[Guide] How to fix the Omni Button Space Bar (Revive and Cover) and FOV (Field of View) for PC in Mass Effect 3
#126
Posté 28 avril 2012 - 07:02
Anyhow, at least the seperate Use / Cover keys are useful.
#127
Posté 28 avril 2012 - 11:45
#128
Posté 28 avril 2012 - 11:50
YupVampireBunBun wrote...
Quick question, because I can't test right now, but does Space (using the easy "assign T to "PC_Use" fix) still activate stuff? Because if so, then that solves the going-into-cover-instead-of-reviving-a-teammate problem, but not the reverse. Probably not as common, but I've had a few times where I've tried to dodge, get into cover, or even just run and it's made me start reviving instead.
#129
Posté 29 avril 2012 - 12:06
#130
Posté 29 avril 2012 - 12:15
Edit: Of course, I know nothing of Bioware, EA, and/or Microsoft/Sony's stances on modding game files on consoles, especially for multiplayer.
Edit2: nope.avi
Modifié par Iodine, 29 avril 2012 - 12:34 .
#131
Posté 29 avril 2012 - 12:26
Iodine wrote...
I have no idea whether it is or not, but is modding not possible for consoles (xbox, at least) in ME3 like it was for ME2? If it is possible just to transfer C.bin to a computer for modifying then transfer back, you can change bindings/aliases the same way, just using ( Name="XboxTypeS_A/B/X/Y/LeftShoulder/RightTrigger/DPad_Down/etc."...) instead of the keyboard names (Space/LeftControl/E/etc.). Sensitivity and AimAssist can be modified/disabled similarly and easily, too.
Edit: Of course, I know nothing of Bioware, EA, and/or Microsoft/Sony's stances on modding game files on consoles, especially for multiplayer.
No. ME2 "modding" on consoles was editing your saves using Gibbed's editor after doing some trickery with Modio. Unless there's something about bindings in the save files, which I doubt.
#132
Posté 29 avril 2012 - 12:33
#133
Posté 29 avril 2012 - 06:34
molecularman wrote...
YupVampireBunBun wrote...
Quick question, because I can't test right now, but does Space (using the easy "assign T to "PC_Use" fix) still activate stuff? Because if so, then that solves the going-into-cover-instead-of-reviving-a-teammate problem, but not the reverse. Probably not as common, but I've had a few times where I've tried to dodge, get into cover, or even just run and it's made me start reviving instead.
Ugh. Anyone know a way to fix that?
#134
Posté 29 avril 2012 - 10:03
VampireBunBun wrote...
molecularman wrote...
YupVampireBunBun wrote...
Quick question, because I can't test right now, but does Space (using the easy "assign T to "PC_Use" fix) still activate stuff? Because if so, then that solves the going-into-cover-instead-of-reviving-a-teammate problem, but not the reverse. Probably not as common, but I've had a few times where I've tried to dodge, get into cover, or even just run and it's made me start reviving instead.
Ugh. Anyone know a way to fix that?
It's really simple actually,
(Huh, what on earth is ( Name="Shared_CoverTurn", Command="TryCoverTurn" ) ? It's on middle mouse button, I've never used that one before. Found it just now.
Okay, so Bioinput.ini \\ sfxgame \\ sfxgamemodebase \\ bindings,
( Name="Shared_Action", Command="Exclusive TryStandingJump | Exclusive Used | OnRelease StormOff | OnHold 0.2 StormOn | Exclusive PressAction | OnTap 0.2 TapAction | OnHold 0.3 HoldAction")
Just erase that from there and assign the Used command to another key instead.
Then Space won't trigger the Revive.
Modifié par Zhuinden, 29 avril 2012 - 10:04 .
#135
Posté 29 avril 2012 - 01:38
#136
Posté 30 avril 2012 - 11:46
#137
Posté 30 avril 2012 - 12:06
#138
Posté 30 avril 2012 - 01:05
#139
Posté 30 avril 2012 - 02:23
#140
Posté 30 avril 2012 - 02:32
#141
Posté 01 mai 2012 - 02:21
thegamefreek78648 wrote...
This is great, I used it and I have a much easier time getting around the map, reviving and using things
Glad to have helped
#142
Posté 01 mai 2012 - 01:32
Remapping use gives you an unfair advantage - the game is balanced for players ending up glued to walls at inopportune moments.Remapping is legal, therefore I have provided a fast and easy guide on how-to add the "Used" command (reviving, hack activation, etc) to your "T" key.
Removing this handicap is cheating just as much as allowing you see through walls or giving your sniper rifle infinite ammo and full auto fire.
Modifié par AlexMBrennan, 01 mai 2012 - 01:34 .
#143
Posté 01 mai 2012 - 01:43
AlexMBrennan wrote...
Remapping use gives you an unfair advantage - the game is balanced for players ending up glued to walls at inopportune moments.Remapping is legal, therefore I have provided a fast and easy guide on how-to add the "Used" command (reviving, hack activation, etc) to your "T" key.
Removing this handicap is cheating just as much as allowing you see through walls or giving your sniper rifle infinite ammo and full auto fire.
They said remapping keys is legal.
I don't think in a coop game it's a bad thing to be able to activate the thingy on the table instead of covering next to it every single time consecutively, or instead of watching yourself die while someone is hugging the walls due to terrible control design, you actually get revived.
#144
Posté 01 mai 2012 - 01:45
#145
Posté 01 mai 2012 - 01:49
WaffleCrab wrote...
heh, half of the things that were bound to keyboard, i dont even have em there anymore. Thumb 1 button skill 1, thumb 2 button skill 3, push mouse wheel skill 2, mousewheel left revive, mousewheel right activate. Mwheel up ops. Mwheel down missile.
Well that's fairly amazing.
#146
Posté 02 mai 2012 - 01:42
#147
Posté 02 mai 2012 - 11:06
Elindile wrote...
bump since it took to long to find after my coalesced.bin file somehow reverted
Yeah, me too. I guess the patch last night reverted everything back to the original.
But now, here is my problem: I used Vivanto's method to assign separate keys in "key bindings" and worked like a charm. So now, I entered a game and none of my new keys worked. So I exit the game, so I can make them once more. All good, but the command for the "storm" didn't saved. This one (Alias="Shared_MyStorm",Name=337962) . The other one ( Name="Shared_MyStorm", Command="OnRelease StormOff | OnHold 0.2 StormOn" ) saved just fine, but the "Alias" one didn't. I am asking for help
Edit: Everything is fine now. Even my keys are in place. I have no idea what happened...
Modifié par rgeshevv, 02 mai 2012 - 11:12 .
#148
Posté 02 mai 2012 - 11:59
#149
Posté 14 mai 2012 - 08:55
TheLastDisease wrote...
Would this method also work for the galaxy scanning problem in SP?
I'm not sure what the galaxy scanning problem in the SP is.
It's a shame that selecting a menu option is not linked to the left mouse button, or at least I haven't found it. I wanted to make an Enter key to enter the menus, considering you can navigate via arrow keys, but you can't enter them, which is just stupid.
Also, bump for great justice.
#150
Posté 14 mai 2012 - 12:01





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