TheCinC wrote...
Zhuinden wrote...
That was discussed a few times before in this thread, it's not as easy as it sounds. There's actually some sort of variable in the coalesced for the "Angle at which if you run towards a wall you'll be in cover", and there's also MaxDist which is "at what maximum distance will you take cover if you're running towards the wall".
So no matter how annoying it is, I tried putting MaxDist to 0, but then you can't take cover if you're running at all, but if it's 1 then it doesn't fix your problem. There was another variable that they were messing around with, but if I recall, the result was not as idillic as it should have been.
Anyhow, if you change only what's stated in this thread, you won't get banned 
If you go around and alter enemy wave data or weapon stats, obviously you will.
Thanks for your reply!
So, it is possible to turn off taking cover while running? Cos, when I am running, I am running -away- from something and will stop running before I want to take cover. Even if I did want to take cover while running, I could just press the separate 'take cover key' right? So, can you still take cover while NOT running if you change those settings? Then that, for me, would be ideal.
Also, I get that you need to stick to certain things, but what if I make a typo or something else? I really think it is weird that this is allowed, but that it is not supported in any way. BW knows many people hate the magicbar thing, why not provide those who do with an easy fix, that precludes us from getting banned and removes the need to tinker with the coalesced file..
Whoops, I didn't see there was a reply because of my own reply saying "thank you".
Darn it.
Anyhow, the only one problem with that setup is that taking cover is "TapAction", which is, if I recall, the same as dodging forward and backwards (it's PressAction to the sides, actually). Technically, if you're
running towards a
wall with the definite
angle and you're below a
maximum distance to the wall, then you'll end up in cover anyways. That's how the game was written.
So the problem is, if you were storming towards the wall and pressed TapAction but the MaxDist value was 0, then you would be dodging forward instead of taking cover, because they're on the same command. You could take cover only if you stopped.
I tried this before, and I realized it's way too hard to actually get used to it. The discussion should be
somewhere around here.
...and I honestly think they would provide a fix if they could or were allowed, but the QA division and the higher-ups say "this is the game design, there is no point to change it when we can make stuff that actually makes $$$".
Modifié par Zhuinden, 02 décembre 2012 - 02:05 .