adjutsments are considered cheating (telling you per another thread) because it gives you an advantage over the rest of the players, you better ask a mod at lighting speed if making a FOV key is acceptable, because otherwise you are getting banned on the next wave... and no one wants to see you go
#245
Posté 07 octobre 2012 - 08:09
Chaoswind wrote...
Zhuinden wrote...
I HAVE NEWS FOR EVERYONE!!!!
Apparently you can make a command like this:
( Name="FOV100", Command="FOV 100" )
and assign it to a numpad key, like
( Name="NumpadNine", Command="FOV100" )
and you can make your own FOV adjustment keys!
The default value is 70. I'm about to test the values of around 105 and the like, because 90 was too low.
errrr
FOV adjutsments are considered cheating (telling you per another thread) because it gives you an advantage over the rest of the players, you better ask a mod at lighting speed if making a FOV key is acceptable, because otherwise you are getting banned on the next wave... and no one wants to see you go
Is it really? o.o?
I've just searched for "FOV" on the MP Discussion Board and I didn't even get *any* topics with dev responses.
So I cannot be certain if it counts for cheating, but as I said, the default value is 70, and it strains the hell out of my eyes, because I am short-sighted. Thus, the stuff on the screen needs to be "further" away than the devs thought.
Well I still have it better than those who have nausea from playing, but still. As I said, if I toggle it up to FOV 120, then it feels like any other game, and it does not strain my eyes, which is sort of ridiculous.
Thus I vote, if the only advantage I get towards others is that I can actually play the game without it being a concern to my health, then so be it.
Final Note: I also don't use Hunter Mode, as it causes me blurry vision - but not using a skill and not playing a game are just two different things.
#246
Posté 07 octobre 2012 - 08:16
Well, I'll be eager to hear the devs' response.
#247
Posté 07 octobre 2012 - 05:03
Zhuinden wrote...
Well, I'll be eager to hear the devs' response.
http://social.biowar...9043/2#14392947
Here's an officially unofficial response, I think that unofficially clears it up.
#248
Posté 08 octobre 2012 - 07:37
#249
Posté 08 octobre 2012 - 08:03
Zhuinden wrote...
I HAVE NEWS FOR EVERYONE!!!!
Apparently you can make a command like this:
( Name="FOV100", Command="FOV 100" )
and assign it to a numpad key, like
( Name="NumpadNine", Command="FOV100" )
and you can make your own FOV adjustment keys!
The default value is 70. I'm about to test the values of around 105 and the like, because 90 was too low.
So it's that easy? Just add those to line to the bottom of the same section as the OP? Do I have to delete any other lines that may interfere? Are there any glitches or issues you've noticed?
EDIT:
EDIT2: Just re-read the OP. Apparently you did mention it and I just missed it, sorry.
Modifié par Blind2Society, 08 octobre 2012 - 08:14 .
#250
Posté 08 octobre 2012 - 08:05
This, however, can be fixed, if you modify either
- The right mouse button to be ( Name="RightMouseButton", Command="FOV 0 | Shared_Aim | OnRelease FOV 120" )
or
- the Shared_Aim command to be ( Name="Shared_Aim", Command="SwapWeaponIfEmpty | TightAim | FOV 0 | OnRelease FOV 120 | OnRelease StopTightAim" )
As far as I know, the second one is guaranteed to work, the first one wasn't tested but it also should work. Afterwards, there are no issues of any kind whatsoever - you just have to press the right mouse button at least once to make the FOV alteration come into effect, or just have a key assigned for it and press that after the game starts, either is fine.
The default value for FOV is 70, I use 120, someone said that's waaaay too much for them so a good number is around 100.





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