Bioware POst-Game Depression :(
#1
Posté 07 décembre 2009 - 06:31
I swear it took me a good couple of days to get over my Neverwinter Nights depression and was even worse for KOTOR. Dragon age was not too bad. I am sad and I'll miss Morrigan but the NPC's weren't quite as immersive/believable as the ones in KOTOR.
Anyway I'm sad. If you're sad you've finished DA post up!
#2
Posté 07 décembre 2009 - 06:37
#3
Posté 07 décembre 2009 - 06:44
#4
Posté 07 décembre 2009 - 06:48
#5
Posté 07 décembre 2009 - 06:51
#6
Posté 07 décembre 2009 - 07:03
#7
Posté 07 décembre 2009 - 09:21
#8
Posté 07 décembre 2009 - 09:43
This happens because Bioware writers are the best in the Industry. They bring stories to life. I'm actually in love with this software house, guys.
#9
Posté 07 décembre 2009 - 09:47
Modifié par SharpneI, 07 décembre 2009 - 09:48 .
#10
Posté 07 décembre 2009 - 12:20
#11
Posté 07 décembre 2009 - 12:23
#12
Posté 07 décembre 2009 - 01:00
Lughsan35 wrote...
These were actually the most well developed and voice acted NPCs I have ever seen in an RPG.
Play Baldur's Gate 2, everything will pale in comparison then
But yes, almost after ANY game with a good solid story I feel depressed after I beat it, primarily 'cuz I don't want it to end, ever!
Modifié par Leather_Rebel90, 07 décembre 2009 - 01:02 .
#13
Posté 29 décembre 2009 - 11:50
Depression is hiting me hard.
Should we form a support group?
#14
Posté 29 décembre 2009 - 11:54
Only thing that depresses me is the lack of decent MMO right now.
#15
Posté 30 décembre 2009 - 12:00
Snottling wrote...
Yeah, it was hard to face that Dragon Age eventually had to come to an end. But, then I found the cure - start a new game!
That didn't fix it for me. Finishing in harder diffs with the same char or with new char, left me in the same sad state as in my first run!
The only solution I found, for now, was to start 3 games, with 3 different chars/class/race and have them running in parallel. So i just did 3 runs up to Lothering, one act at a time with each. It's been quite fun actually because the very same place can be very different for each of them.
I only hope I won't cry 3 times harder at the end!!!
#16
Posté 04 mars 2010 - 10:34
I'm actually suffering from end-game-depression right now. I'm taking one- or two-day breaks between every session in order not to have it end so fast.
If that's what it takes, then so be it! Onwards!I just played it again some 10 times and now I am bored to death with it.
Modifié par Marvin_Arnold, 04 mars 2010 - 10:39 .
#17
Posté 04 mars 2010 - 11:54
#18
Posté 04 mars 2010 - 12:30
#19
Posté 04 mars 2010 - 12:34
Modifié par Rokushi, 04 mars 2010 - 12:35 .
#20
Posté 04 mars 2010 - 01:24
#21
Posté 04 mars 2010 - 01:32
#22
Posté 04 mars 2010 - 01:49
#23
Posté 04 mars 2010 - 01:58
#24
Posté 04 mars 2010 - 02:03
#25
Posté 04 mars 2010 - 02:34
unspankable wrote...
I think if Bioware had made the NPC's go out of their way to engage you and talk to you it would have been much more enjoyable. I felt like I had to continuously go force the dialogue out of them. In Kotor they would start the conversation, would have conversation with each other that you could get involved in. The useless banter as you explore the world hardly compares.
One of the very reasons why I loved KotOR so much. Not only did it have a bunch of some of the best characters in gaming, but the fact that they felt so life like and had tons to say. And would stop you to talk or get into random arguments or convos with eachother, DAO has a bit of this during Camp, but that its.. ME is the same way with the Normandy.. And the banter just doesn't quite do it...
But yea in general, I think we all feel something after playing BioWares games, they just affect us differently than other games.





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