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[Guide] How to fix the Omni Button Space Bar (Revive and Cover) and FOV (Field of View) for PC in Mass Effect 3


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#126
Zhuinden

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Well, I wouldn't use that workaround myself, as when I go to cover, I am always pressing a direction key.

Anyhow, at least the seperate Use / Cover keys are useful.

#127
VampireBunBun

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Quick question, because I can't test right now, but does Space (using the easy "assign T to "PC_Use" fix) still activate stuff? Because if so, then that solves the going-into-cover-instead-of-reviving-a-teammate problem, but not the reverse. Probably not as common, but I've had a few times where I've tried to dodge, get into cover, or even just run and it's made me start reviving instead.

#128
molecularman

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VampireBunBun wrote...

Quick question, because I can't test right now, but does Space (using the easy "assign T to "PC_Use" fix) still activate stuff? Because if so, then that solves the going-into-cover-instead-of-reviving-a-teammate problem, but not the reverse. Probably not as common, but I've had a few times where I've tried to dodge, get into cover, or even just run and it's made me start reviving instead.

Yup

#129
Distilled Poison

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Ugh, you PC players are so lucky. Not only do you not have to deal with the laughably slow sensitivity, obnoxious shot ruining aim assist, but you can also fix these garbage controls! I need a better PC. -_-

#130
Iodine

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I have no idea whether it is or not, but is modding not possible for consoles (xbox, at least) in ME3 like it was for ME2? If it is possible just to transfer C.bin to a computer for modifying then transfer back, you can change bindings/aliases the same way, just using ( Name="XboxTypeS_A/B/X/Y/LeftShoulder/RightTrigger/DPad_Down/etc."...) instead of the keyboard names (Space/LeftControl/E/etc.). Sensitivity and AimAssist can be modified/disabled similarly and easily, too.

Edit: Of course, I know nothing of Bioware, EA, and/or Microsoft/Sony's stances on modding game files on consoles, especially for multiplayer.

Edit2: nope.avi

Modifié par Iodine, 29 avril 2012 - 12:34 .


#131
Eckswhyzed

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Iodine wrote...

I have no idea whether it is or not, but is modding not possible for consoles (xbox, at least) in ME3 like it was for ME2? If it is possible just to transfer C.bin to a computer for modifying then transfer back, you can change bindings/aliases the same way, just using ( Name="XboxTypeS_A/B/X/Y/LeftShoulder/RightTrigger/DPad_Down/etc."...) instead of the keyboard names (Space/LeftControl/E/etc.). Sensitivity and AimAssist can be modified/disabled similarly and easily, too.

Edit: Of course, I know nothing of Bioware, EA, and/or Microsoft/Sony's stances on modding game files on consoles, especially for multiplayer.


No. ME2 "modding" on consoles was editing your saves using Gibbed's editor after doing some trickery with Modio. Unless there's something about bindings in the save files, which I doubt.

#132
Iodine

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Ah, thanks for the info. I guess it never occurred to me that whenever the xbox-ers were talking about transferring files to PC and back and they only meant save files when talking about "modding."

#133
VampireBunBun

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molecularman wrote...

VampireBunBun wrote...

Quick question, because I can't test right now, but does Space (using the easy "assign T to "PC_Use" fix) still activate stuff? Because if so, then that solves the going-into-cover-instead-of-reviving-a-teammate problem, but not the reverse. Probably not as common, but I've had a few times where I've tried to dodge, get into cover, or even just run and it's made me start reviving instead.

Yup


Ugh.  Anyone know a way to fix that?

#134
Zhuinden

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VampireBunBun wrote...

molecularman wrote...

VampireBunBun wrote...

Quick question, because I can't test right now, but does Space (using the easy "assign T to "PC_Use" fix) still activate stuff? Because if so, then that solves the going-into-cover-instead-of-reviving-a-teammate problem, but not the reverse. Probably not as common, but I've had a few times where I've tried to dodge, get into cover, or even just run and it's made me start reviving instead.

Yup


Ugh.  Anyone know a way to fix that?



It's really simple actually,

(Huh, what on earth is ( Name="Shared_CoverTurn", Command="TryCoverTurn" ) ? It's on middle mouse button, I've never used that one before. Found it just now. :P)


Okay, so Bioinput.ini \\ sfxgame \\ sfxgamemodebase \\ bindings,
( Name="Shared_Action", Command="Exclusive TryStandingJump | Exclusive Used | OnRelease StormOff | OnHold 0.2 StormOn | Exclusive PressAction | OnTap 0.2 TapAction | OnHold 0.3 HoldAction")

Just erase that from there and assign the Used command to another key instead.
Then Space won't trigger the Revive.

