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[Guide] How to fix the Omni Button Space Bar (Revive and Cover) and FOV (Field of View) for PC in Mass Effect 3


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#26
Zhuinden

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Torguemada wrote...

zhk3r wrote...

valor163 wrote...

I would love to be able to change this setting, and also be able to remap my powers to different buttons.
as an MMO player i find binding my main skills to Q,E, and R make them easier to get to than 1,2,3,


Well that you can do in keybindings. You can't re-map the actual positions of the powers, but the buttons you can change.

Thanks for mentioning this, hadn't even thought of that.


I think you CAN remap the location, I'll have to try it out though.

#27
zhk3r

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Zhuinden wrote...

I think you CAN remap the location, I'll have to try it out though.


Yeah, you can. It's in the same .ini file you posted earlier, I think. Can't remember and I'm playing Diablo III right now, or trying to. Servers -_-

#28
Bolo Xia

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maxtofunator wrote...

I think it does technically count as cheating because us console gamers can't really do that the way you can. And trust me, the game has a way to tell, because the code of your game will probably get messed up (as in they can tell how many times you press A to revive and so on)


ya its so unfair and unbalancing to other players.... not to mention all the credits this super cheat hack would bring in.

player 1 "omg did you see player 3? he didnt take cover 50 times trying to revive/use "
player 2 ".... ya what a strait up cheating %&*+!! "
player 4 " im reporting him right now!! "

almost every online game lets you rebind buttons, especially on the PC.
console games in almost all cases only let players cycle through pre-set button configs.

on PC about the only games you can't rebind buttons on were made 10 years ago, so not customizing keys on PC is like having an online game without text chat (like mass effect 3 is mind boggling).

i bet you think rebinding the voice comm button would be game a breaking hack/cheat too. 
so your claim that it is cheating doesnt hold water.

i think i have made my case even though i could still add more points/counter points.

btw there are honest people that wont rob a blind person, in other words not everyone will change other values other than the key bindings.

besides REAL cheating just makes a game stupid/boring. a Real cheater might as well stare at a wall, imagining they own everything because cheating is just as stupid/boring.

#29
Straye

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I would definitely love a Dev to comment. I can't tell you how many times I've died/my teammate has died because my character decided to take cover instead of revive. :/

#30
GodlessPaladin

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Making a separate revive/use button removes one of the deadliest foes in the game entirely!  It substantially lowers the difficulty of the game, and it certainly gives you an unfair advantage over other players.  :whistle:

With such a "cheat," I'd never have to say "Ah, the A button, my old nemesis... we meet again!  HAVE AT YOU!  FOR TUCHANKAAAA!"

Modifié par GodlessPaladin, 22 avril 2012 - 07:48 .


#31
Moonwish

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Everybody who thinks this is cheat NO... this is only an unofficial patch, because the devs are probably do something greater than fixing BASIC game mechanic flaws....

#32
Eelectrica

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Should be a seperate USE button. Really fed up with going into cover while trying to RUN or USE a device.

#33
.458

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Superelf62 wrote...
...
I really wish we were given more control over the controls, especially in multiplayer. The three powers are automatically mapped to specific buttons (the two bumpers and Y on Xbox), and honestly some of them are organized just horribly.


I have posted before on my frustration that many keys do not even show up in the key mapping options. If a key has a meaning, it should show up in the key binding list they give us...even if it is read-only. By far the best solution would be to have every action listed, and each action assignable by the player. Default bindings could be the original 3-uses-for-one-bad-way-to-die-and-play-badly function...just assign the same binding to all 3 actions. That way we would have that satisfying crunch of biting in to the bindings and separating them. Maybe Bioware is being deviously smart, and purposely making some annoying and bad setup, just so they can fix it later and look really really good! And the actual programming is easy, even if time consuming. Alas, time to do things is the usual culprit of these things.

#34
Zhuinden

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.458 wrote...

Superelf62 wrote...
...
I really wish we were given more control over the controls, especially in multiplayer. The three powers are automatically mapped to specific buttons (the two bumpers and Y on Xbox), and honestly some of them are organized just horribly.


