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Bioware POst-Game Depression :(


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#26
Fluffykeith

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The post DA:O malaise has been plagueing me pretty hard. It left me with a strong urge to play other crpgs (I don't like immediatly replaying a game I've just completed). Unfortunately I've not had much success at finding one Ive wanted to stick with.



NWN - had already played this one back in the day. Got bored on recent attempt to playthrough

NWN2 - found it such a system hog ( it plays worse on my pc than DA:O) with such horrible interface and camera, and annoying npcs, that I gave up

KOTOR - got bored, even though I was enjoying it, because it was my 3rd playthrough having completed it twice a few years back.



I'm now trying a game called Drakensang:The Dark Eye. It's...intriguing. The voice acting and dialogue is painfully bad, and I want to punch the rogue, very very hard...but so far it's drawing me in...

#27
knittzu

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Fluffykeith wrote...
NWN2 - found it such a system hog ( it plays worse on my pc than DA:O) with such horrible interface and camera, and annoying npcs, that I gave up

Last week I realized that I never actually finished this game and reinstalled it.  Wow, people are not exagerating about the camera and interface... terrible, just terrible.  I play for 20 minutes at a time and get so annoyed that I'm ready to uninstall it again.  Arrgh.

I'm now trying a game called Drakensang:The Dark Eye. It's...intriguing. The voice acting and dialogue is painfully bad, and I want to punch the rogue, very very hard...but so far it's drawing me in...

I just bought this game and plan to give it a try after I finish my current run of DA:O.    I've been told it's a lot of fun -- nothing that compares to Dragon Age, but still a fun game, and that's what I need to get over my sadness that I've pretty much eeked out the last bit of play from DA.  

#28
Fluffykeith

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I really wanted to like NWN2, but after DA:O I found it's camera to fiddly (having to use the pause in combat to allow me to adjust the camera, MORE than using it to give commands=not good), and the static combat too ugly, and the NPCs to annoying...a real shame.

After DA:O it disappointed me too much.



Drakensang is weird. It's xp and character progression is very freeform compared to ones that rigidly control you level by level, but it's initial character gen is more limited if your used to building your hero from the ground up. It could also do with better explanations of it's system rules.

However it looks good, isn't much of a system hog, seems to have an interesting plot and has had me thinking "that's a nice idea" several times. Its definately worth a look.

#29
Eurypterid

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I don't suffer a 'depression' per se when I finish a BioWare game, but I tend to have a period of a couple days where I don't want to play anything at all (I generally fill the time by reading some books). When I get back in the mood to play something, I find it very difficult to play a non-BioWare game. But I've picked up a few in the past several months that I really should complete (Drakensang, Risen, Divinity 2:Ego Draconis). I find it tough to not just dive back into one of my BioWare titles though.



As an example, I finished ME2 a few days ago. Took a break for a couple days, then decided I should play one of the games I bought a while ago. Ended up going back to Dragon Age though. Heh.

#30
Wyndham711

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It would be nice if some other company could offer games of similar kind and quality to the incredible titles BioWare keeps making. For one thing, it would offer some healthy competition to BioWare - a nice rivalry of sorts. Currently, I don't feel BioWare has any notable competition - they are just too damn awesome for any other company to reach their level! :)

#31
KotOREffecT

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Wyndham711 wrote...

It would be nice if some other company could offer games of similar kind and quality to the incredible titles BioWare keeps making. For one thing, it would offer some healthy competition to BioWare - a nice rivalry of sorts. Currently, I don't feel BioWare has any notable competition - they are just too damn awesome for any other company to reach their level! :)


I think Obsidian could be on to something this year with Alpha Protocol and Fallout New Vegas.

#32
Rokushi

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Well, I for one hope they put even more depth and emotional content in the expansion. Imho this is what separates this game from all others in its genre.

#33
Wyndham711

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KotOREffecT wrote...

Wyndham711 wrote...

It would be nice if some other company could offer games of similar kind and quality to the incredible titles BioWare keeps making. For one thing, it would offer some healthy competition to BioWare - a nice rivalry of sorts. Currently, I don't feel BioWare has any notable competition - they are just too damn awesome for any other company to reach their level! :)


I think Obsidian could be on to something this year with Alpha Protocol and Fallout New Vegas.


Sadly, I doubt that. In my experience, Obsidian's games have always lacked in the one thing that I feel is most important in any RPG: character interaction. Alpha Protocol seems extremely wooden in more ways than one, and judging from the style of game Fallout 3 offered, I personally don't hold high hopes for New Vegas. Then again, sandbox RPG's really aren't my thing anyway. :)

#34
Dick Delaware

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Wyndham711 wrote...