Modifié par Zhuinden, 29 avril 2012 - 10:04 .


#135
Zhuinden

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I hope that is sufficient. I'm willing to answer other questions that rise up, though completely disconnecting Cover from Space is a bit bothersome, because leaping forward and entering cover are both "TapAction"s, but leaping left/right/backwards is not, and I'm not sure what it is. Probably PressAction, but I never checked.

#136
Zhuinden

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Bumpity bump, though I guess this topic has served its purpose.

#137
DedValve

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This is awesome.

#138
FrOoOstBite

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Thanks,some great information right there.

#139
rgeshevv

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Thank you, sir, for the help with the obnoxious all-space-action button. And thanks to Vivanto, too. His method was invaluable in the Exorcist weekend :] Thanks you guys ;]

#140
thegamefreek78648

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This is great, I used it and I have a much easier time getting around the map, reviving and using things

#141
Zhuinden

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thegamefreek78648 wrote...

This is great, I used it and I have a much easier time getting around the map, reviving and using things


Glad to have helped =]

#142
AlexMBrennan

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Remapping is legal, therefore I have provided a fast and easy guide on how-to add the "Used" command (reviving, hack activation, etc) to your "T" key.

Remapping use gives you an unfair advantage - the game is balanced for players ending up glued to walls at inopportune moments.

Removing this handicap is cheating just as much as allowing you see through walls or giving your sniper rifle infinite ammo and full auto fire.

Modifié par AlexMBrennan, 01 mai 2012 - 01:34 .


#143
Zhuinden

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AlexMBrennan wrote...

Remapping is legal, therefore I have provided a fast and easy guide on how-to add the "Used" command (reviving, hack activation, etc) to your "T" key.

Remapping use gives you an unfair advantage - the game is balanced for players ending up glued to walls at inopportune moments.

Removing this handicap is cheating just as much as allowing you see through walls or giving your sniper rifle infinite ammo and full auto fire.


They said remapping keys is legal.
I don't think in a coop game it's a bad thing to be able to activate the thingy on the table instead of covering next to it every single time consecutively, or instead of watching yourself die while someone is hugging the walls due to terrible control design, you actually get revived.

#144
WaffleCrab

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heh, half of the things that were bound to keyboard, i dont even have em there anymore. Thumb 1 button skill 1, thumb 2 button skill 3, push mouse wheel skill 2, mousewheel left revive, mousewheel right activate. Mwheel up ops. Mwheel down missile.

#145
Zhuinden

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WaffleCrab wrote...

heh, half of the things that were bound to keyboard, i dont even have em there anymore. Thumb 1 button skill 1, thumb 2 button skill 3, push mouse wheel skill 2, mousewheel left revive, mousewheel right activate. Mwheel up ops. Mwheel down missile.


Well that's fairly amazing.

#146
Elindile

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bump since it took to long to find after my coalesced.bin file somehow reverted

#147
rgeshevv

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Elindile wrote...

bump since it took to long to find after my coalesced.bin file somehow reverted


Yeah, me too. I guess the patch last night reverted everything back to the original.

But now, here is my problem: I used Vivanto's method to assign separate keys in "key bindings" and worked like a charm. So now, I entered a game and none of my new keys worked. So I exit the game, so I can make them once more. All good, but the command for the "storm" didn't saved. This one (Alias="Shared_MyStorm",Name=337962) . The other one ( Name="Shared_MyStorm", Command="OnRelease StormOff | OnHold 0.2 StormOn" )  saved just fine, but the "Alias" one didn't. I am asking for help :blush:


Edit: Everything is fine now. Even my keys are in place. I have no idea what happened...

Modifié par rgeshevv, 02 mai 2012 - 11:12 .


#148
TheLastDisease

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Would this method also work for the galaxy scanning problem in SP?

#149
Zhuinden

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TheLastDisease wrote...

Would this method also work for the galaxy scanning problem in SP?


I'm not sure what the galaxy scanning problem in the SP is.

It's a shame that selecting a menu option is not linked to the left mouse button, or at least I haven't found it. I wanted to make an Enter key to enter the menus, considering you can navigate via arrow keys, but you can't enter them, which is just stupid.

Also, bump for great justice.

#150
Wordlywisewiz

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Bioware how about you let us map console buttons your not using r3 and l3 I just want r3 to run so I can run and look around at the same time! What is up with that!