[Guide] How to fix the Omni Button Space Bar (Revive and Cover) and FOV (Field of View) for PC in Mass Effect 3
#276
Posté 22 octobre 2012 - 02:40
#277
Posté 22 octobre 2012 - 10:46
#278
Posté 22 octobre 2012 - 11:35
I've finnaly managed to rebind the keys.
however I do feel that it need to be mentioned that if the key that you are trying do bind is already bound to another
command, you won't be able to bind that key until you rebind the other.
Which lead me to some interesting situations, were I found that the PC version, aparently have a "chat" option..
bound to the letter T.
so I had to rebind that one.
anyway.
I think this should be allow in any game, especially on PC.
we don't need this nonsense of one key doing 5 different things. it's insane.
And I think it's sad that they don't allow this from the start, in the actual game, it doesn't benefit the game , it actually show how much the developers are interesting in the confort of the players.
It doesn't matter how much time it would take to create an interface so that you could change the keys in the actual
game, they should have done that, so that the player could decided how best they could play the game.
Modifié par bydoritos, 22 octobre 2012 - 11:37 .
#279
Posté 23 octobre 2012 - 11:11
GreyPouponWarden wrote...
I would love to do this but im terrified I would screw up something
I do plan to do a screencap sometime soon. Just have to find the time. Rest assured, it very easy.
#280
Posté 23 octobre 2012 - 02:17
Modifié par Adaptor-Face, 23 octobre 2012 - 02:23 .
#281
Posté 23 octobre 2012 - 09:56
Adaptor-Face wrote...
is there a way to seperate roll/cover? this would be use full as a fury or slayer.
Not really sure. If the 'shared action' command has it in there so you can erase it (and add a separate command for it), I would imagine so.
#282
Posté 23 octobre 2012 - 10:30
If I recall correctly, anyways...
#283
Posté 24 octobre 2012 - 05:42
#284
Posté 29 octobre 2012 - 12:22
#285
Posté 01 novembre 2012 - 02:15
#286
Posté 02 novembre 2012 - 01:07
#287
Posté 04 novembre 2012 - 04:56
Serial_H wrote...
This is truly useful info, it's greatly appreciated! I've already tested it on one of the machines I play ME3 and everything work just fine. I use the key "E" (first changed it in-game). Also FOV 100 is noticeably more comfortable for my eyes.
I'm glad it helped!
#288
Posté 06 novembre 2012 - 01:57
Split screen maybe wasn't the best idea but that's what I could come up with using my non-existent video editing skills
#289
Posté 06 novembre 2012 - 05:15
Serial_H wrote...
I made this short video to demonstrate the difference between 100 FoV and 70:
Split screen maybe wasn't the best idea but that's what I could come up with using my non-existent video editing skills. If anybody is interested I could upload both original video files separately.
Well I think the top half should also show the bottom half of the screen and then it would show the difference quite properly. Currently you can't see anything
#290
Posté 06 novembre 2012 - 05:20
Perhaps your solution could be worked into a patch that would allow PC players to split the functions up to different keys?
#291
Posté 06 novembre 2012 - 05:43
djspectre wrote...
I appreciate your effort into this. The 'universal button' did seem a bit overkill and is sometimes bothersome to run past a wall only to dive into cover instead.
Perhaps your solution could be worked into a patch that would allow PC players to split the functions up to different keys?
I doubt that, unfortunately. Even though it could be user-friendly and people would love the customizations, but oh well.
#292
Posté 06 novembre 2012 - 05:49
I've been using this for 3 or 4 months now. cant imagine the game without it.
Thanks for posting this again Zhuinden.
#293
Posté 06 novembre 2012 - 06:03
Zhuinden wrote...
Serial_H wrote...
I made this short video to demonstrate the difference between 100 FoV and 70:
Split
screen maybe wasn't the best idea but that's what I could come up with
using my non-existent video editing skills. If anybody is interested I
could upload both original video files separately.
Well I
think the top half should also show the bottom half of the screen and
then it would show the difference quite properly. Currently you can't
see anything [smilie]http://social.bioware.com/images/forum/emoticons/tongue.png[/smilie]
Mine works
Blind2Society wrote...
Just made a quick video to show the change. I used 100.
Modifié par Blind2Society, 06 novembre 2012 - 06:03 .
#294
Posté 06 novembre 2012 - 07:05
#295
Posté 06 novembre 2012 - 07:10
#296
Posté 07 novembre 2012 - 08:43
Modifié par himegoto, 07 novembre 2012 - 09:27 .
#297
Posté 07 novembre 2012 - 10:07
Happens with autoupdates, but that's an acceptable nuisance in contrast to what you gain in terms of gameplay experience.
#298
Posté 12 novembre 2012 - 03:28
#299
Posté 13 novembre 2012 - 04:04
#300
Posté 15 novembre 2012 - 09:58
But most importantly it's everyone's own unique perception - which is highly subjective. Thus it's a good idea to test various FoV settings in order to achieve the most suitable value.





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