Sadly, I doubt that. In my experience, Obsidian's games have always lacked in the one thing that I feel is most important in any RPG: character interaction. Alpha Protocol seems extremely wooden in more ways than one, and judging from the style of game Fallout 3 offered, I personally don't hold high hopes for New Vegas. Then again, sandbox RPG's really aren't my thing anyway. :)


In terms of character interaction, Obsidian's KotOR 2 was far, far better than the original. The NPC's in KotOR are cliched, predictable, incredibly annoying at times with few interesting parts to their personality (Emo Han Solo aka Carth, Mission), etc. The sequel's NPC's were better developed, more complex, and had much better dialogue. Certainly, the game had it's share of glaring flaws, but the NPC's were much more interesting than in the original game. Generally, the writing in Obsidian's games is better than that of BioWare's, as well.

I'm really at a loss as to how anyone can think that KotOR's companions are anywhere near as well-developed, interesting, reactive (remember, the only time your party ever turns against you is if you decide to take your mantle as Darth Revan, while in DA each party member reacts to your decisions and has their own specific crisis points), or as surprising as Dragon Age's companions. Also, the NPC's in DA must have about twice as much dialogue.

Regarding the OP, I was really satisfied with the ending. I liked how it ended (particularly the Morrigan romance, completely in character for her and very believable) and a lot of the potential that was there for the future. I was left with an ominous feeling and a sense that we were barely scratching the surface of the world. 

If it was a hokey "happily-ever-after" type ending where nobody has to suffer or sacrifice anything to win, it would have felt cheap. THEN I would have felt depressed, because I'd have felt like I sunk 70 hours for a conclusion with zero payoff.

Modifié par Dick Delaware, 04 mars 2010 - 06:20 .


#35
Tikonov

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You could try getting a life

#36
Rokushi

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Tikonov wrote...

You could try getting a life


You could try not to give a respond that interests no one. So because this game gets to people, we don't have a life? Wow that's really, yeh, bullsh*t. I spend 2 hours+ everyday in the gym, I have a life, still the game got to me.

Sorry for OT:wizard:

#37
Eurypterid

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Tikonov wrote...

You could try getting a life


How about trying not to post insults? If you don't want to engage in the dialog in a constructive manner, feel free to find a different thread that interests you.

#38
Wyndham711

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Dick Delaware wrote...


In terms of character interaction, Obsidian's KotOR 2 was far, far better than the original. The NPC's in KotOR are cliched, predictable, incredibly annoying at times with few interesting parts to their personality (Emo Han Solo aka Carth, Mission), etc. The sequel's NPC's were better developed, more complex, and had much better dialogue. Certainly, the game had it's share of glaring flaws, but the NPC's were much more interesting than in the original game. Generally, the writing in Obsidian's games is better than that of BioWare's, as well.


I respectfully disagree on that point - granted, KOTOR 2 was probably the best Obsidian game I have played, I think it came closest to the BioWare standards at least in terms of writing. And I mostly agree on the rest of your post, especially on that the ending(s) of DAO was handled exceptionally well. :)

#39
Fluffykeith

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Tikonov, thank you for reinforcing my general bitter cynicism towards the human race. There's always one who has to be nasty for no reason...



Anyhew...



KOTOR2 was a good game, but it was a bit unfinished in places. It needed a third party mod (the Telos Restoration Project) to fix the broken plot sections. That being said, it did a lot of things very well. I really enjoyed the character interaction, much like that of DA:O, it drew me in and made me want to keep talking to my companions.

#40
Janni-in-VA

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I tend to immerse myself in a gaming world whenever possible. For various reasons I won't go into, I have a lot of time on my hands, and gaming fills a void for me. I got lost in TES III: Morrowind, enjoyed BG2 and am now diving head first into DAO. At TES IV: Oblivion's ending, I just felt cheated. It was a classic console game ending (I play on a PC, so I'm going by what I've been told by the younger members of my family), just not what I was expecting after Morrowind. I do love a sandbox world, which is one reason I enjoyed Morrowind so much, not to mention the massive number of mods still available for the game.



I have to say, though, that the ending of any game I've really been immersed in leaves me feeling a bit bereft. I was actually very apprehensive approaching the end of my first play-through in DAO because from what I'd read in the spoiler forum, either my PC or I were going to have our heart broken. I found a solution that worked for my character and that game, but I had 6 (yes, 6) other characters waiting in the wings at various stages in my campaigns. I tend to do this with any game, I'll have multiple games with completely different PCs going all at once. Tired of or stuck in this save? Go to another one. I especially enjoy the different saves when decisions can be made in such radically different directions.



Anyway, multiple characters are my way of avoiding the post-game let down I do often feel when a game I've truly enjoyed has just ended. It's like moving to a new city and leaving all your friends.

#41
UberuceIAm

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Tikonov wrote...

You could try getting a life

I did that, but even though the graphics are astonishingly detailed* the gameplay's much more repetitive and the levelup system totally sucks. I went to all the effort and time of reaching level 30 and now my character's actually getting weaker and slower each time I ding.