I have posted before on my frustration that many keys do not even show up in the key mapping options. If a key has a meaning, it should show up in the key binding list they give us...even if it is read-only. By far the best solution would be to have every action listed, and each action assignable by the player. Default bindings could be the original 3-uses-for-one-bad-way-to-die-and-play-badly function...just assign the same binding to all 3 actions. That way we would have that satisfying crunch of biting in to the bindings and separating them. Maybe Bioware is being deviously smart, and purposely making some annoying and bad setup, just so they can fix it later and look really really good! And the actual programming is easy, even if time consuming. Alas, time to do things is the usual culprit of these things.


The reason why it's not so easy is because jumping forward and going to cover are both the same TapAction, but jumping right, left and backwards is not.

The funniest key on the PC is still 'T'. Which is for the broken and removed Text Chat, but the key is still bound to it.

#35
Iodine

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It's not perfect due to the slight overlap between functions (mainly the cover stuff, as mentioned), but I prefer three keys instead of two.
Space reduced to Roll/cover functions (Exclusive PressAction, TapAction)
Walking is completely replaced with sprinting (with the delays removed)/TryStandingJump/HoldAction and bound to Shift
CoverTurn bound to E and has Exclusive Used added (tries to execute Use and stops if successful, otherwise attempts cover turn)

Replacing/adding is just to keep it as simple as possible when Origin overwrites/updates c.bin, instead of adding new/separate aliases, adding/removing bindings for them, adding in-game binding list descriptors, etc. every time.

Modifié par Iodine, 22 avril 2012 - 11:37 .


#36
Zhuinden

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If the "Exclusived Used" and the "TapAction" didn't end up contradicting each other, there wouldn't be an issue.

But it does.

#37
Zhuinden

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Well, if no dev/mod replies to the thread, I'll just assume it's not worth caring about for them, which means it is legal to do so. 'T' button ftw! :D

#38
snfonseka

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See this link what BWs' answer regarding modding MP: http://social.biowar...9566/3#10884487

#39
vivanto

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I've made a guide on how to do it a few weeks ago, the thread was removed the same day. Take whatever you want from it.

#40
Incendax

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Being able to avoid death because you could revive someone instead of taking inappropriate cover would certainly constitute an advantage over other players. I question whether or not it would constitute an "Unfair" advantage since we should have this functionality in the game already.

#41
Zhuinden

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Incendax wrote...

Being able to avoid death because you could revive someone instead of taking inappropriate cover would certainly constitute an advantage over other players. I question whether or not it would constitute an "Unfair" advantage since we should have this functionality in the game already.


That's the exact reason why I even asked the question.


So I guess we're allowed to discuss it and use it (considering no one said we cannot, and I don't think this is an "unfair" advantage - I'd be happy if the guy around me didn't die because he jumps around and into cover. I can see that happening, you know); but we're not allowed to encourage others to do so and show them how, because the program itself is a third-party application that can be used for malicious changes in the game mechanics as well.

That's my guess, anyways.

#42
The RPGenius

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zhk3r wrote...

Even if it's considered cheating: How are they to find out you're doing it?


All they have to do is watch a match.  Is someone able to reliably revive their teammates the way they're supposed to, as though the game functioned correctly in this regard?  If the answer's yes, you're a filthy cheater and it's ban time.

#43
WWNSX

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Zhuinden wrote...

Incendax wrote...

Being able to avoid death because you could revive someone instead of taking inappropriate cover would certainly constitute an advantage over other players. I question whether or not it would constitute an "Unfair" advantage since we should have this functionality in the game already.


That's the exact reason why I even asked the question.


So I guess we're allowed to discuss it and use it (considering no one said we cannot, and I don't think this is an "unfair" advantage - I'd be happy if the guy around me didn't die because he jumps around and into cover. I can see that happening, you know); but we're not allowed to encourage others to do so and show them how, because the program itself is a third-party application that can be used for malicious changes in the game mechanics as well.

That's my guess, anyways.