*although kinda glitchy - I have to run this mod called 'spectacles' or my resolution goes down the chute.

Anyway, I just restarted the game more or less instantly.

Modifié par UberuceIAm, 04 mars 2010 - 10:42 .


#42
Tollak_Grippsson

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Cybercat999 wrote...

Nope. I just played it again some 10 times and now I am bored to death with it.
Only thing that depresses me is the lack of decent MMO right now.


wait for Bioware's MMO coming out (next year?):  Star Wars: the Old Republic.



Note: Off Topic -
           Although I am a little worried that Bioware may not be able to incorporate their great story-telling ability into a multiplayer game, where each player's decisions influences other player's decisions.

#43
Tollak_Grippsson

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RageGT wrote...

The only solution I found, for now, was to start 3 games, with 3 different chars/class/race and have them running in parallel. So i just did 3 runs up to Lothering, one act at a time with each. It's been quite fun actually because the very same place can be very different for each of them.

I only hope I won't cry 3 times harder at the end!!!



I had the same thought.  After my first runthrough, in which i was sure to unlock all specializations, I will be playing 2 or 3 characters at once, each time trying to make different decisions throughout the agame.



For instance, i did not take Morrigan up on her offer at the end of the Game...But I am not done quite yet so I waiting to see if I can get that Orlais warden to "fall on the sword", so to speak.

#44
Tollak_Grippsson

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Calling all BIOWARE DA:O WRITERS


See Below please!!




KotOREffecT wrote...

unspankable wrote...

I think if Bioware had made the NPC's go out of their way to engage you and talk to you it would have been much more enjoyable. I felt like I had to continuously go force the dialogue out of them. In Kotor they would start the conversation, would have conversation with each other that you could get involved in. The useless banter as you explore the world hardly compares.


One of the very reasons why I loved KotOR so much. Not only did it have a bunch of some of the best characters in gaming, but the fact that they felt so life like and had tons to say. And would stop you to talk or get into random arguments or convos with eachother, DAO has a bit of this during Camp, but that its.. ME is the same way with the Normandy.. And the banter just doesn't quite do it...

But yea in general, I think we all feel something after playing BioWares games, they just affect us differently than other games.



#45
Tollak_Grippsson

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Wyndham711 wrote...

It would be nice if some other company could offer games of similar kind and quality to the incredible titles BioWare keeps making. For one thing, it would offer some healthy competition to BioWare - a nice rivalry of sorts. Currently, I don't feel BioWare has any notable competition - they are just too damn awesome for any other company to reach their level! :)




Naughty Dog's UNCHARTED 2 was a very well written game with great sequences, esp the train (never done b4, ever!) and Shambala.
But only a PS3 game.  Of course the reason why, and I quote from Naughty Dog somebody, the Xbox 360 just doesn't have enough graphical or processing power to make a game such as [Uncharted 2].
Eat that Microsoft!

#46
Tollak_Grippsson

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Eurypterid wrote...

Tikonov wrote...

You could try getting a life


How about trying not to post insults? If you don't want to engage in the dialog in a constructive manner, feel free to find a different thread that interests you.



Damn, I just heard a *slap*.

#47
Duncan1337

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Every since I finished DAO it has been awful. I had ME2 but I beat it as well so I am now double depressed. Dx

#48
Gill Kaiser

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I got over my post-game depression for ME2 by completing it two more times.

#49
Sloth Of Doom

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Eurypterid wrote...

 I've picked up a few in the past several months that I really should complete (Drakensang, Risen, Divinity 2:Ego Draconis).



Totally unwarranted, unsolicited but thankfully and brief review time!

-Ok so I haven't tried Drakensang yet, but I have watched a friend play it briefly and it looks good, but the voice acting is just terrible.  Lke, "Beyond Divinity" terrible.

Divinity 2: Ego Draconis was funnish but I got bored and never finished.  At first it was frustratingly difficult...then you get a few levels and it becomes frustratingly simple.   All and all it was better than I expected (Since Beyond Divinity put the bar REALLY low) but nowhere near as good as Divine Divinity, which was IMHO one of the best RPGs ever....better even than BG2 (Insert screaming banpeple here to burn me).

Risen was good.  Not great, but good.  Combat was a bit clunky and everything felt a little unpolished.  Another year in development just to tweak everything would have made it a great game but as is it stands alongside games such as Two Worlds and Dungeon Keeper in that nebulous "I want to like this more" category.

We now return you to our regularly scheduled thread.


#50
Frolk

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I think exploring strange, new areas, seeking out new enemies and new equipment, and going boldly where I have never gone before is what makes a good RPG so engaging. It's also why I feel down when it's over. Despite the fact that there's a certain degree of replayability, I know that I'll never again feel the same sense of novelty with regard to this particular game.



And thats why we pay money for DLCs, expansions, and sequels.