I would not suggest using it at ALL. Seriously I hate that spacebar = the do everything button but people can possiblly still be banned for this.

Read Thomas Abrams post that's been linked in this thread

snfonseka wrote...

See this link what BWs' answer
regarding modding MP:social.bioware.com/forum/1/topic/323/index/10849566/3#10884487


Modifié par WWNSX, 23 avril 2012 - 06:41 .


#44
Iodine

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I still think the best solution is moving bindings/aliases to GamerSettings.ini (or even just adding a [sfxgame.sfxgamemodebase/defaults] section, like with bioengine.ini's [SystemSettings] section that overrides c.bin defaults), but I've been asking about the possibility of getting that change since ME2 with no progress or support. :(

Maybe that's just considered too exploitable and not as easily verifiable (if there's some sort of "cheating" or debugging type commands still enabled in multiplayer, though it'd already be possible through c.bin modding anyway), or there could be some other reason to have them only in c.bin and overrides in the player profile.

Modifié par Iodine, 23 avril 2012 - 07:05 .


#45
snfonseka

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The RPGenius wrote...

zhk3r wrote...

Even if it's considered cheating: How are they to find out you're doing it?


All they have to do is watch a match.  Is someone able to reliably revive their teammates the way they're supposed to, as though the game functioned correctly in this regard?  If the answer's yes, you're a filthy cheater and it's ban time.


I seriously doubt that they need to watch a match. I don't know how BW has coded the MP part, but there is several ways to detect third party application activities during a MP session.

#46
vivanto

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snfonseka wrote...
I seriously doubt that they need to watch a match. I don't know how BW has coded the MP part, but there is several ways to detect third party application activities during a MP session.

There's no third party app during run-time, and he was being sarcastic.

Modifié par vivanto, 23 avril 2012 - 08:53 .


#47
tvih

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Bolo Xia wrote...

on PC about the only games you can't rebind buttons on were made 10 years ago, so not customizing keys on PC is like having an online game without text chat (like mass effect 3 is mind boggling).

PC has almost always had binding customization on games you need might them on - they certainly did 10 years ago. That I can recall, usually if a game didn't have bindings, it was a simulator game with a lot of bindings and therefore was also accompanied by a "keymap" of the bindings - say, Falcon 4.0, Independence War and so forth.

The trend of not having proper binding customization and other options only really started with the current console generation, because not too long after their release most "PC" games started being nothing more than lazy console ports. That is in large part why modern games don't really support mods and such either anymore. That, and the money-grubbing DLC trend.

In any case, if Bioware wants to ban me for having separate Use, Cover and Storm bindings, while actual exploits go unpunished... well, at that point I really don't want anything to do with the company anyway.

#48
vivanto

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tvih wrote...
In any case, if Bioware wants to ban me for having separate Use, Cover and Storm bindings, while actual exploits go unpunished... well, at that point I really don't want anything to do with the company anyway.


BioWare clearly stated that modding is allowed within various limits they define. However, since every single setting is in just one configuration file, it is next to impossible to evaluate your mods based on that information (practically, they just check the hash, but that's useless if they allow modding).

The only other information they have about your matches are the server logs. Credits earned, match length, medals and whatever the feedback sends on top of that (enemies killed, locations visited with timestamp etc..).

Since keymapping doesn't have any effect that can show up in the server logs, it's highly improbable they'd even find it out, much less that they care.

#49
Twisted Mind

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If you tell me how to do it, i will use it at once. I don't think i will be banned and i am ready to risk it.

#50
tvih

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vivanto wrote...

BioWare clearly stated that modding is allowed within various limits they define. However, since every single setting is in just one configuration file, it is next to impossible to evaluate your mods based on that information (practically, they just check the hash, but that's useless if they allow modding).

Well that's the problem, the "limits they define" are very poorly defined, at best. And they could easily add the necessary lines for the separate binds to the config file, but they choose not to. Basically forcing people to do this on their own in order to enjoy gameplay and then instead of bad keybinds having to fear retribution for it is just stupid.